Accessoire d’unité

camelry_weapons

camelry_weapons

Script 2

Référencé par 2

Modèles d’unités
Accessoires d’unités

1 = {
add_entity = {
node = Unit_Wea_Right_Hand01
schematic_name = "unit_weapon_spear_hooks_schematic"
add_tags = "UnitWeapon_spear"
add_tags = "one_handed"
animation_state_machine_override = "unit_skeleton_state_machine_one_handed_spear"
}
}
1 = {
add_entity = {
node = Unit_Wea_Right_Hand01
schematic_name = "unit_weapon_spear_wooden_syrian_schematic"
add_tags = "UnitWeapon_spear"
add_tags = "one_handed"
animation_state_machine_override = "unit_skeleton_state_machine_one_handed_spear"
}
}
1 = {
add_entity = {
node = Unit_Wea_Right_Hand01
schematic_name = "unit_weapon_saber_golden_handle_schematic"
add_tags = "UnitWeapon_saber"
add_tags = "one_handed"
animation_state_machine_override = "unit_skeleton_state_machine_one_handed_sword"
}
}
1 = {
add_entity = {
node = Unit_Wea_Right_Hand01
schematic_name = "unit_weapon_broad_sword_syria_schematic"
add_tags = "UnitWeapon_sword"
add_tags = "one_handed"
animation_state_machine_override = "unit_skeleton_state_machine_one_handed_sword"
}
}
1 = {
add_entity = {
node = Unit_Wea_Right_Hand01
schematic_name = "unit_weapon_saber_handle_syria_schematic"
add_tags = "UnitWeapon_saber"
add_tags = "one_handed"
animation_state_machine_override = "unit_skeleton_state_machine_one_handed_sword"
}
}

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