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Target Locationの熱心党

flavor_byz.1501in_game/events/DHE/flavor_BYZ.txt:7270
… の熱心党

Target Locationの農民らの共同体は一時的に地元の貴族に反旗を翻したが、我々はTarget Location Rankの秩序を取り戻すことに成功した。彼らが二度と蜂起しないことを祈ろう。

必要ビザンツ国家dynamic historical event.tag, triggerギリシャ文化immediate, option 2継承危機国難trigger市民社会階級immediate, option 2農民社会階級immediate, option 2byz_commune_bad_outcome変数option 2byz_commune_good_outcome変数option 1テッサロニキに不穏の兆し変数immediate, trigger

定義in_game/events/DHE/flavor_BYZ.txt:7270

7271hide_portraits = yes
7272type = country_event
7273title = flavor_byz.1501.title Target Locationの熱心党
7274desc = {
7275first_valid = {
7276triggered_desc = {
7277trigger = {
7278has_variable = byz_commune_good_outcome
}
7280desc = flavor_byz.1501.desc.a Target Locationの農民らの共同体は一時的に地元の貴族に反旗を翻したが、我々はTarget Location Rankの秩序を取り戻すことに成功した。彼らが二度と蜂起しないことを祈ろう。
}
7282triggered_desc = {
7283trigger = {
7284has_variable = byz_commune_bad_outcome
}
7286desc = flavor_byz.1501.desc.b Target Locationの庶民が我々に反旗を翻すのを阻止しようとしたものの、Target Characterはこの小さな火種を抑え込めず、ついにはTarget Location Rank周辺の土地が反乱に加わるに至った。
}
}
}
7290outcome = neutral
7292fire_only_once = yes
7294illustration_tags = {
729510 = angry
729610 = exterior
}
7299dynamic_historical_event = {
7300tag = BYZ
7301from = 1340.1.1
7302to = 1500.1.1
7303monthly_chance = 5
}
7306trigger = {
7307has_or_had_tag = BYZ
7308custom_tooltip = {
7309text = variable_tt_thessaloniki_pop_sat テッサロニキに不穏の兆し
7310has_variable = thessaloniki_pop_sat
}
7312location:thessaloniki.owner ?= root
7313any_active_disaster = {
}
}
7318immediate = {
7319location:thessaloniki = {
7320save_scope_as = target_location
}
7323if = {
7324limit = {
7325scope:target_location = {
7326any_pop = {
7327pop_satisfaction >= var:thessaloniki_pop_sat
}
}
}
7331set_variable = byz_commune_good_outcome
}
7333else = {
7334set_variable = byz_commune_bad_outcome
7335create_rebel = {
7336category = religious
7337name = thessaloniki_uprising テッサロニキの熱心党
7338save_scope_as = thessaloniki_uprising テッサロニキの熱心党
7339culture = culture:greek_culture
7340religion = root.religion
}
7342location:thessaloniki.province = {
7343every_location_in_province = {
7344limit = {
7344owner ?= ROOT
}
7345every_pop = {
7346limit = {
7347owner = root
7348OR = {
7349pop_type = pop_type:burghers
7350pop_type = pop_type:peasants
}
7352culture = culture:greek_culture
}
7354add_pop_satisfaction = pop_satisfaction_ultimate_penalty (-0.5)
7355change_pop_allegiance = scope:thessaloniki_uprising
}
}
}
7359scope:thessaloniki_uprising = {
7360add_rebel_progress = 1
}
}
7366ruler_or_regent ?= {
7367save_scope_as = target_character
}
}

選択肢

A惨事は避けられた。
7374trigger = {
7375has_variable = byz_commune_good_outcome
}
7378add_stability = {
7379value = stability_mild_bonus (7)
7380add = {
7381value = root.ruler_or_regent.adm
7382divide = 20
}
}
7385custom_tooltip = BYZ_STABILITY_DEPENDS_ON_RULER_ADM わが国の安定度の増加量はTarget Characterの統治能力で変動する。
Bこの農民どもの心をくじく時が来た。
7391trigger = {
7392has_variable = byz_commune_bad_outcome
}
7395show_as_tooltip = {
7396create_rebel = {
7397category = religious
7398name = thessaloniki_uprising テッサロニキの熱心党
7399save_scope_as = thessaloniki_uprising テッサロニキの熱心党
7400culture = culture:greek_culture
7401religion = root.religion
}
7403location:thessaloniki.province = {
7404every_location_in_province = {
7405limit = {
7405owner = ROOT
}
7406every_pop = {
7407limit = {
7408owner = root
7409OR = {
7410pop_type = pop_type:burghers
7411pop_type = pop_type:peasants
}
7413culture = culture:greek_culture
}
7415add_pop_satisfaction = pop_satisfaction_ultimate_penalty (-0.5)
7416change_pop_allegiance = scope:thessaloniki_uprising
}
}
}
7420scope:thessaloniki_uprising = {
7421add_rebel_progress = 1
}
}
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