Variante de texture d’unité

horse_armor_variations_coa

horse_armor_variations_coa

## TRADITIONS_CRUSADERS_COA_TEXTURES ###

Script 7

Fait référence à 7

Groupes de matériaux d’unités

mask = {
color = {
0.0
1.0
0.0
}
tolerance = 0.7
hardness = 0.95
}
repaint = {
80 = {
primary_color = coa_texture
secondary_color = coa_texture
}
20 = {
primary_color = unit_color0
secondary_color = unit_color1
}
5 = {
primary_color = unit_color1
secondary_color = unit_color2
}
}
}
mask = {
color = {
0.5
0.0
1.0
}
tolerance = 0.65
hardness = 0.95
}
repaint = {
90 = {
primary_color = unit_color0
secondary_color = unit_color1
}
30 = {
primary_color = unit_color0
secondary_color = unit_color2
}
10 = {
primary_color = unit_color1
secondary_color = unit_color0
}
}
}
mask = {
color = {
0.0
1.0
1.0
}
tolerance = 0.3
hardness = 0.8
}
}
mask = {
color = {
1.0
0.5
0.0
}
tolerance = 0.3
hardness = 0.9
}
}
mask = {
color = {
0.0
0.0
1.0
}
tolerance = 0.23
hardness = 0.9
}
}
mask = {
color = {
0.0
0.0
0.5
}
tolerance = 0.2
hardness = 0.9
}
repaint = {
90 = {
primary_color = unit_color0
}
20 = {
primary_color = unit_color1
}
}
}
assets_with_weight = {
10 = unit_cavalry_horse_crusader_armor_saddle_mesh
10 = unit_cavalry_horse_renaissance_armor_mesh
}

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