肖像環境

gui_portrait

gui_portrait

ほかの項目へのリンクはありません。

cubemap = "gfx/portraits/environments/events_corridor_day_01.dds"
cubemap_intensity = @main_cubemap_intensity
lights = {
0 = {
type = "spot_light"
affected_by_shadow = yes
color = hsv {
1.2
0.05
4.5
}
position = cylindrical
{
@main_light_radius
@main_light_height
@main_light_angle
}
look_at = {
20
50
10
}
look_at_node = Neck_B
radius = 450
falloff = 30
outer_cone_angle = 19
inner_cone_angle = 1.0
}
1 = {
type = "directional_light"
affected_by_shadow = yes
color = hsv {
0.9
0.2
2.4
}
position = cylindrical
{
70.0
120
100
}
look_at = {
-100
0
140
}
look_at_node = Neck_B
}
2 = {
type = "directional_light"
affected_by_shadow = yes
color = hsv {
0.6
0.3
0.5
}
position = cylindrical
{
50
50
100.0
}
look_at = {
0
18
0
}
}
}
shadow_camera = full_torso

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