Ereignis

Target Location befestigen

flavor_dlh.21in_game/events/DHE/flavor_DLH.txt:2094
… befestigen

Target Location ist in jüngster Zeit nicht mehr so gut befestigt. Der Court Title schlägt deshalb vor, dass wir einen Teil unserer derzeitigen Finanzen aufbringen, um die Target Location Rank zu befestigen.

ErfordertBurgGebäudeoption 1, option 3DelhiLanddynamic historical event.tagAbwehrplanerEigenschaftoption 3

Definitionin_game/events/DHE/flavor_DLH.txt:2094

2095type = country_event
2096title = flavor_dlh.21.title Target Location befestigen
2097desc = flavor_dlh.21.desc Target Location ist in jüngster Zeit nicht mehr so gut befestigt. Der Court Title schlägt deshalb vor, dass wir einen Teil unserer derzeitigen Finanzen aufbringen, um die Target Location Rank zu befestigen.
2098outcome = neutral
2100illustration_tags = {
210110 = exterior
210210 = regular
}
2105dynamic_historical_event = {
2106tag = DLH
2107from = 1360.1.1
2108to = 1420.1.1
2109monthly_chance = 2
}
2112fire_only_once = yes
2114trigger = {
2115location:jaunpur.owner ?= root
}
2118immediate = {
2120location:jaunpur = {
2121save_scope_as = target_location
}
2124ruler_or_regent ?= {
2125save_scope_as = target_character
}
}

Optionen

ALasst uns ein paar Mittel dafür umleiten.
2132scope:target_location = {
2133if = {
2134limit = {
2135has_building = building_type:castle
}
2137change_development = development_mild_bonus (0.5)
2138change_prosperity = prosperity_mild_bonus (0.15)
2139owner ?= {
2140add_gold = {
2141value = root.monthly_income_trade_and_tax
2142multiply = -0.5
}
}
}
2146else = {
2147construct_building = {
2148building_type = building_type:castle
2149cost_multiplier = 0.75
2150cost_multiplier_reason = military_cheap_sponsorship
}
}
}
BEs bedarf keiner Befestigungen, wenn wir die Angreifer sind.
2159add_prestige = prestige_mild_penalty (-10)
2160scope:target_location = {
2161change_control = control_mild_penalty (-0.1)
}
2164change_societal_value = {
}
CTarget Character wird diese neue Festung planen.
2173trigger = {
2174ruler_or_regent ?= {
2175has_trait = defensive_planner
}
}
2179scope:target_location = {
2180if = {
2181limit = {
2182has_building = building_type:castle
}
2184change_development = development_mild_bonus (0.5)
2185change_prosperity = prosperity_mild_bonus (0.15)
2186add_gold = {
2187value = root.monthly_income_trade_and_tax
2188multiply = -0.25
}
}
2191else = {
2192construct_building = {
2193building_type = building_type:castle
2194cost_multiplier = 0.6
2195cost_multiplier_reason = military_cheap_sponsorship
}
}
}
2200change_societal_value = {
}
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