定数グループ
NSiegeEffect
| NEGATIVE_PARTICLES_NUM | 5; | |
| NEGATIVE_PARTICLES_SPAWN_RADIUS | 10; | |
| NEGATIVE_PARTICLES_SPAWN_HEIGHT | 0; | |
| NEGATIVE_PARTICLES_SCHEMATIC_NAME | siege_effect_schematic_negative | |
| POSITIVE_PARTICLES_NUM | 5; | |
| POSITIVE_PARTICLES_SPAWN_RADIUS | 5; | |
| POSITIVE_PARTICLES_SPAWN_HEIGHT | 0; | |
| POSITIVE_PARTICLES_SCHEMATIC_NAME | siege_effect_schematic_positive | |
| ASSAULT_PARTICLES_SPAWN_DELAY | 3.0; | |
| ASSAULT_PARTICLES_SPAWN_RADIUS | 2; | |
| ASSAULT_PARTICLES_SPAWN_HEIGHT | 1; | |
| ASSAULT_PARTICLES_SCHEMATIC_NAME | siege_effect_schematic_assault | |
| PARTICLE_MAX_ZOOM_LEVEL | @city_zoomstep_max |
ほかの項目へのリンクはありません。
NEGATIVE_PARTICLES_NUM = 5;
NEGATIVE_PARTICLES_SPAWN_RADIUS = 10;
NEGATIVE_PARTICLES_SPAWN_HEIGHT = 0;
NEGATIVE_PARTICLES_SCHEMATIC_NAME = "siege_effect_schematic_negative"
;
POSITIVE_PARTICLES_NUM = 5;
POSITIVE_PARTICLES_SPAWN_RADIUS = 5;
POSITIVE_PARTICLES_SPAWN_HEIGHT = 0;
POSITIVE_PARTICLES_SCHEMATIC_NAME = "siege_effect_schematic_positive"
;
ASSAULT_PARTICLES_SPAWN_DELAY = 3.0;
ASSAULT_PARTICLES_SPAWN_RADIUS = 2;
ASSAULT_PARTICLES_SPAWN_HEIGHT = 1;
ASSAULT_PARTICLES_SCHEMATIC_NAME = "siege_effect_schematic_assault"
PARTICLE_MAX_ZOOM_LEVEL = @city_zoomstep_max