씨족 영향력 확대
평화 조약

씨족 영향력 확대

peace_expand_clan_influencein_game/common/peace_treaties/expand_clan_influence.txt:1

우리 씨족은 우리에게 대항했던 자들을 짓밟고, 새로운 권리와 영토를 획득하며 더욱 융성할 것입니다.

요구 조건어소건물effect국부건물effect장원건물select trigger야카타건물effect산성건물select trigger씨족 권위 확대전쟁 명분potential대쇼군 반란전쟁 명분potential남북조 시대전쟁 명분potential전국 시대전쟁 명분potential일본 막부국가 간 조직체potential

정의in_game/common/peace_treaties/expand_clan_influence.txt:1

3cost = {
4add = {
5desc = "DIPLOREASON_BASE" 기본
6value = 5
}
8add = {
9desc = "game_concept_population" 인구
10value = scope:loser.total_population
11multiply = 0.009
}
}
15base_antagonism = {
16add = {
17desc = "game_concept_population" 인구
18value = scope:loser.total_population
19multiply = 0.009
}
}
22antagonism_type = antagonism_peace_expand_clan_influence
24potential = {
25scope:war = {
}
34scope:winner = {
35OR = {
36has_reform = government_reform:japanese_clan
37has_reform = government_reform:japanese_imperial_family
}
}
40scope:loser = {
40is_member_of_international_organization = international_organization:japanese_shogunate
}
}
43select_trigger = {
44looking_for_a = location
45source = recipient
46target_flag = target
47visible = {
48trigger_if = {
49limit = {
49scope:recipient ?= {
49country_type = building
}
}
50any_foreign_building_countries_in_location = {
50this = scope:recipient
}
}
52trigger_else = {
53owner ?= scope:recipient
54NOT = {
55any_foreign_buildings_in_location = {
56owner = scope:actor
57OR = {
58building_type = building_type:yamashiro
59building_type = building_type:shoen
}
}
}
}
}
}
67allow = {
}
70effect = {
71if = {
72limit = {
73exists = scope:target
}
75if = {
76limit = {
77scope:loser ?= {
77country_type = building
}
78scope:target = {
78any_foreign_building_countries_in_location = {
78this = scope:loser
}
}
}
80custom_tooltip = {
81text = expand_clan_influence_other.tt Target 내 Loser의 영토에 대한 소유권을 얻습니다
82scope:target = {
83every_foreign_buildings_in_location = {
84limit = {
84owner = scope:loser
}
85if = {
86limit = {
87building_type = building_type:gosho
88scope:winner = {
88has_reform = government_reform:japanese_clan
}
}
90location = {
91destroy_building = prev
92construct_building = {
93building_type = building_type:yakata
94instant = yes
95owner = scope:winner
96cost_multiplier = 0
97cost_multiplier_reason = "game_concept_event"
}
}
}
101else_if = {
102limit = {
103building_type = building_type:yakata
104scope:winner = {
104has_reform = government_reform:japanese_imperial_family
}
}
106location = {
107destroy_building = prev
108construct_building = {
109building_type = building_type:gosho
110instant = yes
111owner = scope:winner
112cost_multiplier = 0
113cost_multiplier_reason = "game_concept_event"
}
}
}
117else_if = {
118limit = {
119building_type = building_type:kokufu
}
121if = {
122limit = {
123scope:loser = {
124any_owned_foreign_building = {
125building_type = building_type:kokufu
126count = 1
}
}
}
132international_organization_remove_special_status = {
134country = scope:loser
}
}
137location = {
137destroy_building = prev
}
}
}
140else = {
141change_building_owner = scope:winner
}
}
}
}
}
147else = {
148scope:target = {
149construct_building = {
150building_type = building_type:yamashiro
151instant = yes
152owner = scope:winner
153cost_multiplier = 0
154cost_multiplier_reason = "game_concept_event"
}
156construct_building = {
157building_type = building_type:shoen
158instant = yes
159owner = scope:winner
160cost_multiplier = 0
161cost_multiplier_reason = "game_concept_event"
}
}
}
}
166else = {
167custom_tooltip = expand_clan_influence_no_target_tt 목표 지점 내 상대 영토에 대한 소유권을 얻습니다
}
}
171ai_desire = {
172add = {
173desc = "base desire"
174value = 10
}
176if = {
177limit = {
178scope:winner.prestige < scope:loser.prestige
}
180add = {
181desc = "DIPLOREASON_LOWER_PRESTIGE"
182value = scope:loser.prestige
183subtract = scope:winner.prestige
}
}
}
© 2026 Soft Santa Cruz, S.L.U.. 모든 권리 보유. 비공식 팬 프로젝트이며 Paradox Interactive와 관련이 없습니다. 게임 콘텐츠 © Paradox Interactive. 소개 · 개인정보 보호 · 법적 고지