新しい統治者を就任させる
国家関与

新しい統治者を就任させる

change_rulerin_game/common/country_interactions/change_ruler.txt:1

相手国の王座に新たな統治者を就任させる。

必要君主制政体potential, select trigger 1ステップ遊牧民政体select trigger 1関与禁止補正タイプselect trigger 2アパナージュ従属国タイプselect trigger 1

定義in_game/common/country_interactions/change_ruler.txt:1

2type = subject
3category = CATEGORY_SUBJECT_ACTIONS
4ai_tick = monthly
5ai_tick_frequency = 12
6potential = {
7scope:actor = {
8government_type = government_type:monarchy
}
}
12allow = {
13scope:actor = {
14exists = ruler_or_heir_if_regent.dynasty
15any_character = {
16is_ruler = no
17has_dynasty = yes
18dynasty = scope:actor.ruler_or_heir_if_regent.dynasty
}
}
}
23select_trigger = {
24looking_for_a = country
25interaction_source_list = {
26scope:actor = {
27every_subject = {
28add_to_list = source
}
}
}
32cache_targets = yes
33target_flag = recipient
34name = "choose_country" 国家を選択:
35column = {
36data = name
}
38visible = {
39OR = {
40government_type = government_type:monarchy
41government_type = government_type:steppe_horde
}
43NOT = {
43is_subject_type = appanage
}
}
45enabled = {
46has_regent = yes
47has_heir = no
48subject_loyalty >= MIN_SUBJECT_LOYALTY_FOR_ACTION (50)
}
}
53select_trigger = {
54looking_for_a = character
55source = actor
56interaction_source_list = {
57scope:actor = {
58ruler_or_heir_if_regent = {
59dynasty = {
60every_character_in_dynasty = {
61limit = {
62owner = scope:actor
}
64add_to_list = source
}
}
}
}
}
70cache_interaction_source_list = yes
71target_flag = target
72name = "change_ruler_SELECT_TITLE" 就任させるキャラクターを選択:
73none_available_msg_key = "change_ruler_no_characters"
74column = {
75data = character_ruler
}
77visible = {
78is_ruler = no
79is_adult = yes
81OR = {
82scope:recipient = {
82allows_female_rulers = yes
}
83is_female = no
}
85OR = {
86scope:recipient = {
86allows_male_rulers = yes
}
87is_female = yes
}
}
}
92effect = {
93if = {
94limit = {
94exists = scope:target
}
95scope:target = {
95move_country = scope:recipient
}
96scope:recipient = {
96set_new_ruler = scope:target
}
}
}
99block_when_at_war = yes
100ai_will_do = {
101add = 10
}
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