Variante de texture d’unité

shield_variation_coa

shield_variation_coa

Script 5

Fait référence à 5

Matériaux d’unités
Groupes de matériaux d’unités

mask = {
color = {
0.0
1.0
1.0
}
tolerance = 0.9
hardness = 0.8
}
}
mask = {
color = {
1.0
0.5
0.0
}
tolerance = 0.4
hardness = 0.95
}
repaint = {
10 = {
primary_color = coa_texture
}
}
}
mask = {
color = {
0.0
1.0
0.0
}
tolerance = 0.5
hardness = 0.95
}
repaint = {
10 = {
primary_color = coa_texture
}
}
}
wood_group = {
mask = {
color = {
1.0
0.0
1.0
}
tolerance = 0.3
hardness = 0.95
}
}
mask = {
color = {
0.0
0.0
1.0
}
tolerance = 0.2
hardness = 0.95
}
}
assets_with_weight = {
10 = unit_shield_german_pavise_mesh
10 = unit_shield_german_pavise_back_mesh
10 = unit_shield_noble_shield_renaissance_mesh
10 = unit_backpack_01_north_german_age1_shield_heater_a_mesh
10 = unit_weapon_01_north_german_age1_shield_heater_a_mesh
10 = unit_backpack_shield_traditions_heavy_mesh
10 = unit_weapon_shield_traditions_heavy_mesh
10 = unit_backpack_shield_traditions_medium_mesh
10 = unit_weapon_shield_traditions_medium_mesh
10 = unit_backpack_shield_traditions_light_mesh
10 = unit_weapon_shield_traditions_light_mesh
10 = unit_backpack_shield_buckler_mesh
10 = unit_weapon_shield_buckler_mesh
10 = unit_shield_heater_leather_mesh
10 = unit_shield_tower_wooden_mesh
10 = unit_weapon_shield_wooden_mesh
10 = unit_weapon_shield_long_syria_mesh
10 = unit_weapon_shield_arbalest_mesh
}

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