
ДействиеИзменено в этой версии
Добавить религиозную особенность
Добавляет к Concept нашей Concept Concept.
Определениеin_game/common/generic_actions/general_religion.txt:451
452type = owncountry
454sound = UI_action_religion_aspect_add
456ai_tick = monthly
457ai_tick_frequency = 24
459automation_tick = monthly
460automation_tick_frequency = 1
461player_automated_category = religiousdoctrines
464potential = {
465scope:actor = {
466religion = {
467max_religious_aspects > 0
}
}
}
472allow = {
473scope:actor = {
474num_of_religious_aspects < religion.max_religious_aspects
}
}
478price = {
479if = {
480limit = {
481scope:actor = {
482religion.group = religion_group:christian
}
}
485value = price:add_religious_aspect_christian
}
487else_if = {
488limit = {
489scope:actor = {
490religion = religion:hellenism_religion
}
}
493value = price:add_religious_aspect_hellenism
}
495else = {
496value = price:add_religious_aspect_inti
}
}
500select_trigger = {
501looking_for_a = religious_aspect
502target_flag = target
503source_object = scope:actor.religion
504name = "add_religious_aspect_select_which" Выберите Concept, которую хотите добавить
505none_available_msg_key = "add_religious_aspect_no_religious_aspects"
506column = {
507data = name
}
509column = {
510data = effect
}
512visible = {
513NOT = {
513scope:actor = {
513has_religious_aspect = prev
}
}
514scope:actor = {
514can_see_religious_aspect = prev
}
}
516enabled = {
517scope:actor = {
517is_religious_aspect_enabled = prev
}
}
}
521effect = {
522if = {
523limit = {
524exists = scope:target
}
526scope:actor = {
527add_religious_aspect = scope:target
}
}
}
532ai_will_do = {
534add = {
535value = "scope:target.modifier_utility(scope:actor)"
}
}