
평화 조약
씨족 영향력 확대
우리 씨족은 우리에게 대항했던 자들을 짓밟고, 새로운 권리와 영토를 획득하며 더욱 융성할 것입니다.
어소건물effect
국부건물effect
장원건물select trigger
야카타건물effect
산성건물select trigger
씨족 권위 확대전쟁 명분potential
대쇼군 반란전쟁 명분potential
남북조 시대전쟁 명분potential
전국 시대전쟁 명분potential
일본 막부국가 간 조직체potential정의in_game/common/peace_treaties/expand_clan_influence.txt:1
3cost = {
4add = {
5desc = "DIPLOREASON_BASE" 기본
6value = 5
}
8add = {
9desc = "game_concept_population" 인구
10value = scope:loser.total_population
11multiply = 0.009
}
}
15base_antagonism = {
16add = {
17desc = "game_concept_population" 인구
18value = scope:loser.total_population
19multiply = 0.009
}
}
22antagonism_type = antagonism_peace_expand_clan_influence
24potential = {
25scope:war = {
26OR = {
27is_no_cb_war = yes
}
}
34scope:winner = {
35OR = {
36has_reform = government_reform:japanese_clan
37has_reform = government_reform:japanese_imperial_family
}
}
40scope:loser = {
}
}
43select_trigger = {
44looking_for_a = location
45source = recipient
46target_flag = target
47visible = {
48trigger_if = {
49limit = {
49scope:recipient ?= {
49country_type = building
}
}
50any_foreign_building_countries_in_location = {
50this = scope:recipient
}
}
52trigger_else = {
53owner ?= scope:recipient
54NOT = {
55any_foreign_buildings_in_location = {
56owner = scope:actor
}
}
}
}
}
67allow = {
}
70effect = {
71if = {
72limit = {
73exists = scope:target
}
75if = {
76limit = {
77scope:loser ?= {
77country_type = building
}
78scope:target = {
78any_foreign_building_countries_in_location = {
78this = scope:loser
}
}
}
80custom_tooltip = {
81text = expand_clan_influence_other.tt Target 내 Loser의 영토에 대한 소유권을 얻습니다
82scope:target = {
83every_foreign_buildings_in_location = {
84limit = {
84owner = scope:loser
}
85if = {
86limit = {
88scope:winner = {
88has_reform = government_reform:japanese_clan
}
}
90location = {
91destroy_building = prev
92construct_building = {
94instant = yes
95owner = scope:winner
96cost_multiplier = 0
97cost_multiplier_reason = "game_concept_event"
}
}
}
101else_if = {
102limit = {
104scope:winner = {
104has_reform = government_reform:japanese_imperial_family
}
}
106location = {
107destroy_building = prev
108construct_building = {
110instant = yes
111owner = scope:winner
112cost_multiplier = 0
113cost_multiplier_reason = "game_concept_event"
}
}
}
117else_if = {
121if = {
122limit = {
123scope:loser = {
}
}
132international_organization_remove_special_status = {
134country = scope:loser
}
}
137location = {
137destroy_building = prev
}
}
}
140else = {
141change_building_owner = scope:winner
}
}
}
}
}
147else = {
148scope:target = {
149construct_building = {
151instant = yes
152owner = scope:winner
153cost_multiplier = 0
154cost_multiplier_reason = "game_concept_event"
}
156construct_building = {
158instant = yes
159owner = scope:winner
160cost_multiplier = 0
161cost_multiplier_reason = "game_concept_event"
}
}
}
}
166else = {
167custom_tooltip = expand_clan_influence_no_target_tt 목표 지점 내 상대 영토에 대한 소유권을 얻습니다
}
}
171ai_desire = {
172add = {
173desc = "base desire"
174value = 10
}
176if = {
177limit = {
178scope:winner.prestige < scope:loser.prestige
}
180add = {
181desc = "DIPLOREASON_LOWER_PRESTIGE"
182value = scope:loser.prestige
183subtract = scope:winner.prestige
}
}
}