Compétence d'unité
Piller les possessions de la famille impériale
Même si nous ne pouvons pas conquérir entièrement les possessions ennemies, nous pouvons quand même les razzier et les piller.
Moral de l'Armée−25%
2toggle = no
3army_only = yes
4map = yes
5duration = 30
6cancel_on_combat = yes
12allow = {
13has_prisoners = no
15is_army = yes
16OR = {
17total_sub_unit_category_in_unit:army_light_infantry > 0
18total_sub_unit_category_in_unit:army_heavy_infantry > 0
19total_sub_unit_category_in_unit:army_light_cavalry > 0
20total_sub_unit_category_in_unit:army_heavy_cavalry > 0
21total_sub_unit_category_in_unit:army_artillery > 0
}
23in_combat = no
24is_moving = no
25is_exiled = no
26in_siege = no
27custom_tooltip = {
28text = location_has_enemy_imperial_family_holding_tt Le lieu dispose d'une possession de la famille impériale ennemie
29unit_location = {
30any_foreign_building_countries_in_location = {
31is_at_war_with = root.owner
32has_reform = government_reform:japanese_imperial_family
}
}
}
36custom_tooltip = {
37text = location_not_recently_raided Ce Lieu n'a pas été récemment pillé
}
}
43finished_when = {
44OR = {
45in_combat = yes
46is_moving = yes
47is_exiled = yes
48in_siege = yes
}
}
55start_effect = {
56unit_location = {
57random_foreign_building_countries_in_location = {
58limit = {
58is_at_war_with = root.owner
}
59transfer_yearly_gold = {
60value = 0.1
61target = root.owner
}
63transfer_yearly_manpower = {
64value = 0.1
65target = root.owner
}
67war_with_country(root.owner) = {
68add_bonus_warscore = {
69country = root.owner
70amount = 20
}
}
}
}
}
81ai_will_do = {
82add = 25
}