肖像環境
portrait_editor
ほかの項目へのリンクはありません。
cubemap = "gfx/portraits/environments/events_corridor_day_01.dds"
cubemap_intensity = @main_cubemap_intensity
lights = {
0 = {
type = "spot_light"
affected_by_shadow = yes
color = hsv {
0.5
0.1
3
}
position = cylindrical
{
@main_light_radius
@main_light_height
0
}
look_at = {
0
0
0
}
look_at_node = Neck_B
radius = 1000
falloff = 10
outer_cone_angle = 50
inner_cone_angle = 0
}
1 = {
type = "directional_light"
affected_by_shadow = yes
color = hsv {
0.1
0.1
1.5
}
position = cylindrical
{
288
220
90
}
look_at = {
0
18
0
}
}
2 = {
type = "directional_light"
affected_by_shadow = yes
color = hsv {
0.54
0.8
0
}
position = cylindrical
{
88
50
160
}
look_at = {
0
18
0
}
}
}
shadow_camera = full_torso