農民の満足
ミッションタスクこのバージョンで変更

農民の満足

mission_peasants_estate_satisfactionin_game/common/missions/generic_traditional_economy_mission_pack.txt:198

農民はわが国の根幹をなす存在である。賢明な統治を通じて彼らの満足度を確保することは、野心的な発展に必要な安定と統治をもたらす。

必要都ロケーションランクon persistent completion大都市ロケーションランクon persistent completionpeasants_relations_variable変数enabled

  1. 233custom_tooltip = {
    234text = designate_rural_location_for_next_task_tt 今後のミッションタスクに田園ロケーションを選択できるようになる
    235if = {
    236limit = {
    237scope:mission_target_location ?= {
    238OR = {
    239is_adjacent_to_lake = yes
    240has_river = yes
    }
    }
    }
    244set_variable = {
    246value = {
    247add = "scope:mission_target_location.location_building_level(building_type:irrigation_systems)"
    248multiply = 1.1
    249add = 1
    250min = 1
    251max = {
    252value = 1
    253add = {
    254value = scope:mission_target_location.development
    255multiply = 0.2
    }
    257if = {
    258limit = {
    259scope:mission_target_location = {
    259has_river = yes
    }
    }
    261add = 2
    }
    263add = root.modifier:irrigant_cap_level
    }
    265ceiling = yes
    }
    }
    }
    269if = {
    270limit = {
    271scope:mission_target_location ?= {
    271is_coastal = yes
    }
    }
    273set_variable = {
    275value = {
    276add = "scope:mission_target_location.location_building_level(building_type:fishing_village)"
    277multiply = 1.1
    278min = 1
    280ceiling = yes
    281max = {
    282add = 1
    283add = {
    284value = scope:mission_target_location.development
    285multiply = 0.1
    }
    287add = {
    288value = scope:mission_target_location.max_rgo_workers
    289multiply = 0.5
    }
    291if = {
    292limit = {
    293scope:mission_target_location = {
    293has_river = yes
    }
    }
    295add = 1
    }
    }
    }
    }
    }
    301set_variable = {
    303value = {
    304add = "scope:mission_target_location.location_building_level(building_type:market_village)"
    305multiply = 1.1
    306min = 1
    308ceiling = yes
    309max = {
    310add = 1
    311add = {
    312value = scope:mission_target_location.development
    313multiply = 0.1
    }
    315add = {
    316value = scope:mission_target_location.max_rgo_workers
    317multiply = 0.5
    }
    319if = {
    320limit = {
    321scope:mission_target_location = {
    321has_river = yes
    }
    }
    323add = 1
    }
    }
    }
    }
    328set_variable = {
    330value = {
    331add = "scope:mission_target_location.location_building_level(building_type:mason)"
    332multiply = 1.1
    333min = 1
    335ceiling = yes
    336max = {
    337add = 1
    338add = {
    339value = scope:mission_target_location.development
    340multiply = 0.1
    }
    342add = {
    343value = scope:mission_target_location.population
    344multiply = 0.05
    }
    346if = {
    347limit = {
    348OR = {
    348scope:mission_target_location.location_rank = location_rank:city
    348scope:mission_target_location.location_rank = location_rank:megalopolis
    }
    }
    350add = {
    351desc = "BUILDING_LEVEL_IS_CITY" 都
    352value = 5
    }
    }
    }
    }
    }
    358set_variable = {
    360value = {
    361add = "scope:mission_target_location.location_building_level(building_type:rural_clothmaker)"
    362multiply = 1.1
    363min = 1
    365ceiling = yes
    366max = {
    367add = 1
    368add = {
    369value = scope:mission_target_location.development
    370multiply = 0.1
    }
    372add = {
    373value = scope:mission_target_location.population
    374multiply = 0.05
    }
    376if = {
    377limit = {
    378OR = {
    378scope:mission_target_location.location_rank = location_rank:city
    378scope:mission_target_location.location_rank = location_rank:megalopolis
    }
    }
    380add = {
    381desc = "BUILDING_LEVEL_IS_CITY" 都
    382value = 5
    }
    }
    }
    }
    }
    388set_variable = {
    390value = {
    391add = scope:mission_target_location.num_buildings
    392multiply = 1.1
    393min = 1
    395ceiling = yes
    396max = 12
    }
    }
    399set_variable = {
    401value = {
    402add = scope:mission_target_location.population
    403multiply = 1.05
    404min = 1
    }
    }
    407set_variable = {
    409value = {
    410add = scope:mission_target_location.proximity
    411add = 10
    412max = 100
    }
    }
    }
    417custom_tooltip = selected_rural_proximity_and_less_90_percent_pop_tt 選択した田園ロケーションは首都の近接性範囲内に入り、人口収容力が90%未満になる

199icon = abolished_serfdom
201enabled = {
202trigger_if = {
203limit = {
203has_variable = peasants_relations_variable
}
204estate_satisfaction:peasants_estate >= var:peasants_relations_variable
}
206trigger_else = {
207estate_satisfaction:peasants_estate >= 0.6
}
}
210duration = 0
211select_trigger = {
212looking_for_a = location
213interaction_source_list = {
214scope:actor = {
215every_owned_rural_location = {
216limit = {
217is_city = no
218location_population_percentage < 0.9
219proximity > 0
}
221add_to_list = source
}
}
}
225target_flag = mission_target_location
226name = "mission_task_select_rural_settlement" 今後のミッションタスクのための田園ロケーションを選択する
227none_available_msg_key = "mission_task_no_rural_settlement"
228column = {
228data = name
}
229column = {
229data = population
}
230column = {
230data = raw_material
}
}
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