Modificateur de portraitNouveau dans cette version
headwear_special_disfigured
Fait référence à 1
Défigurédisfigured_face
usage = game
selection_behavior = weighted_random
fallback = default_headwear_special_disfigured
priority = 1
default_headwear_special_disfigured = {
dna_modifiers = {
accessory = {
mode = add
gene = headwear_special_disfigured
template = no_headwear_special_disfigured
range = {
0
1
}
}
}
outfit_tags = {
no_clothes
}
weight = {
base = 0
}
}
disfigured_face = {
dna_modifiers = {
accessory = {
mode = replace
gene = hair_styles
template = no_hair
range = {
0
1
}
}
}
}