ユニットアタッチメント

age_2_renaissance:noble_hats

age_2_renaissance:noble_hats
必要ルネサンス時代key

必要 1

スクリプト 1

所属先 1

2 = {
add_entity = {
node = shared_pose_entity
mesh_name = "unit_hat_helmet_visor_closed_mesh"
add_tags = "hair_covered"
add_tags = "beard_covered"
required_tags = "no(thick_armor)"
}
}
2 = {
add_entity = {
node = shared_pose_entity
mesh_name = "unit_hat_helmet_visor_closed_noneck_mesh"
add_tags = "hair_covered"
add_tags = "beard_covered"
}
}
2 = {
add_entity = {
node = shared_pose_entity
mesh_name = "unit_hat_helmet_visor_open_mesh"
add_tags = "hair_covered"
add_tags = "beard_covered"
required_tags = "no(thick_armor)"
}
}
2 = {
add_entity = {
node = shared_pose_entity
mesh_name = "unit_hat_helmet_visor_open_noneck_mesh"
add_tags = "hair_covered"
add_tags = "beard_covered"
}
}
1 = {
add_entity = {
node = shared_pose_entity
mesh_name = "unit_hat_great_helm_sugarloaf_fabric_mesh"
add_tags = "hair_covered"
add_tags = "beard_covered"
required_tags = "no(thick_armor)"
}
}
1 = {
add_entity = {
node = shared_pose_entity
mesh_name = "unit_hat_great_helm_sugarloaf_fabric_nochainmail_mesh"
add_tags = "hair_covered"
add_tags = "beard_covered"
}
}
1 = {
add_entity = {
node = shared_pose_entity
mesh_name = "unit_hat_great_helmet_sugarloaf_mesh"
add_tags = "hair_covered"
add_tags = "beard_covered"
required_tags = "no(thick_armor)"
}
}
1 = {
add_entity = {
node = shared_pose_entity
mesh_name = "unit_hat_great_helmet_sugarloaf_nochainmail_mesh"
add_tags = "hair_covered"
add_tags = "beard_covered"
}
}
1 = {
add_entity = {
node = shared_pose_entity
mesh_name = "unit_hat_houndskull_face_mask_helmet_b_mesh"
add_tags = "hair_covered"
add_tags = "beard_covered"
}
}
1 = {
add_entity = {
node = shared_pose_entity
mesh_name = "unit_hat_houndskull_face_mask_helmet_c_mesh"
add_tags = "hair_covered"
add_tags = "beard_covered"
}
}
1 = {
add_entity = {
node = shared_pose_entity
mesh_name = "unit_hat_houndskull_face_mask_helmet_d_mesh"
add_tags = "hair_covered"
add_tags = "beard_covered"
}
}
1 = {
add_entity = {
node = shared_pose_entity
mesh_name = "unit_hat_houndskull_face_mask_helmet_e_mesh"
add_tags = "hair_covered"
add_tags = "beard_covered"
}
}
1 = {
add_entity = {
node = shared_pose_entity
mesh_name = "unit_hat_houndskull_face_mask_helmet_f_mesh"
add_tags = "hair_covered"
add_tags = "beard_covered"
}
}

© 2026 Soft Santa Cruz, S.L.U.。無断転載を禁じます。本サイトは非公式のファンプロジェクトであり、Paradox Interactiveとは関係ありません。ゲームコンテンツ © Paradox Interactive。 概要 · プライバシー · 法的情報