Группа констант

NAI

USE_REGULARS_IN_WAR_WEIGHT_MULT10
USE_LEVIES_IN_WAR_WEIGHT_MULT5
USE_MERCENARIES_IN_WAR_WEIGHT_MULT1
AI_HEAVY_DEBT_THRESHOLD0.75
AI_MAX_GOLD_UTILITY_TAX_BASE_MONTHS12
AI_TAX_BASE_MONTHS_GOLD_LENDING12
FOG_OF_WAR_FORGET_CHANCE1
OFFER_MINIMUM_MONTHS18
PEACE_STALLED_WAR_THRESHOLD3
PEACE_KNAPSACK_EXTRAS0
PEACE_KNAPSACK_EXTRAS_MAX3
WAR_ALLY_DISTANCE_BASE200
WAR_BALANCE_MANPOWER_IMPORTANCE0.5
WAR_BALANCE_LEVIES_IMPORTANCE1
WAR_BALANCE_REGULARS_IMPORTANCE3
WAR_BALANCE_SAILORS_IMPORTANCE1.0
WAR_BALANCE_LEVY_BOATS_IMPORTANCE10
WAR_BALANCE_TAXBASE_IMPORTANCE0.05
WAR_WIN_CHANCE_SENSITIVITY8
MARKET_FLIPPING_IMPORTANCE0.1
LOCATION_CITY_RELIGION_PERCENTAGE_FACTOR2
LOCATION_RELIGION_PERCENTAGE_FACTOR7.5
AI_CONVERT_RELIGION_REVOLT_PREVENTION_FACTOR150
AI_GLOBAL_CONVERSION_SPEED_UTILITY5
AI_CROWN_ESTATE_CABINET_MEMBER_FACTOR1.5
AI_CABINET_AGE_FACTOR0.25
AI_ESTATE_BLOCKED_FROM_CABINET_UTILITY-0.25
AI_CULTURE_CAPACITY_UTILITY0.1
AI_ESTATE_PRIVATE_ARMY_TAX_BASE_DIVISOR200
AI_ESTATE_PRIVATE_ARMY_UTILITY0.1
AI_UTILITY_PER_CAPITA_THRESHOLD0.25
AI_UTILITY_PER_CAPITA_BASE_EMPLOYMENT0.3
AI_CULTURE_CONVERSION_UTIL0.5
AI_CULTURE_CONVERSION_CORE_FACTOR5.0
AI_CULTURE_CONVERSION_DOMINANT_CULTURE_FACTOR0.5
AI_GLOBAL_ASSIMILATION_SPEED_UTIL0.25
AI_GLOBAL_ASSIMILATION_SPEED_MODIFIER_UTIL0.25
AI_INTEGRATION_IMPORTANCE_MULT0.025
AI_INTEGRATION_ACCEPTED_CULTURE_MULT2
AI_INTEGRATION_POPULATION_SHARE_MULT0.01
AI_INTEGRATION_TAXBASE_SHARE_MULT0.01
AI_ANNEX_SUBJECT_DIPLO_PRIORITY2
AI_SUBJUGATE_DIPLO_PRIORITY1
UNBALANCED_FAVORS_ACCEPTANCE_MULT200.0
AFFORDABLE_LOAN_COST_FRACTION0.2
COLONY_OWNED_AREA_UTILITY_MODIFIER-100
MONTHLY_MIGRATION_UTILITY_MODIFIER10.0
MORE_COLONIES_UTILITY_MODIFIER0.75
AI_BASE_COLONY_UTILITY3
AI_COLONIAL_RANGE_UTILITY0.00002
AI_GREAT_POWER_COLONIAL_RANGE_UTILITY0.0002
AI_COLONIAL_MIGRATION_SPEED_UTILITY0.05
AI_COLONY_COMPETING_CHARTER_UTILITY_PENALTY0.25
COLONY_GOODS_PRICE_UTILITY_MODIFIER0.1
COLONY_LOCATION_POPULATION_UTILITY_MODIFIER0.02
COLONY_LOCATION_POPULATION_PENALTY_MODIFIER-0.01
COLONY_NEIGHBORING_UTILITY_BONUS10.0
COLONY_NEIGHBORING_CHARTER_UTILITY_BONUS5.0
COLONY_REGION_COMPLETION_UTILITY_BONUS5.0
COLONY_POP_THRESHOLD20
COLONY_DISEASE_UTILITY_PENALTY50.0
AI_MIGRATION_THRESHOLD_FOR_DISEASED_LOCATIONS0.05
AI_COLONIZE_TAX_BASE_THRESHOLD100
AI_COLONIZE_MIN_TOTAL_POPULATION5
AI_EAGER_COLONIZER_TAGS{ SWE POR KUR }
AI_COLONIAL_CHARTER_TICK_MONTHS6
AI_WESTERN_COLONIZATION_CONTINENTS{ europe }
AI_WESTERN_COLONIZATION_EXCLUDED_TAGS{ PAP }
AI_WESTERN_COLONIZATION_EXCLUDED_PREFERENCE_TAGS{ warfare }
AI_MARKET_LOW_FOOD_THRESHOLD0.5
AI_MARKET_CRITICAL_FOOD_THRESHOLD0.1
AI_PROVINCE_FOOD_STOCKPILE_UTILITY0.1
AI_RGO_SIZE_PRICE_UTIL0.02
AI_TOWN_RIGHTS_MIN_UTILITY0.25
AI_MAXIMUM_EXPECT_TOWN_RATIO0.33
AI_TOWN_RATIO_PRODUCTION_EFFICIENCY_UTIL2
AI_RGO_PRODUCTION_EFFICIENCY_UTIL2
AI_UPGRADE_CITY_POPULATION_UTILITY8
AI_UPGRADE_CITY_COASTAL_POPULATION_UTILITY2.0
AI_UPGRADE_CITY_PROVINCE_POPULATION_UTILITY0.2
AI_UPGRADE_CITY_LOW_MONTHLY_SAILORS_THRESHOLD0.01
AI_UPGRADE_CITY_LOW_CURRENT_SAILORS_THRESHOLD0.2
AI_UPGRADE_CITY_LOW_SAILORS_UTILITY0.025
AI_ONGOING_CITY_UPGRADE_MULT0.5
AI_UPGRADE_CITY_LOW_MANPOWER_UTILITY0.035
AI_CITY_UPGRADE_GOVERNOR_POTENTIAL_FACTOR0.4
AI_MIN_ALLOWED_URBANIZE_FOOD_LOCATION_RATIO0.2
AI_MAX_ALLOWED_URBANIZE_FOOD_LOCATION_RATIO0.8
AI_AVERAGE_MARKET_FOOD_FOR_MAX_FOOD_URBANIZATION5
AI_PROVINCE_DEFINITION_MAX_URBANIZATION0.2
AI_PREEMPTIVE_SPECIALIZATION_BONUS0.005
AI_SPECIALIZE_TOWN_CONTROL_THRESHOLD0.5
AI_SPECIALIZE_TOWN_MARKET_ACCESS_THRESHOLD0.5
PROFITABLE_EXPORT_GOODS_UTILITY_FACTOR0.5
PROFITABLE_EXPORT_GOODS_REDUCE_PRICE_UTILITY_FACTOR0.05
AI_EXPORT_GOODS_SURPLUS_GRADIENT_CAP0.5
AI_RGO_PRICE_TREND_WINDOW12
AI_RGO_FALLING_PRICE_PENALTY_THRESHOLD0.10
AI_RGO_FALLING_PRICE_UTILITY_FACTOR0.4
CONSTRUCTION_GOODS_SHORTAGE_UTILITY_FACTOR0.66
CONSTRUCTION_GOODS_SHORTAGE_MAX_UTILITY_FACTOR2
CONSTRUCTION_GOODS_OVERPRICED_UTILITY_FACTOR3
POP_MISSING_GOODS_UTILITY_FACTOR0.02
MISSING_MILITARY_GOODS_UTILITY_FACTOR0.015
FOOD_NEGATIVE_IN_PROV_UTILITY0.1
AI_ALLOWED_FORT_BUDGET0.1
AI_ALLOWED_BUILDING_MAINTENANCE0.25
AI_BUILDING_MAINTENANCE_LEEWAY1.20
AI_COUNTRY_POP_NEED_MODIFIER_UTILITY0.001
AI_STEAL_MERCHANT_CAPACITY_PROFIT_MARGIN1.25
AI_STEAL_MERCHANT_CAPACITY_RATIO0.1
AI_MINIMUM_TRADE_SIZE0.5
AI_TRADE_ORDER_MAX_MONTHLY_CAPACITY_INCREASE10
AI_SELL_LOCATION_THREAT_IMPORTANCE25
AI_SELL_LOCATION_DEFENDER_BONUS_IMPORTANCE10
AI_SELL_LOCATION_FORT_LEVEL_IMPORTANCE5
AI_SELL_LOCATION_DEFENSIVENESS_IMPORTANCE1
AI_SELL_LOCATION_HIGHEST_VALUE300
TRADE_ORDER_MAX_CANDIDATES16
TRADE_ORDER_MAX_TRADES_PER_MONTH8
TRADE_ORDER_FOOD_GROWTH_STOCKPILE_FRACTION0.4
TRADE_ORDER_FOOD_MAINTAIN_STOCKPILE_FRACTION0.6
TRADE_ORDER_FOOD_MONTHLY_STOCKPILE_GAIN0.05
TRADE_ORDER_FOOD_EXPORT_SELF_STOP_FRACTION0.5
TRADE_ORDER_FOOD_EXPORT_SELF_CANCEL_FRACTION0.25
TRADE_ORDER_NEEDS_STOCKPILE_EXCLUSION_FRACTION0.1
TRADE_ORDER_NEEDS_GROWTH_STOCKPILE_FRACTION0.05
TRADE_ORDER_NEEDS_MONTHLY_STOCKPILE_GAIN0.005
TRADE_ORDER_MIN_TRADE_CAPACITY0.1
TRADE_ORDER_STEAL_NEW_MARGIN1.10
TRADE_ORDER_STEAL_EXISTING_MARGIN1.02
TRADE_ORDER_STEAL_MAX_VICTIM_TC_FRACTION0.40
TRADE_ORDER_STEAL_MAX_MARKET_TC_FRACTION0.15
TRADE_ORDER_GOOD_MARGIN_BAND_10.1
TRADE_ORDER_GOOD_MARGIN_BAND_20.4
TRADE_ORDER_GOOD_MARGIN_BAND_30.6
TRADE_ORDER_GOOD_MONTHLY_TC_BAND_010
TRADE_ORDER_GOOD_MONTHLY_TC_BAND_120
TRADE_ORDER_GOOD_MONTHLY_TC_BAND_230
TRADE_ORDER_GOOD_MONTHLY_TC_BAND_340
TRADE_ORDER_GOOD_MAX_TC_BAND_030
TRADE_ORDER_GOOD_MAX_TC_BAND_180
TRADE_ORDER_GOOD_MAX_TC_BAND_2120
TRADE_ORDER_GOOD_MAX_TC_FRACTION_BAND_00.20
TRADE_ORDER_GOOD_MAX_TC_FRACTION_BAND_10.70
TRADE_ORDER_GOOD_MAX_TC_FRACTION_BAND_20.90
TRADE_ORDER_GOOD_REGROW_MIN_USAGE_FRACTION0.85
TRADE_ORDER_GOOD_REGROW_COOLDOWN_MONTHS6
ADJUST_TRADE_ROUTE_CHANCE0.5
TRADE_MARKETS_PER_DAY1
AI_IMPORT_POP_NEED_SCORE_BONUS5
AI_IMPORT_INSTITUTION_SCORE_BONUS2
AI_IMPORT_INPUT_GOODS_SCORE_BONUS2
AI_WELFARE_IMPORT_PROFIT_CUTOFF-1.0
AI_POP_NEED_IMPORT_PROFIT_CUTOFF-0.1
AI_EXPORT_POP_SHORTAGE_PENALTY5
AI_COLONIAL_EXPORT_SCORE_BONUS3
AI_TRADE_SURPLUS_CUSHION_PROFIT_UTILITY_FACTOR0.5
AI_TRADE_SURPLUS_CUSHION_FULL_COVERAGE10.0
AI_LONG_TERM_DISCOUNT_FACTOR0.9988
AI_BUILDING_OPTIMIZATION_TIMEMULTI_THRESHOLD250
AI_DEVELOPMENT_UTILITY0.1
AI_BUILDING_PROFIT_MARGIN_THRESHOLD1.2
AI_BUILDING_PROFIT_THRESHOLD0.25
AI_GRANT_INDUSTRY_PROMOTION_PI_THRESHOLD85
AI_GRANT_TOWN_RIGHT_CHANCE0.02
AI_GRANT_TOWN_RIGHT_PI_THRESHOLD95
AI_PI_GRANT_ESTATE_THRESHOLD50
AI_PI_START_EXPEDITION_THRESHOLD99
AI_PI_CULTURE_THRESHOLD70
AI_GOVERNMENT_REFORM_SLOT_UTILITY0.1
AI_NAVAL_GOVERNOR_UTILITY0.05
AI_NAVY_ATTRITION_UTILITY-0.25
AI_PI_MODIFIER_UTILITY0.05
AI_PI_INHERENT_UTIL0.0001
AI_CULTURE_CAPACITY_RATIO_THRESHOLD10
AI_RGO_PRODUCTION_BONUS_MODIFIER_UTIL0.25
AI_AVERAGE_CONTROL_UTILITY0.05
AI_PROFIT_MARGIN_TARGET0.25
AI_GOLD_COST_UTIL_FROM_LOW_PROFIT_MARGIN3
AI_EARLY_GAME_MONTHS36
PEASANT_BUILDING_IN_CITY_UTILITY_MULT0.5
AI_UPGRADE_BUILDING_UTILITY0.001
INPUT_GOODS_SHORTAGE_UTILITY_FACTOR0.02
LOCAL_OVERSUPPLY_UTILITY_FACTOR0.02
LOCAL_OVERSUPPLY_STOCKPILE_THRESHOLD0.9
AI_STOCKPILE_CAPACITY_UTILITY0.1
SELL_PROVINCE_DEBT_CAP2
SELL_PROVINCE_DEBT_CASH_CAP2
SELL_PROVINCE_ACCEPTABLE_PAYBACK_MONTHS240
AI_PROFITABILITY_THRESHOLD_FOR_MISSING_GOODS_UTIL1.2
AI_ESTATE_PROFIT_UTILITY_FACTOR0.5
AI_UTILITY_MARGIN_REQUIRED_TO_REOPEN_BUILDING0.20
AI_CHANCE_TO_REOPEN_PROFITABLE_BUILDING0.25
AI_PARLIAMENT_LAW_CHANGE_SCORE_THRESHOLD10
AI_PERFORMANCE_EVALUATE_MARKET_RATIO_PER_BUILDING0.042
AI_PERFORMANCE_EVALUATE_MARKET_MINIMUM_PER_BUILDING20
AI_PERFORMANCE_EVALUATE_CITY_UPGRADES_MINIMUM20
AI_PERFORMANCE_EVALUATE_CITY_UPGRADES_RATIO0.017
AI_ALLOWED_PARALLEL_SAME_TYPE_CONSTRUCTION_RATIO0.02
AI_ALLOWED_PARALLEL_SAME_TYPE_CONSTRUCTION_MINIMUM3
AI_ALLOWED_PARALLEL_TOTAL_CONSTRUCTION_RATIO0.05
AI_MAX_NEW_BUILDINGS_PER_LOCATION3
AI_PROXIMITY_SOURCE_MINIMUM_DISTANCE150
AI_PERFORMANCE_UTILITY_LOCATIONS_TO_SAMPLE20
AI_PERFORMANCE_CABINET_ACTION_LOCATION_SAMPLE_SIZE20
AI_PERFORMANCE_CABINET_ACTION_PROVINCE_SAMPLE_SIZE5
AI_PERFORMANCE_CABINET_ACTION_AREA_SAMPLE_SIZE1
AI_PERFORMANCE_CABINET_ACTION_MONTHS_BETWEEN_UPDATES36
AI_PERFORMANCE_REFORMS_MONTHS_BETWEEN_UPDATES24
AI_PERFORMANCE_BUREAUCRACY_MONTHS_BETWEEN_UPDATES16
AI_PERFORMANCE_POLICIES_MONTHS_BETWEEN_UPDATES6
AI_PERFORMANCE_ESTATE_PRIVILEGES_MONTHS_BETWEEN_UPDATES12
AI_PERFORMANCE_ESTATE_PRIVILEGES_UNUSED_TAX_MONTHS_BETWEEN_UPDATES2
AI_PERFORMANCE_SCHOLARS_MONTHS_BETWEEN_UPDATES6
AI_PERFORMANCE_TRADE_PROFIT_PER_WEIGHT_CUTOFF0.25
AI_PERFORMANCE_TRADE_RANGE_SCALE_CUTOFF1.5
AI_PERFORMANCE_PATHFIND_DISTANCE_THRESHOLD100
AI_NAVAL_PERFORMANCE_PATHFIND_DISTANCE_THRESHOLD2500
AI_TRANSPORT_STRENGTH_THRESHOLD_PER_DISTANCE0.0004
AI_PERFORMANCE_NODE_LIMIT_PER_DISTANCE4
AI_PERFORMANCE_NAVAL_NODE_LIMIT_PER_DISTANCE3
AI_PERFORMANCE_NODE_LIMIT_BASE100
AI_PERFORMANCE_BLOCKADE_MAX_SEA_AREA_HOPS8
AI_PERFORMANCE_BLOCKADE_FAILED_PATHFIND_RETRY_DAYS30
AI_CARPET_SIEGE_FAILED_PATHFIND_RETRY_DAYS7
AI_NAVAL_TRANSPORT_FAILED_PATHFIND_RETRY_DAYS30
CHANGE_RELIGION_THRESHOLD1.25
AI_PERFORMANCE_ATTACH_UNIT_MAX_DISTANCE200
AI_PERFORMANCE_TRADE_ATTEMPT_PER_GOOD5
AI_PERFORMANCE_TRADE_MARKETS_PER_GOOD40
AI_PERFORMANCE_EXPORT_PRICE_DIFF0.65
AI_PERFORMANCE_SAMPLE_SIZE3
AI_PERFORMANCE_INVITE_SAMPLE_SIZE100
AI_PERFORMANCE_TECH_QUEUE_SIZE5
AI_ESTATE_SATISFACTION_TAX_TARGET0.5
AI_REVOKE_PRIVILEGE_STABILITY_THRESHOLD-50
AI_VALUE_CREATION_UTILITY0.1
AI_PROXIMITY_CANDIDATE_MIGRATION_UTIL50
AI_PROXIMITY_CANDIDATE_ROAD_CONNECTION_UTIL0.05
AI_PROXIMITY_CANDIDATE_RANK_UPGRADE_UTIL2
AI_LOCAL_GOVERNOR_TAX_BASE_THRESHOLD100
AI_LOCAL_GOVERNOR_CITY_UPGRADE_TAX_BASE_THRESHOLD7
AI_PROXIMITY_CANDIDATE_UPDATE_CHANCE0.2
AI_ESTATE_SATISFACTION_TARGET_FOR_GRANTING_PRIVILEGES0.55
AI_ESTATE_SATISFACTION_TARGET_FOR_REVOKING_PRIVILEGES0.75
AI_ESTATE_SATISFACTION_STABILITY_ESTIMATE0.3
AI_GRANT_ESTATE_PRIVILEGE_THRESHOLD75
AI_ESTATE_SATISFACTION_TARGET_PARLIAMENT_AGENDAS0.4
AI_ESTATE_SATISFACTION_TARGET_PRIVILEGES0.02
AI_ESTATE_TARGET_SATISFACTION_NEEDED_THRESHOLD_PRIVILEGES0.05
AI_DEFAULT_COUNTRY_INTERACTION_FREQUENCY30
AI_DEFAULT_CHARACTER_INTERACTION_FREQUENCY180
AI_KEEP_SPY_NETWORK_NEEDED_AMOUNT_FACTOR1.2
AI_KEEP_SPY_NETWORK_MONTHLY_DIPLOMATS_THRESHOLD0.0
AI_KEEP_SPY_NETWORK_CURRENT_DIPLOMATS_THRESHOLD1
ORGANIZATION_WAR_WIN_CHANCE_TO_START0.55
LOCATION_POP_PROMOTION_SPEED_FACTOR20
LOCATION_POP_PROMOTION_SPEED_FACTOR_TRIBESMEN20
LOCATION_POP_PROMOTION_SPEED_FACTOR_SOLDIERS40
MARKET_ACCESS_IMPORTANCE0.15
MARKET_TAX_BASE_REFERENCE100.0
MARKET_OWNING_IMPORTANCE0.0005
MERCHANT_CAPACITY_GOLD_RELATION_FACTOR0.25
MERCHANT_CAPACITY_SLACK_SCALE2
RECRUITMENT_TIME_BASE_DAYS10
RECRUITMENT_TIME_FACTOR0.1
SHIP_RECRUITMENT_COST_FACTOR0.2
REGIMENT_RECRUITMENT_COST_FACTOR0.5
MONTHLY_MANPOWER_PER_BASE_TAX_REFERENCE0.04
MAXIMUM_MANPOWER_MAXIMUM_VALUE0.85
AI_ESSENTIAL_MANPOWER_UTILITY_VALUE0.25
MONTHLY_SAILORS_PER_BASE_TAX_REFERENCE0.0008
MONTHLY_SAILORS_DESIRE_FACTOR0.2
MONTHLY_SAILORS_MAXIMUM_VALUE0.04
MAXIMUM_SAILORS_MAXIMUM_VALUE0.85
AVERAGE_FRONTAGE12
MONTHLY_CONTROL_MAXIMUM_VALUE0.1
MAX_CONTROL_DESIRE_PER_PROFIT1.0
MAXIMUM_LOCAL_CONTROL_MAXIMUM_VALUE1.0
AI_CULTURE_INFLUENCE_UTILITY_FACTOR0.1
AI_CULTURE_TRADITION_UTILITY_FACTOR0.05
AI_DISEASE_RESISTANCE_UTILITY0.05
AI_DISEASE_RESISTANCE_AFFECTED_MULTIPLIER10
AI_HEATHEN_TOLERANCE_UTILITY0.25
AI_HERETIC_TOLERANCE_UTILITY0.25
AI_TRUE_TOLERANCE_UTILITY0.25
PROXIMITY_DESIRE_PER_MAX_CONTROL0.1
MAXIMUM_LOCAL_PROXIMITY_MAXIMUM_VALUE0.2
PROXIMITY_NEIGHBOURS_ON_MAX_CONTROL0.1
LOCAL_PROXIMITY_SOURCE_DESIRE0.1
AI_GLOBAL_PROXIMITY_COST_UTILITY5
AI_GLOBAL_INSTITUTION_GROWTH_UTILITY0.8
AI_UNLOCK_BUILDING_ADVANCE_UTIL5
AI_UNLOCK_BUILDING_ADVANCE_UTIL_PER_UPGRADE200
AI_UNLOCK_PM_ADVANCE_UTIL50
AI_GLOBAL_RGO_SIZE_UTIL0.6
AI_GLOBAL_RURAL_RGO_SIZE_UTIL0.3
AI_GLOBAL_BUILDING_COST_UTIL-0.75
AI_GLOBAL_URBAN_BUILDING_COST_UTIL-0.5
ROAD_MARKET_VALUE_FLOW_FACTOR0.0005
ROAD_TAX_RATE_ESTIMATE_FOR_ESTATES25
ROAD_MARKET_VALUE_FLOW_FACTOR_FOR_ESTATES0.5
AI_ROAD_TAX_ESTIMATE_MULTIPLIER1.5
AI_POPULATION_PROPAGATION_UTIL25
AI_TAXBASE_PROPAGATION_UTIL0.5
MONTHLY_INFLATION_COST_PER_TAX_BASE0.33
CURRENCY_AMOUNT_BIAS_MONTHLY_DECAY0.96
AI_REVOKE_PRIVILEGE_COST_MODIFIER_UTILITY-0.1
AI_GLOBAL_MARITIME_PRESENCE_DECAY_UTIL-100
AI_GLOBAL_MARITIME_PRESENCE_MODIFIER_UTIL1
AI_GLOBAL_MARITIME_PROXIMITY_COST_UTIL-0.12
AI_GLOBAL_PORT_PROXIMITY_COST_UTIL-0.02
AI_GLOBAL_MERCHANT_POWER_FROM_MARITIME_UTIL0.5
AI_GLOBAL_SEA_TRADE_COST_UTIL0.2
AI_GLOBAL_SEA_COST_UTIL-0.01
GOVERNMENT_POWER_INHERENT_UTILITY0.9
AI_STABILITY_INHERENT_UTILITY0.25
AI_STABILITY_LINEAR_INHERENT_UTILITY1.5
AI_EMBRACE_INSTITUTION_STABILITY_UTILITY0.05
AI_ALLOWED_STABILITY_FIRST_INSTITUTION_EMBRACE20
AI_REBEL_JOIN_THRESHOLD_IMPORTANCE5
AI_REBEL_LEAVE_THRESHOLD_IMPORTANCE2.5
POP_SATISFACTION_IMPORTANCE_FOR_REVOLTS10
POP_SATISFACTION_IMPORTANCE_TO_ESTATES250.0
ESTATE_SATISFACTION_LEVY_THRESHOLD_IMPORTANCE10
AI_ESTATE_SATISFACTION_LINEAR_UTIL0
AI_ESTATE_SATISFACTION_QUAD_UTIL1
GRANT_PRIVILEGE_COOLDOWN1500
GRANT_PRIVILEGE_UNUSED_TAX_COOLDOWN180
REVOKE_PRIVILEGE_COOLDOWN3000
AI_TOWN_RIGHTS_COOLDOWN350
ARMY_LEVY_SIZE_IMPORTANCE20
NAVY_LEVY_SIZE_IMPORTANCE5
POP_SATISFACTION_IMPORTANCE60.0
OPINION_IMPORTANCE0.2
MAX_LOAN_FOR_TROOPS0
ESTATE_MAX_TAX_MODIFIER_UTILITY_IMPORTANCE0.025
NUM_PRIVILEGES_QUADRATIC_UTILITY_PENALTY0.0
AI_ALLOWED_NAVAL_CONSTRUCTIONS_TAX_BASE_DIVIDER100
AI_ALLOWED_ARMY_CONSTRUCTIONS_TAX_BASE_DIVIDER100
FLEET_REPAIR_THRESHOLD0.90
AI_DAYS_AT_SEA_ATTRITION_THRESHOLD60
AI_MAX_REPAIR_PORT_SEARCH_NODES256
MINIMUM_GALLEY_THRESHOLD0.33
AI_HEAVY_SHIP_RATIO_FOR_TRANSPORTS0.25
AI_REQUIRED_SAILORS_SURPLUS_MARGIN0.33333
AI_REQUIRED_MANPOWER_SURPLUS_MARGIN0.33333
HUNT_ARMIES_MAX_RADIUS20
HUNT_ARMIES_STAY_PRIO0.05
HUNT_ARMIES_CONFRONT_FACTOR2.0
HUNT_ARMIES_WIN_CHANCE_SPLIT0.99
HUNT_ARMIES_MAX_SPLINTERS6
HUNT_ARMIES_PRESENCE_RADIUS3
HUNT_ARMIES_DESIRED_STRENGTH_MULT1.5
HUNT_ARMIES_AI_MAX_DISTANCE3
HUNT_ARMIES_AI_RADIUS_BUFFER2
HUNT_ARMIES_AI_MAX_NUM_OBJECTIVES5
HUNT_ARMIES_AI_WAR_GOAL_VALUE1.0
HUNT_ARMIES_AI_CAPITAL_VALUE1.0
HUNT_ARMIES_AI_PROVINCE_CAPITAL_VALUE1.0
HUNT_ARMIES_AI_ENEMY_VALUE_FACTOR0.5
HUNT_ARMIES_AI_REACHABLE_FACTOR10
HUNT_NAVIES_DESIRED_STRENGTH_MULT1.5
MAXIMUM_ALLOWED_NUMBER_OF_EACH_OBJECTIVE20
MAXIMUM_ALLOWED_SIDE_OBJECTIVES10
CARPET_SIEGE_REQUIRED_WIN_CHANCE0.8
CARPET_SIEGE_CONFRONT_FACTOR0.5
CARPET_SIEGE_SEARCH_DEPTHS{ 10 8 6 5 4 3 2 2 2 2 1 1 1 1 1 1 1 1 }
CARPET_SIEGE_MAX_ARMIES10
AI_NAVAL_INVASION_PORT_PREFERENCE5.0
AI_NAVAL_INVASION_THREAT_WEIGHT0.001
AI_SUPPLY_LIMIT_TARGET0.95
RATIO_OVER_SUPPLY_TARGET_TO_SPLIT1.3
AI_GLOBAL_SUPPLY_LIMIT_UTILITY0.6
AI_MINIMUM_AUXILIARY_RATIO0.15
AI_UNIT_CATEGORY_WEIGHT_FROM_POWER10
AI_GROUP_RECENTLY_REMOVED_UNIT_FORGET_CHANCE0.25
AVOID_BATTLES_PATHFIND_CONFRONT_FACTOR0.5
AI_POWER_PROJECTION_UTIL_FROM_COLONIZATION0.01
MAX_RECRUIT_DISTANCE10
RELEVANT_ARMY_MIN_RAW_STRENGTH0.025
RELEVANT_NAVY_MIN_RAW_STRENGTH0.025
AI_MAXIMUM_ARMY_VS_NAVY_BUDGET_ALLOCATION0.75
AI_MAINTENANCE_BUDGET_RATIO0.2
AI_MAINTENANCE_BUDGET_RATIO_AGE_INCREASE0.025
SUPPLY_DEPOT_RANGE2
NAVAL_SUPPLY_RANGE1
FOOD_STORAGE_TO_ESCORT_STRENGTH_RATIO0.2
GO_LOOKING_FOR_FOOD_RANGE6
GO_LOOKING_FOR_FOOD_DISTANCE_IMPORTANCE-1
GO_LOOKING_FOR_FOOD_AMOUNT_IMPORTANCE3
AI_AVOID_ATTRITION_MAX_PATH_FIND_DISTANCE7
BATTLE_WIN_CHANCE_SENSITIVITY16
BATTLE_WIN_CHANCE_ENEMY_BIAS1.1
BATTLE_WIN_CHANCE_GENERAL_MIL_FACTOR0.25
BATTLE_WIN_CHANCE_ADMIRAL_SKILL_FACTOR0.25
INITIATIVE_COMBAT_STRENGTH_FACTOR0.025
AI_FLANKING_COMBAT_STRENGTH_FACTOR0.3
BUILDING_THRESHOLD_FACTOR1.2
AI_HOSTILE_BORDER_MIN_SUBUNITS3
LOCATION_BORDER_DISTANCE_RELEVANCE_THRESHOLD20
BASE_FORT_LEVEL_BENEFIT_SCALAR0.1
BASE_ZOC_BENEFIT_SCALAR0.1
FORT_PROTECTION_BORDER_MULT20
FORT_PROTECTION_LOCATION_MULT1
FORT_PROTECTION_CAPITAL_MULT0.3
FORT_PROTECTION_PROVINCE_CAPITAL_MULT1
FORT_UTILITY_NO_MARKET_ACCESS-50
AI_OVERLAPPING_ZOC_PENALTY_FACTOR-2.1
HOW_MUCH_WE_CARE_ABOUT_PRIVATEERING_RIVALS1
HOW_MUCH_WE_CARE_ABOUT_PRIVATEERING_ENEMIES1
HOW_MUCH_WE_CARE_ABOUT_PRIVATEERING_NEUTRALS0.2
HOW_MUCH_WE_CARE_ABOUT_PRIVATEERING_FRIENDS0
HOW_MUCH_WE_CARE_ABOUT_PRIVATEERING_MERCHANT_POWER50
PRIVATEERING_MERCHANT_POWER_HALF_LIFE_MIN10
PRIVATEER_TRADE_COUNT_FACTOR0.2
EXPLORATION_UTILITY_SEA6
EXPLORATION_UTILITY_LAND12
EXPLORATION_PREPARATION_TIME_UTILITY-0.4
EXPLORATION_GOLD_EFFECT1
ONGOING_EXPLORATION_UTILITY_PENALTY0.5
ROYAL_MARRIAGE_RULER_WEIGHT20
ROYAL_MARRIAGE_HEIR_WEIGHT10
ROYAL_MARRIAGE_OTHER_WEIGHT10
MOVEMENT_SPEED_FACTOR0.05
AI_LITERACY_LOCAL_GROWTH_RATE_IMPORTANCE0.1
AI_LITERACY_GLOBAL_GROWTH_RATE_IMPORTANCE0.1
AI_LITERACY_UTILITY_FACTOR4
AI_LITERACY_BELOW_TARGET_UTILITY_FACTOR8
AI_RESEARCH_SPEED_UTILITY2
AI_MARKET_POWER_UTIL0.0005
PEACE_OFFER_WAR_ENTHUSIASM_THRESHOLD0.6
PEACE_OFFER_WAR_SCORE_THRESHOLD50
PEACE_OFFER_ACCEPTANCE_THRESHOLD-20
PEACE_OFFER_OCCUPATION_PERCENTAGE_THRESHOLD0.25
PEACE_OFFER_WARSCORE_PERCENTAGE_THRESHOLD0.33
PEACE_OFFER_WAR_ENTHUSIASM_STALE_WAR0.5
PEACE_OFFER_MISSING_IMPORTANT_TREATIES_STRENGTH_COMPARISON_MULT0.1
PEACE_OFFER_ALLY_LEAVE_WAR_ENTHUSIASM0.25
PEACE_OFFER_SEND_PEACE_ENEMY_STRENGTH_FACTOR0.2
HEAVILY_OUTNUMBERED_RATIO0.40
OUTNUMBERED_BATTLE_ADVANTAGE0.60
OUTNUMBERED_TERRAIN_BONUS_MIN0.05
OUTNUMBERED_ENTHUSIASM_WEIGHT2.0
OUTNUMBERED_SEPARABLE_WEIGHT1.5
MAX_LOANS_FOR_MERCS3
AI_CIRCULAR_STRAIT_DISTANCE_THRESHOLD8
AI_STRAIT_DISTANCE_TO_ENEMY_THRESHOLD6
AI_FOW_FORGET_CHASE_ARMY_CHANCE0.33
AI_RECOVER_MORALE_THRESHOLD66
AI_RETREAT_DICE_MARGIN3
AI_RETREAT_DICE_MARGIN_SIEGE_RAIDER2
AI_RETREAT_DICE_MORALE_THRESHOLD0.45
AI_RETREAT_FLANK_MORALE_THRESHOLD0.40
AI_TERRAIN_RETREAT_THRESHOLD0.80
AI_NAVAL_RETREAT_STRENGTH_RATIO2.0
AI_NAVAL_RETREAT_MORALE_THRESHOLD1.5
AI_FLANK_ADVANTAGE_FRONTAGE_RATIO1.25
AI_TERRAIN_EFFECTIVENESS_FLOOR0.50
AI_AWAIT_REINFORCING_ARMY_DISTANCE_MAX35
AI_AWAIT_REINFORCING_ARMY_DISTANCE_MIN20
AI_REINFORCE_ONGOING_BATTLE_DISTANCE2
AI_STICK_TO_SIEGE_TIME_FACTOR0.003
AI_WAIT_FOR_JOINING_UNIT_STRENGTH_THRESHOLD0.33
AI_LAND_ARMY_MERGE_THRESHOLD0.80
AI_ATTACH_FRONTAGE_SCORE_WEIGHT0.5
AI_ATTACH_MIN_FRONTAGE_ROOM1.0
AI_FRONTAGE_FILL_TARGET0.90
AI_REMOVE_BUREAUCRACY_THRESHOLD5
AI_GRANT_BUREAUCRACY_THRESHOLD15
AI_BUREAUCRACY_SLOT_UTILITY0.05
AI_MILITARY_ARMY_ASSIGNMENT_PROXIMITY_FACTOR-1
AI_MILITARY_NAVY_ASSIGNMENT_PROXIMITY_FACTOR-0.1
AI_MILITARY_ASSIGNMENT_PRIORITY_FACTOR100
PEACE_MAKE_SUBJECT_BASE_FACTOR0.8
PEACE_MAKE_SUBJECT_OTHER_DOMINANT_CULTURE1.2
PEACE_MAKE_SUBJECT_OTHER_DOMINANT_RELIGION1.2
PEACE_MAKE_SUBJECT_TOO_MUCH_TO_INTEGRATE1.5
PEACE_MAKE_SUBJECT_OVER_LIMIT0.05
PEACE_MAKE_SUBJECT_REVOLT_WAR0
PEACE_MAKE_SUBJECT_AS_ALLY0.5
PEACE_MAKE_SUBJECT_WANT_MORE_FROM_SCRIPT10
TRANSFER_OCCUPATION_WAR_PARTICIPATION_BASE_SCORE0.5
TRANSFER_OCCUPATION_WAR_PARTICIPATION_MULTIPLIER1
TRANSFER_OCCUPATION_OPINION_BIAS_MULTIPLIER1
TRANSFER_OCCUPATION_WAR_LEADER_MULTIPLIER0.5
TRANSFER_OCCUPATION_RIVAL_MULTIPLIER-1
TRANSFER_OCCUPATION_CONTROLLER_SCORE_BASE10
TRANSFER_OCCUPATION_CONTROLLER_SCORE_MULTIPLIER3
PEACE_ANNUL_GUARANTEED_FACTOR0.25
PEACE_ANNUL_GUARANTEEING_FACTOR0.25
PEACE_ANNUL_ALLIANCE_FACTOR0.25
PEACE_ANNUL_ALLIANCE_FUTURE_WAR_FACTOR0.5
PEACE_ANNUL_GUARANTEEING_FUTURE_WAR_FACTOR0.25
AI_ANNEX_SUBJECT_DISTANCE_THRESHOLD50
AI_ANNEX_SUBJECT_BORDERING_CONTROL_NEEDED0.35
CONQUER_DESIRE_POPULATION_FACTOR0.025
CONQUER_DESIRE_TAX_BASE_FACTOR0.2
CONQUER_DESIRE_BASE_SCORE20
CONQUER_DESIRE_CITY_BONUS5
CONQUER_DESIRE_COASTAL_BONUS5
CONQUER_DESIRE_CORE_BONUS100
CONQUER_DESIRE_CB_BONUS20
CONQUER_DESIRE_EXCLAVED_BONUS50
CONQUER_DESIRE_SAME_CULTURE_BONUS1
CONQUER_DESIRE_ACCEPTED_CULTURE_BONUS5
CONQUER_DESIRE_COMMON_LANGUAGE_BONUS5
CONQUER_DESIRE_CAPITAL_REGION_BONUS5
CONQUER_DESIRE_HERETIC_BONUS10
CONQUER_DESIRE_HEATHEN_BONUS20
CONQUER_DESIRE_AREA_COMPLETE_BONUS40
CONQUER_DESIRE_AREA_RAMP_START0.6
CONQUER_DESIRE_REGION_BONUS30
CONQUER_DESIRE_REGION_RAMP_START0.5
CONQUER_DESIRE_DISTANCE_FLOOR0.0
CONQUER_DESIRE_DISTANCE_FLOOR_NEAR_HOME0.25
CONQUER_DESIRE_DISTANCE_TAIL_FLOOR0.0
CONQUER_DESIRE_DISTANCE_TAIL_DECAY0.5
CONQUER_DESIRE_DISTANCE_LOOSEN_FACTOR1.5
CONQUER_DESIRE_DYNASTIC_UNION_MULT0.4
CONQUER_DESIRE_DYNASTIC_MARRIAGE_MULT0.75
CONQUER_DESIRE_THREAT_MIN0.2
CONQUER_DESIRE_THREAT_MAX1.5
TARGET_SAFE_ANTAGONISM_FOR_AI50
EXPECTED_WAR_SCORE_BASE25
EARLY_PEACE_TIME_MONTHS4
EARLY_PEACE_TIME_BASE10
EARLY_PEACE_TIME_FACTOR1.5
MINIMUM_WIN_CHANCE_TO_CONSIDER_DEFEAT0.25
MINIMUM_WAR_SCORE_TO_CONSIDER_DEFEAT-50
AI_RECENT_WAR_MONTHS6
POTENTIAL_COALITION_MAX_SAFE_RELATIVE_STRENGTH0.75
AI_DEFENSE_STRENGTH_ALLY_MULTI0.5
AI_RIVAL_THREAT_THRESHOLD0.6
AI_RIVAL_WARY_THRESHOLD0.3
AI_RIVAL_WARY_SCORE_MULTIPLIER0.3
AI_RIVAL_DISTANCE_FACTOR10
AI_RIVAL_MIN_THREAT-0.5
AI_RIVAL_SUBJECT_FACTOR0.1
IDEAL_WARSCORE_DIFFERENCE_THRESHOLD_TO_CONSIDER_PEACE20
PEACE_RELEASE_COUNTRY_FUTURE_CONQUEST_FACTOR0.15
PEACE_RELEASE_COUNTRY_CUT_RIVAL_FACTOR0.25
PEACE_RELEASE_COUNTRY_STRENGTH_REQUIREMENT0.75
PEACE_RELEASE_COUNTRY_RIVAL_FACTOR1
PEACE_RELEASE_COUNTRY_GORE_FACTOR-3
PEACE_RELEASE_SUBJECT_FUTURE_CONQUEST_FACTOR0.1
PEACE_RELEASE_SUBJECT_CUT_RIVAL_FACTOR0.25
PEACE_RELEASE_SUBJECT_STRENGTH_REQUIREMENT0.75
PEACE_RELEASE_SUBJECT_RIVAL_FACTOR1
PEACE_BECOME_JUNIOR_PARTNER_FACTOR3
PEACE_RM_CLOSER_TO_THRONE_FACTOR_NUMERATOR10
PEACE_RM_CLOSER_TO_THRONE_FACTOR_DENOMINATOR1
PEACE_RM_YOUTH_FACTOR_NUMERATOR3
PEACE_RM_YOUTH_FACTOR_DENOMINATOR30
PEACE_CEDE_CITY_BASE_MULTIPLIER0.5
PEACE_CEDE_CITY_REVOLT_WAR0
PEACE_GOLD_REVOLT_WAR0
PEACE_OFFER_ALLY_DEFAULT_FAIRNESS0.40
PEACE_CEDE_PROVINCE_ALLY_DESIRE_BASE0.70
PEACE_CEDE_PROVINCE_ALLY_DESIRE_OUR_CONQUER_DESIRE_FACTOR1
PEACE_OFFER_TOO_MUCH_ALLY_WARSCORE_THRESHOLD1.25
PEACE_OFFER_ALLY_NOT_ENOUGH_TO_CARE_THRESHOLD0.03
DEFAULT_REGULAR_ARMY_PREFERENCE1
DEFAULT_LEVY_ARMY_PREFERENCE1
DEFAULT_MERCENARY_ARMY_PREFERENCE1
REGULAR_ARMY_PREFERENCE_FACTOR0
LEVY_ARMY_PREFERENCE_FACTOR0.5
MERCENARY_ARMY_PREFERENCE_FACTOR1.33
MERCENARY_ARMY_PREFERENCE_SMALL_ALLY_IGNORE_THERSHOLD0.33
MERCENARY_ARMY_PREFERENCE_SMALL_ALLY_THRESHOLD0.05
MERCENARY_ARMY_PREFERENCE_SMALL_ALLY_FACTOR0.25
DEFAULT_REGULAR_NAVY_PREFERENCE1
DEFAULT_LEVY_NAVY_PREFERENCE1
DEFAULT_MERCENARY_NAVY_PREFERENCE1
REGULAR_NAVY_PREFERENCE_FACTOR0
LEVY_NAVY_PREFERENCE_FACTOR0.5
MERCENARY_NAVY_PREFERENCE_FACTOR1.33
MERCENARY_NAVY_PREFERENCE_SMALL_ALLY_IGNORE_THERSHOLD0.33
MERCENARY_NAVY_PREFERENCE_SMALL_ALLY_THRESHOLD0.05
MERCENARY_NAVY_PREFERENCE_SMALL_ALLY_FACTOR0.25
COURT_LANGUAGE_POWER_DIFFERENCE_NEEDED0.8
LITURGICAL_LANGUAGE_POWER_DIFFERENCE_NEEDED0.8
COMMON_LANGUAGE_PREFERENCE_FACTOR2
COMMON_LANGUAGE_PREFERENCE_BASE0.05
COURT_LANGUAGE_OVERLORDS_COURT_LANGAUGE_MODIFIER1.0
COURT_LANGUAGE_NEGATIVE_CULTURE_OPINION_FACTOR0.0
LANGUAGE_DEAD_BASE_FACTOR0.05
MINIMUM_MONTHS_BETWEEN_EXPANSION12
SUBJUGATION_EXPANSION_FACTOR0.75
DEFAULT_AGGRESSIVENESS-1.05
POWER_BALANCE_AGGRESSIVENESS_FACTOR20
EXPANSION_SCORE_OPINION_FACTOR1
ROYAL_MARRIAGE_CONQUEST_FACTOR0.1
ROYAL_MARRIAGE_SUBJUGATION_FACTOR1.25
GUARANTEEING_CONQUEST_FACTOR0
GUARANTEEING_SUBJUGATION_FACTOR1.1
ALLIANCE_CONQUEST_FACTOR0
ALLIANCE_SUBJUGATION_FACTOR1.25
RIVAL_CONQUEST_FACTOR1.25
RIVAL_SUBJUGATION_FACTOR0
AI_USE_CONQUER_CB_FACTOR25
AI_DYNASTIC_RESTRAINT_HEIRLESS_MULTIPLIER0.05
AI_DYNASTIC_RESTRAINT_SHARED_HEIR_MULTIPLIER0.25
DYNASTIC_HEIRLESS_MARRIAGE_FACTOR2.0
NAVY_COMPARABILITY_RATIO0.5
AI_BORDERING_CONQUEST_FACTOR5
DISTANT_WAR_BORDER_DISTANCE100
DISTANT_WAR_CONQUEST_FACTOR0.1
DISTANT_WAR_SUBJUGATION_FACTOR0.33
NO_CASUS_BELLI_CONQUEST_FACTOR0.8
NO_CASUS_BELLI_AND_NO_PARLIAMENT_CONQUEST_FACTOR0.25
EXPANSION_TARGET_SCORE_NEEDED_TO_KEEP15
EXPANSION_TARGET_SCORE_NEEDED_TO_PICK20
AI_NUM_EXPANSION_TARGETS20
AI_SUBJUGATION_OBJECTIVE_MONTHLY_CHANCE0.083
AI_SUBJUGATION_OBJECTIVE_MAX_ALLOWED2
PEACE_MILITARY_ACCESS_NEIGBOURS_FACTOR10
PEACE_MILITARY_FLEET_BASING_AREAS_FACTOR10
PEACE_MILITARY_ANTI_PIRACY_LOCATIONS_FACTOR3
MIN_MONTHS_BETWEEN_REJECTED_OFFERS48
MIN_MONTHS_BETWEEN_REJECTED_LOANS120
LOCAL_POPULATION_IMPORTANCE4
LOCAL_POP_GROWTH_UTIL100
MAX_VALUE_SAMPLES_FOR_TARGETTED_ACTIONS6
MONTHS_TO_WAIT_FOR_CASUS_BELLI24
MONTHS_TO_WAIT_FOR_MAINTENANCE3
PEACE_DEAL_BASE_CONTRIBUTION0
PEACE_DEAL_CONTRIBUTION_TAX_BASE_FACTOR0.25
PEACE_DEAL_CONTRIBUTION_BASE_MODIFIER1
PEACE_DEAL_CONTRIBUTION_PARTICIPATION_FACTOR1
PEACE_DEAL_CONTRIBUTION_NEGOTIATION_POWER_FACTOR1
PEACE_DEAL_CONTRIBUTION_OPINION_FACTOR0.5
PEACE_DEAL_INTEGRATION_LIMIT_MULTIPLIER2
PEACE_DEAL_ADDITIONAL_INTEGRATION_LIMIT0
PEACE_DEAL_PROMISED_LAND_GUARANTEED_PARTICIPATION0.75
MOVE_CAPITAL_TOTAL_LOCATIONS_THRESHOLD0.33
MOVE_CAPITAL_CURRENT_CAPITAL_AREA_SCORE_FACTOR3
MOVE_CAPITAL_TAX_BASE_FACTOR1
MOVE_CAPITAL_POPULATION_FACTOR0.1
MOVE_CAPITAL_LOCATION_RANK_FACTOR1
WAR_PLANNER_AUTOCALL_ATTACKER_FACTOR0.9
WAR_PLANNER_CAN_CALL_ATTACKER_FACTOR0.5
WAR_PLANNER_CAN_CALL_DEFENDER_FACTOR0.75
AI_MAX_PROVINCES_TO_INTEGRATE_PER_CABINET_MEMBER4
AI_RELEASE_SUBJECT_AREA_MINIMUM_SIZE6
AI_BUFFER_TAX_BASE_FACTOR3
AI_HIGH_OPINION_THRESHOLD100
AI_LOW_OPINION_THRESHOLD-100
MONTHS_TO_WAIT_BEFORE_DECLARING_IO_WARS4
POWERBALANCE_NEEDED_FOR_EARLY_IO_WAR1.5
POWERBALANCE_NEEDED_FOR_IO_WAR1.1
NO_CASUS_BELLI_SELECTION_PENALTY-100
DEFAULT_CHANCE_OF_EXPANSION0.30
CHANCE_OF_EXPANSION_AGGRESSIVENESS_SCALE10
PARLIAMENT_IN_SESSION_EXPANSION_CHECK_MULTIPLIER5
PARLIAMENT_IN_SESSION_MONTHS_BETWEEN_WARS_MULTIPLIER0.25
AI_WAR_EXHAUSTION_EXPANSION_PENALTY0.1
AI_UNINTEGRATED_LAND_EXPANSION_PENALTY2
AI_UNINTEGRATED_LAND_EXPANSION_PENALTY_MINIMUM5
RANDOM_RANGE_OF_EXPANSION_SORTING_VALUES0.25
SAFE_AMOUNT_OF_ANTAGONISM30
SAFE_AMOUNT_OF_WAR_EXHAUSTION5
SAFE_THREAT_LEVEL_DEFEND_OBJECTIVE_KEEP0.60
SAFE_WIN_CHANCE_DEFEND_OBJECTIVE_KEEP0.40
SAFE_THREAT_LEVEL_DEFEND_OBJECTIVE0.60
SAFE_WIN_CHANCE_DEFEND_OBJECTIVE0.40
AI_VERY_SMALL_TARGET_THRESHOLD0.05
AI_VERY_SMALL_TARGET_MULTIPLIER0.33
AI_GLOBAL_INTEGRATION_SPEED_UTILITY1
AI_ENEMY_LAND_SUPREMACY_THRESHOLD3
AI_REASSIGN_UNIT_THRESHOLD1.33
AI_MAX_RECRUIT_DISTANCE_FROM_UNIT500
AI_UNIT_WAIT_FOR_WAR_DISTANCE_THRESHOLD100
MILITARY_ACCESS_MAX_OBJECTIVES3
THREAT_CALCULATION_BASE_VALUE10
THREAT_CALCULATION_OPINION_DIVISOR50
THREAT_CALCULATION_ANTAGONISM_DIVISOR5
THREAT_DANGEROUS_SCORE2.5
LAW_TARGET_UTILITY_VALUE25
POLICY_TARGET_UTILITY_VALUE50
PARLIAMENT_CALLED_TARGET_UTILITY_VALUE25
PARLIAMENT_SUPPORT_TARGET_UTILITY_MODIFIER1
AI_MISSION_CURRENCY_TARGET_UTILITY_MODIFIER_MORE0.15
AI_MISSION_CURRENCY_TARGET_UTILITY_MODIFIER_LESS-0.15
AI_MISSION_LOCATION_TARGET_UTILITY_VALUE10
AI_CLAN_BUILDING_DISTANCE_PENALTY_FACTOR0.005
AI_CONQUER_DESIRE_DISTANCE_BASE100
AI_CONQUER_DESIRE_DISTANCE_PER_COUNTRY_SIZE0.5
AI_CONQUER_DESIRE_DISTANCE_PER_AGE50
AI_CONQUER_DESIRE_DISTANCE_MULTIPLIER-0.1
AI_CONQUER_DESIRE_NAVAL_DISTANCE_MULTIPLIER-0.5
AI_CONQUER_DESIRE_MAX100
AI_CONQUER_DESIRE_THROUGH_SUBJECT_MULT0.5
AI_CONQUER_DESIRE_CAPITAL_DISTANCE100
AI_CONQUER_DESIRE_CAPITAL_DISTANCE_MIN_FACTOR0.05
AI_CALL_ALLY_STRENGTH_BALANCE_THRESHOLD0.75
AI_CEDE_TREATY_DISTANCE500
AI_STABILITY_LOWER_LIMIT-50
AI_GOVERNMENT_POWER_LOWER_LIMIT50
AI_NORMAL_SATISFACTION_TARGET0.5
AI_SAVING_MODE_SATISFACTION_TARGET0.4
BUILDING_LOW_PRODUCTION_EFFICIENCY_IMPACT_ON_RGO5.0
AI_ASSAULT_FORT_NO_BREACH_STRENGTH_NEEDED3
AI_ASSAULT_FORT_BREACH_STRENGTH_NEEDED1.5
AI_ASSAULT_FORT_NEARBY_ENEMY_MAX_RADIUS3
AI_LOCAL_POPULATION_CAPACITY_UTILITY0.01
AI_IMPROVE_RELATIONS_IMPACT_UTILITY0.08
AI_POP_FOOD_CONSUMPTION_MODIFIER_UTILITY-0.05
AI_GARRISON_SIZE_UTILITY0.001
AI_DIPLOMATIC_CAPACITY_UTILITY0.05
AI_DIPLOMAT_UTILITY0.0075
AI_ANNEX_UTILITY0.5
AI_ANNEX_UTILITY_OTHER_SUBJECTS0.05
AI_LOCAL_TRADES_PER_BURGHER_UTILITY0.001
AI_SUBJECTS_LOYALTY_UTILITY0.1
AI_ESTATE_ROADS_UTILITY10
AI_MERCENARY_COST_UTILITY-0.15
AI_LOGISTIC_DISTANCE_UTILITY0.005
AI_LAND_MORALE_MODIFIER_UTILITY0.25
AI_LAND_MORALE_UTILITY0.15
AI_LAND_MORALE_ATTRITION_UTILITY-4.5
AI_LAND_MORALE_MOVEMENT_COST_UTILITY-50
AI_LAND_UNIT_ATTRITION_UTILITY-2
AI_GOVERNMENT_SIZE_UTILITY0.5
AI_SATISFACTION_RECOVERY_UTILITY5
AI_SATISFACTION_DECAY_UTILITY-0.1
AI_MILITARY_TACTICS_UTILITY0.01
AI_LAND_MORALE_RECOVERY_UTILITY1.25
AI_ARMY_INITIATIVE_UTILITY0.01
AI_ARMY_DISCIPLINE_UTILITY0.5
AI_UNIT_CATEGORY_POWER_UTILITY0.08
AI_SCRIPTED_OBJECTIVE_INTERACTION_SCORE_BONUS25
AI_IO_RESOLUTION_PROPOSAL_RANDOM_INTERVAL250
AI_CALL_FOR_PEACE_CHANCE_MULTIPLIER0.25
AI_CONQUER_TREATY_DESIRE_FROM_WORTH_MULT5
AI_CONQUER_TREATY_DESIRE_NOT_WARGOAL_MULT0.5
AI_CHILD_EDUCATION_CHANGE_THRESHOLD5
AI_NOBLE_MARRIAGE_FREQUENCY_DAYS120
AI_NOBLE_MARRIAGE_MIN_SCORE0
AI_NOBLE_MARRIAGE_AGE_GRACE30
AI_NOBLE_MARRIAGE_EXISTING_CHILD_WEIGHT-6
AI_NOBLE_MARRIAGE_AGE_WEIGHT1
AI_NOBLE_MARRIAGE_FERTILITY_WEIGHT10
AI_CONQUER_TREATY_DESIRE_WARGOAL_BASE2
AI_CONQUER_TREATY_DESIRE_SAME_PROVINCE3
AI_CONQUER_LOCATION_TREATY_BASE_SCORE3
AI_CONQUER_LOCATION_TREATY_WAR_WORTH_FACTOR0.5
AI_CONQUER_TREATY_DESIRE_ADJECENT5
AI_CONQUER_TREATY_DESIRE_POTENTIAL_BORDERGORE0.005
AI_CONQUER_TREATY_DESIRE_SMALL_AREA_THRESHOLD5
AI_CONQUER_TREATY_DESIRE_SMALL_AREA_FACTOR1.5
AI_CONQUER_TREATY_DESIRE_LOCATION_DISTANCE_DIVIDER250
AI_CONQUER_TREATY_DESIRE_LOCATION_DISTANCE_FACTOR-0.1
AI_CONQUER_TREATY_DESIRE_LOCATION_DISTANCE_MAX1500
AI_REVOKE_CORES_DESIRE_MULT0.1
AI_CONSTRUCTIONS_PREDICTED_INCOME_MONTHS24
AI_CONSTRUCTIONS_EMPTY_QUEUE_UPDATE_MONTHS6
AI_CONSTRUCTIONS_CLEAR_QUEUE_MONTHS60
AI_CONSTRUCTION_QUEUE_SIZE_OWNED_LOCATIONS_MULT0.25
AI_CONSTRUCTION_QUEUE_SIZE_BUILDING_PRICE_REFERENCE60
AI_CONSTRUCTION_QUEUE_SIZE_MINIMUM10
AI_CONSTRUCTION_QUEUE_PARALLEL_BUILD_RATIO0.025
AI_CONSTRUCTION_QUEUE_PARALLEL_CHECK_RATIO0.05
AI_CONSTRUCTION_QUEUE_PARALLEL_BUILD_MAX30
AI_CONSTRUCTION_QUEUE_PARALLEL_CHECK_MAX60
AI_CONSTRUCTION_DAILY_RANK_BASE_DIVISION4
AI_LOAN_CHECK_DAYS3
CREDIT_AUTOMATION_LOAN_COVERAGE_MONTHS12
AI_SELL_BONDS_NEGATIVE_BALANCE_MONTHS12
AI_REDEEM_BONDS_UPDATE_MONTHS3
AI_CONSTRUCTION_QUEUE_REPEAT_MULT0.9
AI_CONSTRUCTION_QUEUE_REPEAT_BIAS0
AI_MIN_COUNTRY_RANK1
AI_MAX_COUNTRY_RANK4
AI_MONTHLY_DIPLOMATS_THRESHOLD_TO_BUILD_OPINION0.1
AUTOMATION_MONTHLY_DIPLOMATS_THRESHOLD_TO_BUILD_OPINION0.05
AI_MAX_BUILD_OPINION_AT_ONCE2
AI_MAX_BUILD_OPINION_AT_ONCE_BUILDING_BASED_COUNTRIES16
AI_MIN_DIPLOMATS_TO_MAINTAIN_BEFORE_IMPROVING2
AI_BUILD_OPINION_ALLY_BIAS3
AI_BUILD_OPINION_HIGH_ANTAGONISM_BIAS5
AI_BUILD_OPINION_NEIGHBOUR_BIAS0.75
AI_BUILD_OPINION_REQUIREMENT_BIAS10
AI_BUILD_OPINION_BUILDING_BASED_AVERAGE_TAX_BASE_FACTOR1
AI_BUILD_OPINION_BUILDING_BASED_LOCATION_COUNT_FACTOR0.025
AI_BUILD_OPINION_BUILDING_BASED_CITY_COUNT_FACTOR0.75
AI_BUILD_OPINION_GEOGRAPHY_BIAS0.5
AI_BUILD_OPINION_ALREADY_IMPROVED_THRESHOLD0.75
AI_BUILD_OPINION_CURRENT_BIAS_MAX75
AI_BUILD_OPINION_MIN_REMAINING5
AI_BUILD_OPINION_IMPROVE_UNTIL100
AI_INCREASE_OPINION_OBJECTIVE_SCORE1
AI_REDUCE_ANTAGONISM_OBJECTIVE_SCORE2
AI_INCREASE_TRUST_OBJECTIVE_SCORE0.5
AI_HIGH_DEBT_RATIO_TO_TAX_BASE10
AI_SAVING_MODE_STABILITY_THRESHOLD0
AI_SAVING_MODE_LOW_STABILITY_GROWTH0.1
AI_SAVING_MODE_HIGH_STABILITY_GROWTH0
AI_SAVING_MODE_MONTHS_TO_REPAY_DEBT60
AI_SAVING_MODE_GOVERNMENT_POWER_THRESHOLD85
AI_SAVING_MODE_GOVERNMENT_CRITICAL_POWER_THRESHOLD40
AI_SAVING_MODE_VERY_LOW_GOVERNMENT_POWER_GROWTH0.3
AI_SAVING_MODE_LOW_GOVERNMENT_POWER_GROWTH0.15
AI_SAVING_MODE_HIGH_GOVERNMENT_POWER_GROWTH0.05
AI_DEFAULT_IO_MAINETANCE_VALUE0.5
AI_DEFAULT_BUREAUCRACY_MAINETANCE_VALUE1.0
AI_SAVING_BUREAUCRACY_MAINETANCE_VALUE0.7
AI_SAVING_MODE_COLONIAL_MAINTENANCE0.5
AI_SAVING_MODE_EXPLORATION_MAINTENANCE0.5
AI_SAVING_MODE_CULTURAL_MAINTENANCE0.25
AI_SAVING_MODE_ALLOWED_INFLATION_MODIFIER_LOW3
AI_SAVING_MODE_ALLOWED_INFLATION_MODIFIER_HIGH10
MAX_ALLOWED_INFLATION0.02
AI_PRIVILEGE_LONG_MODIFIER_TRESHOLD24
AI_THREAT_STRENGTH_THRESHOLD0.50
AI_THREAT_TOO_HIGH_THRESHOLD0.875
MAX_ALLIES_TO_PICK_AGAINST_ENEMIES2
AI_ALLIES_SELECTION_RANDOMNESS_RANGE0.5
AI_TOO_STRONG_ALLY1.25
AI_TOO_WEAK_ALLY0.33
AI_DESIRED_ARMY_MANPOWER_RECOVERY_MONTHS48
AI_INDEPENDENCE_WAR_WIN_CHANCE0.25
AI_ALLIES_SELECTION_NUM_ALLIES_FACTOR-0.2
AI_UNLOCK_UNIT_SCORE_PER_AGE25
AI_UNLOCK_LEVY_SCORE20
AI_UNLOCK_SPECIAL_UNIT_FACTOR3
AI_UNLOCK_UNIT_QUALITY_SCORE0.1
AI_PEACE_CHECK_DAYS90
AI_PEACE_CHECK_DAYS_HIGH_WARSCORE30
AI_REINFORCE_BATTLE_SIEGE_ACCUMULATION_LIMIT0
AI_REINFORCE_BATTLE_DISTANCE_LIMIT3
AI_LOW_FOOD_PERCENTAGE_THRESHOLD0.25
AI_REINFORCE_BATTLE_STRENGTH_TRESHOLD0.55
AI_REINFORCE_BATTLE_STRENGTH_HELPER_TRESHOLD0.1
AI_ENEMY_STRENGTH_NO_SUPPORT_ARMIES_FACTOR2
AI_SUPPORT_ARMIES_DESIRED_STRENGTH_FACTOR0.33
AI_CARPET_SIEGE_MAX_ARMIES_FACTOR0.1
AI_SUPPORT_ARMIES_POWER_NEEDED_FACTOR0.5
AI_SUPPORT_ARMIES_POWER_DESIRED_FACTOR1
AI_HIGH_CONQUER_DESIRE_THRESHOLD0.5
AI_DICE_ROLL_COMBAT_WIN_CHANCE_FACTOR0.1
AI_ALREADY_INSULTED_FACTOR0.9
AI_FEW_RELATIONS_CAPACITY1
HANDLE_GIVING_LOANS_COOLDOWN_DAYS720
MIN_MONTHS_BEFORE_BANKRUPTCY12
DEFAULT_ON_CREDITOR_MONTHS_GAINED6
EXPEDITION_CHARACTERS_CHECKED_BATCHES5
EXPEDITION_TYPES_CHECKED_BATCHES3
EXPEDITION_DEFAULT_CHANCE_TO_CHECK0.05
AI_SUBJECT_MAX_LOYALTY_FROM_STRENGTH-20

Нет связей с другими понятиями.

USE_REGULARS_IN_WAR_WEIGHT_MULT = 10
USE_LEVIES_IN_WAR_WEIGHT_MULT = 5
USE_MERCENARIES_IN_WAR_WEIGHT_MULT = 1
AI_HEAVY_DEBT_THRESHOLD = 0.75
AI_MAX_GOLD_UTILITY_TAX_BASE_MONTHS = 12
AI_TAX_BASE_MONTHS_GOLD_LENDING = 12
FOG_OF_WAR_FORGET_CHANCE = 1
OFFER_MINIMUM_MONTHS = 18
PEACE_STALLED_WAR_THRESHOLD = 3
PEACE_KNAPSACK_EXTRAS = 0
PEACE_KNAPSACK_EXTRAS_MAX = 3
WAR_ALLY_DISTANCE_BASE = 200
WAR_BALANCE_MANPOWER_IMPORTANCE = 0.5
WAR_BALANCE_LEVIES_IMPORTANCE = 1
WAR_BALANCE_REGULARS_IMPORTANCE = 3