
국가 간 조직체
지하드
같은 뜻을 가진 국가들이 불신자들을 몰아내기 위해 합심한 형태입니다.
보정치
전투 중 이교도에게 주는 피해+10%
변수 1
정의in_game/common/international_organizations/jihad.txt:1
2has_leader_country = yes
3leader_type = country
4has_target = yes
5expel_members_who_are_targets_of_other_members = no
7create_visible_trigger = {
8always = no
}
11invite_visible_trigger = {
12always = yes
}
15join_defensive_wars_always = {
16scope:target ?= {
17this = root.international_organization_target
}
}
21join_offensive_wars_always = {
22scope:target ?= {
23this = root.international_organization_target
}
}
27can_declare_war = {
28always = yes
}
31potential_target_trigger = {
}
40can_target_trigger = {
}
43has_military_access = {
45scope:war = yes
47scope:recipient = {
48is_member_of_international_organization = root
}
50scope:actor = {
51is_member_of_international_organization = root
}
}
55modifier = {
56scale = {
57add = {
58desc = "religious_zeal" 종교적 열성
}
}
}
68can_lead_trigger = {
69always = yes
}
72can_join_trigger = {
74is_rebel_country = no
75not = {
75religion.group = scope:target.religion.group
}
77not = {
77is_at_war_with = scope:target
}
78not = {
78is_fighting_war_together_with = scope:target
}
79not = {
79has_truce_with = scope:target
}
80trigger_if = {
81limit = {
82exists = scope:recipient
}
84scope:recipient = {
85leader_country = {
86opinion(root) > 0
}
}
89religion 종교 = "scope:recipient.var:religion"
}
91trigger_else = {
93always = yes
}
}
97can_leave_trigger = {
98always = no
}
101auto_leave_trigger = {
102always = no
}
105auto_disband_trigger = {
107scope:target ?= {
108not = {
108is_at_war_with = root.leader_country
}
}
}
112on_joined = {
113if = {
114limit = {
115scope:recipient = {
}
}
123scope:recipient = {
124set_variable = {
125name = religion 종교
126value = root.religion
}
}
}
130if = {
131limit = {
132scope:recipient = {
133total_members = 1
}
}
137add_casus_belli = {
}
}
147else = {
148scope:target = {
149random_current_war = {
150limit = {
151OR = {
152attacker_leader = scope:recipient.leader_country
153defender_leader = scope:recipient.leader_country
}
}
156save_scope_as = crusade_war
}
}
159if = {
160limit = {
161scope:crusade_war = {
161attacker_leader = scope:recipient.leader_country
}
}
163join_war_as_attacker = {
163war = scope:crusade_war
}
}
165else = {
166join_war_as_defender = {
166war = scope:crusade_war
}
}
}
}
171on_left = {
}
174monthly_effect = {
}
177variables = {
178religious_zeal 종교적 열성 = {
179format = "RELIGIOUS_ZEAL_DISPLAY"
180change_format = "VARIABLE_CHANGE_FORMAT"
181start = 1
182min = 0
183max = 1
184monthly_change = {
185subtract = {
186desc = "WANE_OVER_TIME"
187value = 0.01
}
189add = {
190desc = "NUMBER_OF_MEMBERS"
191value = total_members
192multiply = 0.0075
193divide = 10
194subtract = 0.0075
}
}
}
}
200ai_desire_to_join = {
201add = {
202desc = "OPINION_OF_TARGET" Target의 우호도
203scope:target = {
204value = prev_opinion_of_this
205multiply = -0.2
}
}
208add = {
209desc = "game_concept_antagonism" 적대감
210scope:target = {
211value = prev_antagonism_towards_this
}
}
214add = {
215desc = "DIPLOREASON_IN_DEBT" 부채 보유
216value = num_loans
217multiply = -20
}
219add = {
220desc = "game_concept_war_exhaustion" 전쟁 피로도
221value = war_exhaustion
222multiply = -2
}
224add = {
225desc = "CONQUER_DESIRE" 목표국에 대한 정복 열망
226value = "conquer_desire(scope:target)"
}
228add = {
230desc = "RELATIVE_STRENGTH_ROOT" Country(과)와 비교한 Actor의 상대적 전력
231value = 100
232multiply = "scope:actor.relative_strength(root)"
233subtract = 80
}
235add = {
236desc = "IS_BANKRUPT_TOOLTIP" 부도 발생
237if = {
238limit = {
239is_during_bankruptcy = yes
}
241value = -1000
}
}
244add = {
245desc = "IS_AT_WAR" 전쟁 중
246if = {
247limit = {
248at_war = yes
}
250value = -25
}
}
253add = {
254desc = "game_concept_rival" 경쟁국
255if = {
256limit = {
257is_rival_of = scope:actor
}
259value = -100
}
}
262add = {
263desc = "game_concept_rival" 경쟁국
264if = {
265limit = {
266is_rival_of = scope:target
}
268value = 100
}
}
}
273ai_desire_to_allow_new_member = {
274add = {
275desc = "WE_WANT_THE_ORGANIZATION_TO_GROW" 우리는 국가 간 조직체가 성장하기를 바랍니다.
276value = 20
}
}