定数グループ
NUnitGraphics
定数 68
NUnitGraphics|ARMY_ENTITY_SCALE
NUnitGraphics|ARMY_FORMATION_SCALE
NUnitGraphics|ARMY_LOADED_SCALE
NUnitGraphics|ARMY_MOVEMENT_ASPECT
NUnitGraphics|ARMY_MOVEMENT_SPACING
NUnitGraphics|ARMY_RANDOM_UNIT_MIN_SCALE_VARIATION
NUnitGraphics|ARMY_RANDOM_UNIT_MIN_Y_SCALE_VARIATION
NUnitGraphics|ARMY_SCHEMATIC
NUnitGraphics|ARMY_TOTAL_STRENGTH_REFERENCE
NUnitGraphics|ARMY_VISIBLE_SOLDIERS_REFERENCE
NUnitGraphics|BATTLE_TILE_MORALE_ALPHA_MINIMUM
NUnitGraphics|BATTLE_TILE_MORALE_ALPHA_THRESHOLD
NUnitGraphics|COMBAT_SPACING
NUnitGraphics|COUNTRY_COLOR_SHIP_PRIMARY_REPLACEMENT_OPACITY
NUnitGraphics|COUNTRY_COLOR_SHIP_SECONDARY_REPLACEMENT_OPACITY
NUnitGraphics|COUNTRY_COLOR_SHIP_TERCIARY_REPLACEMENT_OPACITY
NUnitGraphics|FLATMAP_COMBAT_TEXT_SEPARATION
NUnitGraphics|FORMATION_PREFERENCE_BY_TAG_FRONT
NUnitGraphics|FORMATION_PREFERENCE_BY_TAG_REAR
NUnitGraphics|INSTANT_MOVEMENT_SPEED_LIMIT
NUnitGraphics|MOVEMENT_ANIMATION_SPEED_FACTOR
NUnitGraphics|NAVY_DOCKED_SCALE
NUnitGraphics|NAVY_ENTITY_SCALE
NUnitGraphics|NAVY_FORMATION_SCALE
NUnitGraphics|NAVY_MOVEMENT_ASPECT
NUnitGraphics|NAVY_MOVEMENT_SPACING
NUnitGraphics|NAVY_SCHEMATIC
NUnitGraphics|NAVY_TOTAL_STRENGTH_REFERENCE
NUnitGraphics|NAVY_VISIBLE_SHIPS_REFERENCE
NUnitGraphics|RANDOM_ARMY_UNIT_ROTATION_VARIATION_HIGH_UNIFORMITY
NUnitGraphics|RANDOM_ARMY_UNIT_ROTATION_VARIATION_LOW_UNIFORMITY
NUnitGraphics|RANDOM_FORMATION_ROTATION_MAX
NUnitGraphics|RANDOM_FORMATION_ROTATION_MIN
NUnitGraphics|RANDOM_NAVY_UNIT_ROTATION_VARIATION_HIGH_UNIFORMITY
NUnitGraphics|RANDOM_NAVY_UNIT_ROTATION_VARIATION_LOW_UNIFORMITY
NUnitGraphics|SELECTION_MARKER_OPACITY_VALUES
NUnitGraphics|SELECTION_MARKER_SCALE_VALUES
NUnitGraphics|SELECTION_MARKER_UV_ROTATION_SPEED
NUnitGraphics|SELECTION_SCHWING_COLOR
NUnitGraphics|SELECTION_SCHWING_HEIGHT
NUnitGraphics|SELECTION_SCHWING_OPACITY_VALUES
NUnitGraphics|SELECTION_SCHWING_THICKNESS
NUnitGraphics|SELECTION_SCHWING_TIME_END
NUnitGraphics|SELECTION_SCHWING_TIME_START
NUnitGraphics|SINGLE_UNIT_ENTITY_SCALE
NUnitGraphics|UNIFORMITY_BASE
NUnitGraphics|UNIFORMITY_DISCIPLINE_FACTOR
NUnitGraphics|UNIFORMITY_EXPERIENCE_FACTOR
NUnitGraphics|UNIFORMITY_EXPONENT
NUnitGraphics|UNIFORMITY_LEVY_BONUS
NUnitGraphics|UNIFORMITY_MERC_BONUS
NUnitGraphics|UNIFORMITY_TRADITION_FACTOR
NUnitGraphics|UNIT_CHANGE_MESSAGE_HOLDDUP_TIME
NUnitGraphics|UNIT_ICON_SHORT_VARIANT_AT_ZOOM_STEP
NUnitGraphics|UNIT_MAP_MARKER_MAP_PIXELS_SOUTH
NUnitGraphics|UNIT_PARTICLES_ZOOM_OUT_STEP
NUnitGraphics|UNIT_PATTERN_HIGH_UNIFORMITY
NUnitGraphics|UNIT_PATTERN_HIGH_UNIFORMITY_RANDOM_POSITIONING
NUnitGraphics|UNIT_PATTERN_LOW_UNIFORMITY
NUnitGraphics|UNIT_PATTERN_LOW_UNIFORMITY_RANDOM_POSITIONING
NUnitGraphics|UNIT_SELECTION_ANIMATION_DURATION
NUnitGraphics|UNIT_SELECTION_MARKER_SCHEMATIC
NUnitGraphics|UNIT_SELECTION_MARKER_TARGET_SIZE_THRESHOLDS
NUnitGraphics|UNIT_VIEWER_SELECTED_GIZMO_SCHEMATIC
NUnitGraphics|UNIT_VISIBLE_SOLDIERS_AGE_FACTOR
NUnitGraphics|UNIT_VISIBLE_SOLDIERS_MAX
NUnitGraphics|UNIT_VISIBLE_SOLDIERS_NORMALIZATION
NUnitGraphics|UNIT_ZOOM_OUT_STEP
定義loading_screen/common/defines/graphic/00_graphics.txt:652
653UNIT_ICON_SHORT_VARIANT_AT_ZOOM_STEP = 9
654UNIT_MAP_MARKER_MAP_PIXELS_SOUTH = 2
658ARMY_VISIBLE_SOLDIERS_REFERENCE = 15
659ARMY_TOTAL_STRENGTH_REFERENCE = 10
660NAVY_VISIBLE_SHIPS_REFERENCE = 4
661NAVY_TOTAL_STRENGTH_REFERENCE = 10
662UNIT_VISIBLE_SOLDIERS_AGE_FACTOR = 1.4
663UNIT_VISIBLE_SOLDIERS_NORMALIZATION = 1.8
664UNIT_VISIBLE_SOLDIERS_MAX = 30
671UNIT_PATTERN_HIGH_UNIFORMITY = {
"0 0"
"-1 0"
"1 0"
"0 1"
"-1 1"
"1 1"
"-2 0"
"2 0"
"-2 1"
"2 1"
"0 2"
"-1 2"
"1 2"
"-2 2"
"2 2"
"0 3"
"-1 3"
"1 3"
"-2 3"
"2 3"
"0 4"
"-1 4"
"1 4"
"-2 4"
"2 4"
"0 5"
"-1 5"
"1 5"
"-2 5"
"2 5"
}
681UNIT_PATTERN_LOW_UNIFORMITY = {
"0 0"
"-1 0.14"
"1 0.14"
"0 1"
"-1.1 1.14"
"1.1 1.14"
"-2 0.6"
"2 0.6"
"-2.3 1.4"
"2.3 1.4"
"0 2"
"-1.14 2.2"
"1.14 2.2"
"-2.3 2.5"
"2.3 2.5"
"0 3"
"-1.14 3.2"
"1.14 3.2"
"-2.3 3.3"
"2.3 3.3"
"0 4"
"-1.14 4.2"
"1.14 4.2"
"-2.3 4.3"
"2.3 4.3"
"0 5"
"-1.14 5.2"
"1.14 5.2"
"-2.3 5.3"
"2.3 5.3"
}
692FORMATION_PREFERENCE_BY_TAG_REAR = {
army_auxiliary
army_artillery
UnitWeapon_bow
UnitWeapon_arquebus
UnitWeapon_matchlock
UnitWeapon_pistol
UnitWeapon_dualpistol
UnitWeapon_crossbow
UnitWeapon_musket
UnitWeapon_rifle
UnitWeapon_handgonne
}
705FORMATION_PREFERENCE_BY_TAG_FRONT = {
UnitWeapon_sword
UnitWeapon_saber
UnitWeapon_axe_two_handed
UnitWeapon_axe
UnitWeapon_polearm
UnitWeapon_wooden_club
UnitWeapon_mace
UnitWeapon_knife
UnitWeapon_spear
UnitWeapon_spear_two_handed
}
719UNIT_PATTERN_LOW_UNIFORMITY_RANDOM_POSITIONING = 0.11
720UNIT_PATTERN_HIGH_UNIFORMITY_RANDOM_POSITIONING = 0
722RANDOM_FORMATION_ROTATION_MIN = 15
723RANDOM_FORMATION_ROTATION_MAX = 25
724RANDOM_ARMY_UNIT_ROTATION_VARIATION_LOW_UNIFORMITY = 50
725RANDOM_ARMY_UNIT_ROTATION_VARIATION_HIGH_UNIFORMITY = 0
726RANDOM_NAVY_UNIT_ROTATION_VARIATION_LOW_UNIFORMITY = 20
727RANDOM_NAVY_UNIT_ROTATION_VARIATION_HIGH_UNIFORMITY = 10
729ARMY_SCHEMATIC = "army_schematic"
730NAVY_SCHEMATIC = ""
734UNIFORMITY_BASE = 0.25;
735UNIFORMITY_LEVY_BONUS = -0.5
737UNIFORMITY_MERC_BONUS = 0.25
738UNIFORMITY_DISCIPLINE_FACTOR = 1.0
739UNIFORMITY_EXPERIENCE_FACTOR = 1.0
740UNIFORMITY_TRADITION_FACTOR = 1.0
742UNIFORMITY_EXPONENT = 0.5
744ARMY_FORMATION_SCALE = 1.3
745ARMY_ENTITY_SCALE = 0.2
746ARMY_LOADED_SCALE = 0.3
747ARMY_RANDOM_UNIT_MIN_Y_SCALE_VARIATION = 0.9
748ARMY_RANDOM_UNIT_MIN_SCALE_VARIATION = 0.90
749ARMY_MOVEMENT_SPACING = 1.5
750ARMY_MOVEMENT_ASPECT = 1.0
751NAVY_FORMATION_SCALE = 3.5
752NAVY_ENTITY_SCALE = 0.8
753NAVY_DOCKED_SCALE = 0.3
754NAVY_MOVEMENT_SPACING = 4.0
755NAVY_MOVEMENT_ASPECT = 0.5
756COMBAT_SPACING = 2
757MOVEMENT_ANIMATION_SPEED_FACTOR = 0.085
758SINGLE_UNIT_ENTITY_SCALE = 3
760COUNTRY_COLOR_SHIP_PRIMARY_REPLACEMENT_OPACITY = 1.0
761COUNTRY_COLOR_SHIP_SECONDARY_REPLACEMENT_OPACITY = 1.0
762COUNTRY_COLOR_SHIP_TERCIARY_REPLACEMENT_OPACITY = 0.25
764UNIT_ZOOM_OUT_STEP = 12
765UNIT_PARTICLES_ZOOM_OUT_STEP = @particles_zoom_out
767UNIT_VIEWER_SELECTED_GIZMO_SCHEMATIC = selection_marker_gizmo
769UNIT_SELECTION_MARKER_SCHEMATIC = unitgfx_selection_marker
774UNIT_SELECTION_MARKER_TARGET_SIZE_THRESHOLDS = {
1.0
0.5
5.0
4.5
}
775UNIT_SELECTION_ANIMATION_DURATION = 0.5
780SELECTION_MARKER_SCALE_VALUES = {
6.0
4.0
0.25
1.0
}
781SELECTION_MARKER_OPACITY_VALUES = {
0.0
0.0
0.95
1.0
}
782SELECTION_MARKER_UV_ROTATION_SPEED = 90
785SELECTION_SCHWING_COLOR = {
0.8
0.6
0.2
1.5
}
786SELECTION_SCHWING_THICKNESS = 2.5
787SELECTION_SCHWING_OPACITY_VALUES = {
0.0
0.01
0.05
1.0
}
788SELECTION_SCHWING_HEIGHT = 4.0
789SELECTION_SCHWING_TIME_START = 0.0
790SELECTION_SCHWING_TIME_END = 1.0
793BATTLE_TILE_MORALE_ALPHA_THRESHOLD = 0.25
794BATTLE_TILE_MORALE_ALPHA_MINIMUM = 0.5
796FLATMAP_COMBAT_TEXT_SEPARATION = 3.0
797INSTANT_MOVEMENT_SPEED_LIMIT = 6
798UNIT_CHANGE_MESSAGE_HOLDDUP_TIME = 0.5