
Matériau d’unité
brown_animal_fur
Script 1
Référencé par 1
diffuse = "leather/unit_material_leather_grey_diffuse.dds"
normal = "leather/unit_material_leather_brown_base_normal.dds"
properties = "leather/unit_material_leather_brown_base_properties.dds"
mask_texture = "fur_mask.dds"
repaint = {
input_name = fur_color
mask = {
color = {
0.5
0.5
1.0
}
tolerance = 0.8
hardness = 0.8
output = 1.0
}
}