
国家関与このバージョンで変更
選帝侯の地位を要求
神聖ローマ帝国の選帝侯の地位を要求する。
伯領国家ランクaccept
君主制政体accept, potential
神権制政体potential
神聖ローマ帝国国際組織accept, allow, potential
大司教・選帝侯特待地位allow, effect, potential
公・選帝侯特待地位allow, effect, potential
選帝侯から除外補正タイプpotential定義in_game/common/country_interactions/hre.txt:202
203type = diplomacy
204category = CATEGORY_HRE_ACTIONS
205ai_limit_per_check = 1
206potential = {
207scope:actor = {
210OR = {
}
215OR = {
216AND = {
217num_countries_with_special_status(special_status:elector) < "max_countries_with_special_status(special_status:elector)"
218NOT = {
}
}
225AND = {
226num_countries_with_special_status(special_status:archbishop_elector) < "max_countries_with_special_status(special_status:archbishop_elector)"
227NOT = {
228country_has_special_status = {
230country = scope:actor
}
}
}
}
}
}
}
239allow = {
241OR = {
242AND = {
243num_countries_with_special_status(special_status:elector) < "max_countries_with_special_status(special_status:elector)"
}
249AND = {
250num_countries_with_special_status(special_status:archbishop_elector) < "max_countries_with_special_status(special_status:archbishop_elector)"
251special_status_can_be_bestowed = {
253country = scope:actor
}
}
}
}
}
260select_trigger = {
261looking_for_a = country
262target_flag = recipient
263name = "choose_country" 国家を選択:
264column = {
265data = name
}
270enabled = {
}
}
274effect = {
276if = {
277limit = {
}
283international_organization_add_special_status = {
285country = scope:actor
}
}
288if = {
289limit = {
290special_status_can_be_bestowed = {
292country = scope:actor
}
}
295international_organization_add_special_status = {
297country = scope:actor
}
}
}
301scope:actor = {
302add_opinion = {
302target = scope:recipient
302modifier = opinion_granted_electorship
}
}
}
305ai_will_do = {
306add = {
307desc = "TARGET_ACCEPTANCE"
308value = "scope:actor.country_interaction_acceptance(country_interaction:request_elector_status|scope:recipient)"
309subtract = 50
}
}
313accept = {
314add = {
315desc = "EMPIRE_NEED_ELECTORS" 帝国には選帝侯が必要
316value = 10
}
318if = {
319limit = {
319scope:recipient.antagonism(scope:actor) > 0
}
320subtract = {
321desc = "DIPLOREASON_ANTAGONISM" 敵対心
322value = "scope:actor.antagonism(scope:recipient)"
}
}
325if = {
327if = {
328limit = {
329scope:actor = {
329total_population_in_international_organization = {
329value < 100
}
}
}
331subtract = {
332desc = "HRE_TINY_NATION" 帝国の微小国家(総人口10万人未満)
333value = 100
}
}
336else_if = {
337limit = {
338scope:actor = {
338total_population_in_international_organization = {
338value < 250
}
}
}
340subtract = {
341desc = "HRE_SMALL_NATION" 帝国の劣勢国家(総人口25万人未満)
342value = 50
}
}
345if = {
347subtract = {
348desc = "rank_duchy" 公国
349value = 75
}
}
352add = {
353desc = "DIPLOREASON_DYNASTIC_POWER_IN_HRE" この神聖ローマ帝国における王朝権力
354value = "scope:actor.dynastic_power(international_organization:hre)"
355multiply = 1.5
}
}
358if = {
359limit = {
360scope:actor = {
361OR = {
362has_ruler = yes
363has_heir = yes
}
365ruler_or_heir_if_regent ?= {
366has_dynasty = yes
367dynasty ?= scope:recipient.ruler.dynasty
}
}
}
371add = {
372desc = "opinion_same_dynasty" 同じ王朝
373value = 50
}
}
376if = {
377limit = {
378scope:actor.country_economical_base > 0
379scope:recipient.country_economical_base > 0
}
381if = {
382limit = {
382scope:actor.country_economical_base < scope:recipient.country_economical_base
}
383subtract = {}
}
403else = {
404add = {
405desc = "RELATIVE_ECONOMICAL_BASE"
406value = scope:recipient.country_economical_base
407divide = scope:actor.country_economical_base
408multiply = 100
409min = -50
410max = 50
}
}
}
414if = {
416add = {
417desc = "game_concept_alliance" 同盟
418value = 20
}
}
421if = {
422limit = {
423scope:recipient = {
424is_rival_of = scope:actor
}
}
427add = {
428desc = "game_concept_rival" ライバル
429value = -1000
}
}
432if = {
433limit = {
434scope:recipient = {
435NOT = {
435is_rival_of = scope:actor
}
436NOT = {
436is_enemy_of = scope:actor
}
437OR = {
438any_rival = {
439OR = {
440is_rival_of = scope:actor
441is_enemy_of = scope:actor
}
}
444any_enemy = {
445OR = {
446is_rival_of = scope:actor
447is_enemy_of = scope:actor
}
}
}
}
}
453add = {
454desc = "DIPLOREASON_THE_ENEMY_OF_MY_ENEMY" 敵の敵である
455value = 100
}
}
458if = {
459limit = {
460scope:recipient = {
461is_enemy_of = scope:actor
}
}
464add = {
465desc = "game_concept_rival_enemy" 敵
466value = -100
}
}
469add = {
470desc = "DIPLOMATIC_REPUTATION" 外交評判
471value = {
472value = scope:actor.modifier:diplomatic_reputation
473multiply = 3
}
}
476add = {
477desc = "THEIR_OPINION_TOOLTIP" 相手国のわが国に対する評価
478value = "scope:recipient.opinion(scope:actor)"
479if = {
480limit = {
480scope:recipient.opinion(scope:actor) > 0
}
481divide = 4
}
}
484if = {
485limit = {
485scope:actor.culture.language = scope:recipient.culture.language
}
486add = {
487desc = "UPKEEP_SAME_LANGUAGE" 同一の言語
488value = 25
}
}
491add = {
492desc = "game_concept_trust" 信頼度
493scope:recipient = {
494value = "trust(scope:actor)"
495divide = 5
}
}
}