Accessoire d’unité

han_base_weapons

han_base_weapons

Script 1

Référencé par 1

10 = {
add_entity = {
node = Unit_Wea_Right_Hand01
schematic_name = "unit_weapon_stick_bamboo_schematic"
add_tags = "UnitWeapon_polearm"
animation_state_machine_override = "unit_skeleton_state_machine_polearm"
}
}
10 = {
add_entity = {
node = Unit_Wea_Right_Hand01
schematic_name = "unit_weapon_sickle_schematic"
add_tags = "one_handed"
add_tags = "UnitWeapon_knife"
animation_state_machine_override = "unit_skeleton_state_machine_one_handed_axe"
}
}
10 = {
add_entity = {
node = Unit_Wea_Right_Hand01
schematic_name = "unit_weapon_spear_peasant_asia_schematic"
add_tags = "UnitWeapon_two_handed_spear"
animation_state_machine_override = "unit_skeleton_state_machine_two_handed_spear"
}
}
10 = {
add_entity = {
node = Unit_Wea_Right_Hand01
schematic_name = "unit_weapon_spear_wool_schematic"
add_tags = "UnitWeapon_spear_two_handed"
animation_state_machine_override = "unit_skeleton_state_machine_two_handed_spear"
}
}
10 = {
add_entity = {
node = Unit_Wea_Right_Hand01
schematic_name = "unit_weapon_iron_cannon_wood_schematic"
add_tags = "UnitWeapon_handgonne"
animation_state_machine_override = "unit_skeleton_state_machine_handgonne"
}
}
10 = {
add_entity = {
node = Unit_Wea_Right_Hand01
schematic_name = "unit_weapon_spear_dynamite_schematic"
add_tags = "UnitWeapon_handgonne"
animation_state_machine_override = "unit_skeleton_state_machine_handgonne"
}
}
10 = {
add_entity = {
node = Unit_Wea_Right_Hand01
schematic_name = "unit_weapon_bow_curved_schematic"
add_tags = "UnitWeapon_bow"
animation_state_machine_override = "unit_skeleton_state_machine_bow"
}
}
10 = {
add_entity = {
node = Unit_Wea_Right_Hand01
schematic_name = "unit_weapon_sword_lion_schematic"
add_tags = "UnitWeapon_sword"
add_tags = "one_handed"
animation_state_machine_override = "unit_skeleton_state_machine_one_handed_sword"
}
}
10 = {
add_entity = {
node = Unit_Wea_Right_Hand01
schematic_name = "unit_weapon_jian_flail_schematic"
add_tags = "UnitWeapon_spear_two_handed"
animation_state_machine_override = "unit_skeleton_state_machine_two_handed_spear"
}
}
10 = {
add_entity = {
node = Unit_Wea_Right_Hand01
schematic_name = "unit_weapon_kylo_schematic"
add_tags = "UnitWeapon_axe"
add_tags = "one_handed"
animation_state_machine_override = "unit_skeleton_state_machine_one_handed_axe"
}
}
10 = {
add_entity = {
node = Unit_Wea_Right_Hand01
schematic_name = "unit_weapon_hoe_chinese_schematic"
add_tags = "UnitWeapon_mace"
add_tags = "one_handed"
animation_state_machine_override = "unit_skeleton_state_machine_one_handed_axe"
}
}
10 = {
add_entity = {
node = Unit_Wea_Right_Hand01
schematic_name = "unit_weapon_pitchfork_chinese_peasant_schematic"
add_tags = "UnitWeapon_polearm"
animation_state_machine_override = "unit_skeleton_state_machine_polearm"
}
}
10 = {
add_entity = {
node = Unit_Wea_Right_Hand01
schematic_name = "unit_weapon_pitchfork_custom_schematic"
add_tags = "UnitWeapon_polearm"
animation_state_machine_override = "unit_skeleton_state_machine_polearm"
}
}
10 = {
add_entity = {
node = Unit_Wea_Right_Hand01
schematic_name = "unit_weapon_rake_simple_schematic"
add_tags = "UnitWeapon_polearm"
animation_state_machine_override = "unit_skeleton_state_machine_polearm"
}
}
10 = {
add_entity = {
node = Unit_Wea_Right_Hand01
schematic_name = "unit_weapon_spade_ironbound_schematic"
add_tags = "UnitWeapon_two_handed_axe"
animation_state_machine_override = "unit_skeleton_state_machine_two_handed_axe"
}
}
10 = {
add_entity = {
node = Unit_Wea_Right_Hand01
schematic_name = "unit_weapon_sword_han_handle_schematic"
add_tags = "one_handed"
add_tags = "UnitWeapon_sword"
animation_state_machine_override = "unit_skeleton_state_machine_one_handed_sword"
}
}
10 = {
add_entity = {
node = Unit_Wea_Right_Hand01
schematic_name = "unit_weapon_blade_naginata_schematic"
add_tags = "UnitWeapon_spear_two_handed"
animation_state_machine_override = "unit_skeleton_state_machine_two_handed_spear"
}
}
10 = {
add_entity = {
node = Unit_Wea_Right_Hand01
schematic_name = "unit_weapon_polearm_bamboo_schematic"
add_tags = "UnitWeapon_spear_two_handed"
animation_state_machine_override = "unit_skeleton_state_machine_two_handed_spear"
}
}
10 = {
add_entity = {
node = Unit_Wea_Right_Hand01
schematic_name = "unit_weapon_blade_steel_handle_schematic"
add_tags = "UnitWeapon_sword"
animation_state_machine_override = "unit_skeleton_state_machine_one_handed_sword"
}
}
10 = {
add_entity = {
node = Unit_Wea_Right_Hand01
schematic_name = "unit_weapon_spear_tassel_plume_schematic"
add_tags = "UnitWeapon_spear_two_handed"
animation_state_machine_override = "unit_skeleton_state_machine_two_handed_spear"
}
}
10 = {
add_entity = {
node = Unit_Wea_Right_Hand01
schematic_name = "unit_weapon_blade_wooden_handle_schematic"
add_tags = "one_handed"
add_tags = "UnitWeapon_axe"
animation_state_machine_override = "unit_skeleton_state_machine_one_handed_axe"
}
}
10 = {
add_entity = {
node = Unit_Wea_Right_Hand01
schematic_name = "unit_weapon_spear_wood_coton_schematic"
add_tags = "UnitWeapon_polearm"
animation_state_machine_override = "unit_skeleton_state_machine_polearm"
}
}
10 = {
add_entity = {
node = Unit_Wea_Right_Hand01
schematic_name = "unit_weapon_chinese_pitchfork_schematic"
add_tags = "UnitWeapon_polearm"
animation_state_machine_override = "unit_skeleton_state_machine_polearm"
}
}
10 = {
add_entity = {
node = Unit_Wea_Right_Hand01
schematic_name = "unit_weapon_bow_chinese_peasant_schematic"
add_tags = "UnitWeapon_bow"
animation_state_machine_override = "unit_skeleton_state_machine_bow"
}
}
10 = {
add_entity = {
node = Unit_Wea_Right_Hand01
schematic_name = "unit_weapon_chinese_matchlock_schematic"
add_tags = "UnitWeapon_pistol"
animation_state_machine_override = "unit_skeleton_state_machine_pistol"
}
}
10 = {
add_entity = {
node = Unit_Wea_Right_Hand01
schematic_name = "unit_weapon_spain_gun_schematic"
add_tags = "UnitWeapon_musket"
animation_state_machine_override = "unit_skeleton_state_machine_musket"
}
}
10 = {
add_entity = {
node = Unit_Wea_Right_Hand01
schematic_name = "unit_weapon_spear_prong_schematic"
add_tags = "UnitWeapon_spear_two_handed"
animation_state_machine_override = "unit_skeleton_state_machine_two_handed_spear"
}
}
10 = {
add_entity = {
node = Unit_Wea_Right_Hand01
schematic_name = "unit_weapon_crossbow_han_schematic"
add_tags = "UnitWeapon_crossbow"
animation_state_machine_override = "unit_skeleton_state_machine_crossbow"
}
}
10 = {
add_entity = {
node = Unit_Wea_Right_Hand01
schematic_name = "unit_weapon_matchlock_musket_long_schematic"
add_tags = "UnitWeapon_musket"
animation_state_machine_override = "unit_skeleton_state_machine_musket"
}
}
10 = {
add_entity = {
node = Unit_Wea_Right_Hand01
schematic_name = "unit_weapon_sword_basic_chineses_schematic"
add_tags = "one_handed"
add_tags = "UnitWeapon_sword"
animation_state_machine_override = "unit_skeleton_state_machine_one_handed_sword"
}
}
10 = {
add_entity = {
node = Unit_Wea_Right_Hand01
schematic_name = "unit_weapon_bow_wood_schematic"
add_tags = "UnitWeapon_bow"
animation_state_machine_override = "unit_skeleton_state_machine_bow"
}
}
10 = {
add_entity = {
node = Unit_Wea_Right_Hand01
schematic_name = "unit_weapon_sword_katana_schematic"
add_tags = "one_handed"
add_tags = "UnitWeapon_sword"
animation_state_machine_override = "unit_skeleton_state_machine_one_handed_sword"
}
}
10 = {
add_entity = {
node = Unit_Wea_Right_Hand01
schematic_name = "unit_weapon_bow_wood_light_schematic"
add_tags = "UnitWeapon_bow"
animation_state_machine_override = "unit_skeleton_state_machine_bow"
}
}
10 = {
add_entity = {
node = Unit_Wea_Right_Hand01
schematic_name = "unit_weapon_sword_leather_schematic"
add_tags = "one_handed"
add_tags = "UnitWeapon_sword"
animation_state_machine_override = "unit_skeleton_state_machine_one_handed_sword"
}
}
10 = {
add_entity = {
node = Unit_Wea_Right_Hand01
schematic_name = "unit_weapon_rifle_base_reformation_schematic"
add_tags = "UnitWeapon_musket"
animation_state_machine_override = "unit_skeleton_state_machine_musket"
}
}
10 = {
add_entity = {
node = Unit_Wea_Right_Hand01
schematic_name = "unit_weapon_guan_dao_schematic"
add_tags = "UnitWeapon_spear_two_handed"
animation_state_machine_override = "unit_skeleton_state_machine_two_handed_spear"
}
}
10 = {
add_entity = {
node = Unit_Wea_Right_Hand01
schematic_name = "unit_weapon_riffle_malay_schematic"
add_tags = "UnitWeapon_musket"
animation_state_machine_override = "unit_skeleton_state_machine_musket"
}
}
10 = {
add_entity = {
node = Unit_Wea_Right_Hand01
schematic_name = "unit_weapon_shovel_chinese_schematic"
add_tags = "UnitWeapon_two_handed_axe"
animation_state_machine_override = "unit_skeleton_state_machine_two_handed_axe"
}
}
10 = {
add_entity = {
node = Unit_Wea_Right_Hand01
schematic_name = "unit_weapon_hayfork_schematic"
add_tags = "UnitWeapon_polearm"
animation_state_machine_override = "unit_skeleton_state_machine_polearm"
}
}
10 = {
add_entity = {
node = Unit_Wea_Right_Hand01
schematic_name = "unit_weapons_guan_dao_schematic"
add_tags = "UnitWeapon_spear_two_handed"
animation_state_machine_override = "unit_skeleton_state_machine_two_handed_spear"
}
}
10 = {
add_entity = {
node = Unit_Wea_Right_Hand01
schematic_name = "unit_weapon_matchlock_musket_small_schematic"
add_tags = "UnitWeapon_musket"
animation_state_machine_override = "unit_skeleton_state_machine_musket"
}
}
10 = {
add_entity = {
node = Unit_Wea_Right_Hand01
schematic_name = "unit_weapon_han_soldiers_musket_schematic"
add_tags = "UnitWeapon_musket"
animation_state_machine_override = "unit_skeleton_state_machine_musket"
}
}
10 = {
add_entity = {
node = Unit_Wea_Right_Hand01
schematic_name = "unit_weapon_pistol_han_matchlock_schematic"
add_tags = "UnitWeapon_pistol"
animation_state_machine_override = "unit_skeleton_state_machine_pistol"
}
}
10 = {
add_entity = {
node = Unit_Wea_Right_Hand01
schematic_name = "unit_weapon_handcanon_gun_schematic"
add_tags = "UnitWeapon_pistol"
animation_state_machine_override = "unit_skeleton_state_machine_pistol"
}
}
10 = {
add_entity = {
node = Unit_Wea_Right_Hand01
schematic_name = "unit_weapon_pistol_gold_han_schematic"
add_tags = "UnitWeapon_pistol"
animation_state_machine_override = "unit_skeleton_state_machine_pistol"
}
}
10 = {
add_entity = {
node = Unit_Wea_Right_Hand01
schematic_name = "unit_weapons_wodao_schematic"
add_tags = "UnitWeapon_sword"
animation_state_machine_override = "unit_skeleton_state_machine_one_handed_sword"
}
}
10 = {
add_entity = {
node = Unit_Wea_Right_Hand01
schematic_name = "unit_weapons_paddle_wood_schematic"
add_tags = "UnitWeapon_two_handed_axe"
animation_state_machine_override = "unit_skeleton_state_machine_two_handed_axe"
}
}
10 = {
add_entity = {
node = Unit_Wea_Right_Hand01
schematic_name = "unit_weapon_saw_chinese_schematic"
add_tags = "UnitWeapon_two_handed_axe"
animation_state_machine_override = "unit_skeleton_state_machine_two_handed_axe"
}
}
10 = {
add_entity = {
node = Unit_Wea_Right_Hand01
schematic_name = "unit_weapon_machete_han_schematic"
add_tags = "one_handed"
add_tags = "UnitWeapon_knife"
animation_state_machine_override = "unit_skeleton_state_machine_one_handed_axe"
}
}
10 = {
add_entity = {
node = Unit_Wea_Right_Hand01
schematic_name = "unit_weapon_matchlock_rifle_modern_schematic"
add_tags = "UnitWeapon_musket"
animation_state_machine_override = "unit_skeleton_state_machine_musket"
}
}
10 = {
add_entity = {
node = Unit_Wea_Right_Hand01
schematic_name = "unit_weapon_matchlock_gilded_modern_schematic"
add_tags = "UnitWeapon_musket"
animation_state_machine_override = "unit_skeleton_state_machine_musket"
}
}
10 = {
add_entity = {
node = Unit_Wea_Right_Hand01
schematic_name = "unit_weapon_matchlock_musket_pown_schematic"
add_tags = "UnitWeapon_musket"
animation_state_machine_override = "unit_skeleton_state_machine_musket"
}
}
10 = {
add_entity = {
node = Unit_Wea_Right_Hand01
schematic_name = "unit_weapon_matchlock_pistol_qing_schematic"
add_tags = "UnitWeapon_pistol"
animation_state_machine_override = "unit_skeleton_state_machine_pistol"
}
}
10 = {
add_entity = {
node = Unit_Wea_Right_Hand01
schematic_name = "unit_weapon_steel_barrel_pistol_schematic"
add_tags = "UnitWeapon_pistol"
animation_state_machine_override = "unit_skeleton_state_machine_pistol"
}
}

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