ユニットアタッチメント
base_shields
ほかの項目へのリンクはありません。
1 = {
add_entity = {
node = Unit_Base_Rig_LeftHand
mesh_name = "unit_weapon_shield_bolts_syrian_mesh"
add_tags = "UnitShield_small_metal"
required_tags = "one_handed"
}
}
1 = {
add_entity = {
node = Unit_Base_Rig_LeftHand
mesh_name = "unit_weapon_shield_bronze_mesh"
add_tags = "shield"
add_tags = "UnitShield_medium_metal"
required_tags = "one_handed"
}
}
1 = {
add_entity = {
node = Unit_Base_Rig_LeftHand
mesh_name = "unit_weapon_shield_traditions_medium_mesh"
add_tags = "shield"
add_tags = "UnitShield_medium_wood"
required_tags = "one_handed"
}
}
1 = {
add_entity = {
node = Unit_Base_Rig_LeftHand
mesh_name = "unit_weapon_shield_traditions_light_mesh"
add_tags = "shield"
add_tags = "UnitShield_medium_wood"
required_tags = "one_handed"
}
}
default = {
}
1 = {
add_entity = {
node = Unit_Base_Rig_LeftHand
mesh_name = "unit_weapon_shield_syrian_mesh"
add_tags = "shield"
add_tags = "UnitShield_medium_metal"
required_tags = "one_handed"
}
}
1 = {
add_entity = {
node = Unit_Base_Rig_LeftHand
mesh_name = "unit_weapon_shield_decorated_syria_mesh"
add_tags = "shield"
add_tags = "UnitShield_medium_metal"
required_tags = "one_handed"
}
}
1 = {
add_entity = {
node = Unit_Base_Rig_LeftHand
mesh_name = "unit_weapon_shield_sun_metal_mesh"
add_tags = "shield"
add_tags = "UnitShield_large_metal"
required_tags = "one_handed"
}
}
1 = {
add_entity = {
node = Unit_Base_Rig_LeftHand
mesh_name = "unit_weapon_shield_metal_buckel_mesh"
add_tags = "shield"
add_tags = "UnitShield_medium_metal"
required_tags = "one_handed"
}
}
1 = {
add_entity = {
node = Unit_Base_Rig_LeftHand
mesh_name = "unit_weapon_shield_long_syria_mesh"
add_tags = "shield"
add_tags = "UnitShield_medium_metal"
required_tags = "one_handed"
}
}
1 = {
add_entity = {
node = Unit_Base_Rig_LeftHand
mesh_name = "unit_weapon_shield_gold_rim_buckel_mesh"
add_tags = "shield"
add_tags = "UnitShield_large_metal"
required_tags = "one_handed"
}
}
1 = {
add_entity = {
node = Unit_Base_Rig_LeftHand
mesh_name = "unit_weapon_shield_gilded_metal_mesh"
add_tags = "shield"
add_tags = "UnitShield_large_metal"
required_tags = "one_handed"
}
}
1 = {
add_entity = {
node = Unit_Base_Rig_LeftHand
mesh_name = "unit_weapon_shield_velvet_mesh"
add_tags = "shield"
add_tags = "UnitShield_large_metal"
required_tags = "one_handed"
}
}
1 = {
add_entity = {
node = Unit_Base_Rig_LeftHand
mesh_name = "unit_weapon_shield_wooden_handle_mesh"
add_tags = "shield"
add_tags = "UnitShield_medium_wood"
required_tags = "one_handed"
}
}
1 = {
add_entity = {
node = Unit_Base_Rig_LeftHand
mesh_name = "unit_shield_glided_metal_mesh"
add_tags = "shield"
add_tags = "UnitShield_medium_metal"
required_tags = "one_handed"
}
}
1 = {
add_entity = {
node = Unit_Base_Rig_LeftHand
mesh_name = "unit_weapon_shield_fabric_mesh"
add_tags = "shield"
add_tags = "UnitShield_medium_metal"
required_tags = "one_handed"
}
}
1 = {
add_entity = {
node = Unit_Base_Rig_LeftHand
mesh_name = "unit_shield_heavy_deco_syrian_mesh"
add_tags = "shield"
add_tags = "UnitShield_medium_metal"
required_tags = "one_handed"
}
}