Accessoire d’unité
american_gfx:farming_weapons
Script 2
Requiert 1
- american_gfxkey
Appartient à 1
10 = {
add_entity = {
node = Unit_Wea_Right_Hand01
schematic_name = "unit_weapon_scapula_schematic"
add_tags = "UnitWeapon_spear"
add_tags = "two_handed"
animation_state_machine_override = "unit_skeleton_state_machine_two_handed_axe"
}
}
10 = {
add_entity = {
node = Unit_Wea_Right_Hand01
schematic_name = "unit_weapon_axe_aztec_stone_schematic"
add_tags = "one_handed"
add_tags = "UnitWeapon_axe"
animation_state_machine_override = "unit_skeleton_state_machine_one_handed_axe"
}
}
10 = {
add_entity = {
node = Unit_Wea_Right_Hand01
schematic_name = "unit_weapon_poleax_stone_schematic"
add_tags = "one_handed"
add_tags = "UnitWeapon_axe"
animation_state_machine_override = "unit_skeleton_state_machine_one_handed_axe"
}
}
10 = {
add_entity = {
node = Unit_Wea_Right_Hand01
schematic_name = "unit_weapon_stick_wood_rope_schematic"
add_tags = "one_handed"
add_tags = "UnitWeapon_axe"
animation_state_machine_override = "unit_skeleton_state_machine_one_handed_axe"
}
}