Accessoire d’unité

axe_weapons

axe_weapons

10 = {
add_entity = {
node = Unit_Wea_Right_Hand01
schematic_name = "unit_weapon_axe_hatchet_schematic"
add_tags = "UnitWeapon_axe"
add_tags = "one_handed"
animation_state_machine_override = "unit_skeleton_state_machine_one_handed_axe"
}
}
10 = {
add_entity = {
node = Unit_Wea_Right_Hand01
schematic_name = "unit_weapon_axe_iron_schematic"
add_tags = "UnitWeapon_axe"
add_tags = "one_handed"
animation_state_machine_override = "unit_skeleton_state_machine_one_handed_axe"
}
}
1 = {
add_entity = {
node = Unit_Wea_Right_Hand01
schematic_name = "unit_weapon_war_mace_schematic"
add_tags = "UnitWeapon_mace"
add_tags = "one_handed"
animation_state_machine_override = "unit_skeleton_state_machine_one_handed_axe"
}
}
1 = {
add_entity = {
node = Unit_Wea_Right_Hand01
schematic_name = "unit_weapon_war_axe_one_handed_schematic"
add_tags = "UnitWeapon_axe"
add_tags = "one_handed"
animation_state_machine_override = "unit_skeleton_state_machine_one_handed_axe"
}
}

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