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Targetの入植地

settle_the_frontier.100in_game/events/colonization/settle_the_frontier.txt:370
… の入植地

数年前、ActorがTargetの未開の地を手に入れるため、当地にRecipientが派遣された。この計画がついに終わりを迎えたのだ!

Recipientは自らの故郷に、この地方を移譲した。he/sheは引き続き入植地の総督ではあるが、現在この地は我々の完全な管理下に置かれた。

必要庶民階級immediate共和国政体immediate神権制政体immediate開拓地に入植静的補正immediate, option 1settler_character_truthfulness変数immediate

定義in_game/events/colonization/settle_the_frontier.txt:370

371type = country_event
372title = settle_the_frontier.100.title Targetの入植地
373desc = {
374first_valid = {
375triggered_desc = {
376trigger = {
377NOT = {
377exists = scope:target_country
}
378exists = scope:recipient
}
380desc = settle_the_frontier.100.desc.a 数年前、ActorがTargetの未開の地を手に入れるため、当地にRecipientが派遣された。この計画がついに終わりを迎えたのだ!

Recipientは自らの故郷に、この地方を移譲した。he/sheは引き続き入植地の総督ではあるが、現在この地は我々の完全な管理下に置かれた。
}
382triggered_desc = {
383trigger = {
384exists = scope:target_country
385exists = scope:recipient
}
387desc = settle_the_frontier.100.desc.b 数年前、ActorがTargetの未開の地を手に入れるため、当地にRecipientが派遣された。この計画がついに終わりを迎えたのだ!

残念ながら、RecipientがActorに戻ることはなかった。我々が与えた自治権によって、Recipientはその地を自らのTarget Countryと宣言してしまったようだ。
}
389triggered_desc = {
390trigger = {
390always = yes
}
391desc = settle_the_frontier.100.desc 数年前、ActorがTargetの未開の地を手に入れるため、当地にRecipientが派遣された。この計画がついに終わりを迎えたのだ!
}
}
}
395outcome = neutral
396illustration_tags = {
39710 = happy
39810 = exterior
}
400immediate = {
402if = {
403limit = {
404exists = scope:recipient
405scope:recipient = {
}
}
409scope:target = {
410ordered_location_in_province_definition = {
411limit = {
412has_owner = no
413is_ownable = yes
}
415order_by = population
416max = 1
417change_location_owner = scope:actor
418save_scope_as = target_location
419create_country_from_location = {
420save_scope_as = target_country
421set_capital = scope:target_location
}
}
424every_location_in_province_definition = {
425limit = {
426has_owner = no
427is_ownable = yes
}
429change_location_owner = scope:target_country
430change_location_controller = scope:target_country
}
}
433scope:target_country = {
434set_new_ruler = scope:recipient
}
436scope:recipient = {
437if = {
438limit = {
438has_character_modifier = settling_no_mans_land
}
439remove_character_modifier = settling_no_mans_land
}
441remove_variable = settling_no_mans_land_var
442remove_variable = settler_character_truthfulness
443move_country = scope:target_country
444if = {
445limit = {
445scope:actor.government_type = government_type:theocracy
}
446change_character_estate = estate_type:clergy_estate
}
448else_if = {
449limit = {
449scope:actor.government_type = government_type:republic
}
450change_character_estate = estate_type:burghers_estate
}
452else = {
453change_character_estate = estate_type:crown_estate
454every_descendant = {
455if = {
456limit = {
}
457change_character_estate = estate_type:crown_estate
}
}
}
461if = {
462limit = {
462NOT = {
462exists = dynasty
}
}
463scope:target_location = {
464create_dynasty_from_location = random
465if = {
466limit = {
466exists = last_dynasty_in_location
}
467last_dynasty_in_location = {
468save_scope_as = target_dynasty
}
}
}
472if = {
473limit = {
473exists = scope:target_dynasty
}
474change_dynasty = scope:target_dynasty
475every_descendant = {
476change_dynasty = scope:target_dynasty
}
}
}
}
}
}

選択肢

ACommon String Positive
486trigger = {
487NOT = {
487exists = scope:target_country
}
488exists = scope:recipient
}
490scope:target = {
491every_location_in_province_definition = {
492limit = {
493has_owner = no
494is_ownable = yes
}
496change_location_owner = scope:actor
497change_location_controller = scope:actor
498change_integration_level = integrated
}
}
501scope:recipient = {
502if = {
503limit = {
503has_character_modifier = settling_no_mans_land
}
504remove_character_modifier = settling_no_mans_land
}
506remove_variable = settling_no_mans_land_var
507remove_variable = settler_character_truthfulness
}
Bやつはその横暴を必ず後悔するぞ!
512trigger = {
513exists = scope:target_country
514exists = scope:recipient
}
516custom_tooltip = settle_the_frontier.100.b.tt Target CountryがTargetに樹立された
CTargetは一体どうしたのだ?
521trigger = {
521NOT = {
521exists = scope:recipient
}
}
522assert_if = {
523limit = {
523always = yes
}
524text = "settle_the_frontier.100 was triggered while there was no valid settler..."
}
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