Элемент модели войск
farming_weapons
Скрипты 3
Элементы 2
Упоминается в 1
- peasant_weaponselse
10 = {
add_entity = {
node = Unit_Wea_Right_Hand01
schematic_name = "unit_weapon_01_north_german_age1_scythe_a_schematic"
add_tags = "UnitWeapon_polearm"
animation_state_machine_override = "unit_skeleton_state_machine_polearm"
}
}
10 = {
add_entity = {
node = Unit_Wea_Right_Hand01
schematic_name = "unit_weapon_war_scythe_2_schematic"
add_tags = "UnitWeapon_polearm"
animation_state_machine_override = "unit_skeleton_state_machine_polearm"
}
}
10 = {
add_entity = {
node = Unit_Wea_Right_Hand01
schematic_name = "unit_weapon_pitchfork_schematic"
add_tags = "UnitWeapon_polearm"
animation_state_machine_override = "unit_skeleton_state_machine_polearm"
}
}
2 = {
add_entity = {
node = Unit_Wea_Right_Hand01
schematic_name = "unit_weapon_pitchfork_a_age1_schematic"
add_tags = "UnitWeapon_polearm"
animation_state_machine_override = "unit_skeleton_state_machine_polearm"
}
}
2 = {
add_entity = {
node = Unit_Wea_Right_Hand01
schematic_name = "unit_weapon_pitchfork_b_age1_schematic"
add_tags = "UnitWeapon_polearm"
animation_state_machine_override = "unit_skeleton_state_machine_polearm"
}
}
2 = {
add_entity = {
node = Unit_Wea_Right_Hand01
schematic_name = "unit_weapon_medieval_scythe_schematic"
add_tags = "UnitWeapon_polearm"
animation_state_machine_override = "unit_skeleton_state_machine_polearm"
}
}