
アクションこのバージョンで変更
離反の試み
現在の宗主国に対する我々の不満は限界に達した。国全体における彼らの失政により、我々を含め多くの臣民が強い不満を抱いている。衝突が起こる前に、別の勢力につくことを考えるべきだ。
イングランド国家allow, effect, potential
フランス国家allow, effect, potential
百年戦争局面select trigger定義in_game/common/generic_actions/hundred_years_war.txt:1400
1401type = situation
1402show_message = no
1404automation_tick = never
1405automation_tick_frequency = 12
1407ai_tick = monthly
1408ai_tick_frequency = 5
1410potential = {
}
1426allow = {
1427scope:actor = {
1428at_war = no
1429custom_tooltip = {
1430text = ruler_regent_heir_not_overlord_dynasty_tt わが国の後継者と、統治者または摂政のいずれかが、わが国の宗主国の王朝を共有していない
1431trigger_if = {
1438NOR = {
}
}
1445trigger_else_if = {
1452NOR = {
}
}
1459trigger_else = {
1459always = yes
}
}
1461is_disloyal_subject = yes
}
}
1465price = price:hyw_main_actions_price
1467cooldown = {
1468type = hyw_defect_action
1469years = 2
}
1472select_trigger = {
1473looking_for_a = situation
1479target_flag = recipient
1480name = "choose_situation" 局面を選択:
1481column = {
1481data = name
}
}
1488effect = {
1490custom_tooltip = able_to_defect_via_event_tt 相手側が承諾すれば、イベントを通じて離反が可能となる
1492if = {
}
1496else_if = {
}
}
1502ai_will_do = {
1504if = {
1506add = {
1507value = 30
1508subtract = scope:actor.subject_loyalty
1509desc = "lack of loyalty (wartime threshold)"
}
}
1512else = {
1513add = {
1514value = 15
1515subtract = scope:actor.subject_loyalty
1516desc = "lack of loyalty (peacetime threshold)"
}
}
1520scope:actor = {
1521overlord = {
1522subtract = {
1523value = prestige
1524desc = "overlord prestige"
1525subtract = 10
}
}
}
1530if = {
1531limit = {
1532scope:actor = {
1532liberty_desire > 0
}
}
1534add = {
1535value = scope:actor.liberty_desire
1536desc = "actor liberty desire"
}
}
}