Variante de texture d’unité

metal_leathers_gambeson_cloth_skin

metal_leathers_gambeson_cloth_skin

Script 8

Fait référence à 7

Matériaux d’unités
Groupes de matériaux d’unités
Variantes de texture d’unités

Référencé par 1

mask = {
color = {
0.0
1.0
0.0
}
tolerance = 0.3
hardness = 0.9
}
repaint = {
44 = {
primary_color = unit_color0
}
}
}
cloth_rope = {
mask = {
color = {
1.0
0.5
1.0
}
tolerance = 0.4
hardness = 0.8
}
}
mask = {
color = {
0.5
0.0
1.0
}
tolerance = 0.4
hardness = 0.9
}
repaint = {
44 = {
primary_color = unit_color1
}
}
}
mask = {
color = {
0.25
0.75
0.25
}
tolerance = 0.2
hardness = 0.9
}
repaint = {
primary_color = unit_color0
secondary_color = unit_color1
}
}
mask = {
color = {
1.0
1.0
0.0
}
tolerance = 0.2
hardness = 0.9
}
repaint = {
10 = {
gambeson_color = hex
{
0xfff0ead6
}
}
10 = {
gambeson_color = hex
{
0xffe5e4e3
}
}
10 = {
gambeson_color = hex
{
0xffe6e0d4
}
}
}
}
mask = {
color = {
0.0
0.0
1.0
}
tolerance = 0.2
hardness = 0.9
}
}
mask = {
color = {
0.0
1.0
1.0
}
tolerance = 0.25
hardness = 0.9
}
}
copy = plain_skin
assets = {
unit_legs_felt_pants_leather_straps_mesh
unit_legs_felt_pants_padded_kneepads_leather_boots_mesh
unit_legs_felt_trousers_padded_legs_mesh
unit_torso_long_padded_coat_leather_belt_mesh
unit_torso_padded_armor_felt_robe_gauntlets_mesh
unit_torso_shirt_studded_padded_armor_mesh
}

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