Accessoire d’unité
indian_gfx:elephant_accessories
Script 2
Requiert 1
- indian_gfxkey
Appartient à 1
skip_initial_check = yes
5 = {
add_entity = {
node = shared_pose_entity
mesh_name = "unit_elephantry_heavy_armor_mesh"
required_tags = "elephantry"
add_tags = "elephant_covered"
add_tags = "UnitCavalryArmor_plate_full"
}
}