Valeur de script
special_unit_victory_experience
- =1
- SiLand units killed existe
- ×
scope:land_units_killed - ÷100
- ≤100
- ×
- Sinon
save_temporary_value_asnameland_units_killed- =15
- ×
scope:land_units_killed
Référencé par 2
- on_battle_wonEffet
- on_great_battle_wonEffet
value = 1
if = {
limit = {
exists = scope:land_units_killed
}
multiply = scope:land_units_killed
divide = 100
max = 100
}
else = {
save_temporary_value_as = {
name = land_units_killed
value = 15
}
multiply = scope:land_units_killed
}