Effet scripté
major_fire_damage
Définitionin_game/events/DHE/flavor_TUR.txt:10269
10271every_pop = {
10272add_pop_size = {
10273value = pop_size
10274multiply = -0.05
}
}
10277ordered_buildings_in_location = {
10278order_by = building_level
10279max = {
10280value = 1
10281add = {
10282value = location.num_buildings
10283divide = 10
}
}
}