ユニットアタッチメント
indian_gfx:horse_accessories
スクリプト 2
必要 1
- indian_gfxkey
所属先 1
skip_initial_check = yes
5 = {
add_entity = {
node = shared_pose_entity
mesh_name = "unit_cavalry_horse_saddle_reins_mesh"
required_tags = "cavalry"
add_tags = "horse_covered"
add_tags = "UnitCavalryArmor_cloth_heavy"
}
}
5 = {
add_entity = {
node = shared_pose_entity
mesh_name = "unit_cavalry_horse_saddle_mesh"
required_tags = "cavalry"
add_tags = "horse_covered"
add_tags = "UnitCavalryArmor_cloth_light"
}
}