
Traité de paix
Exécuter le dirigeant
Ils paieront le prix ultime pour la rébellion, comme décidé par notre décret, afin que tous constatent notre puissance.
Peut Exécuter des PersonnagesType de modificateurallowDéfinitionin_game/common/peace_treaties/execute_ruler.txt:1
3cost = {
4add = {
5desc = "DIPLOREASON_BASE" Base
6value = 5
}
8add = {
9desc = "game_concept_prestige" Prestige
10value = scope:loser.prestige
11multiply = 0.5
}
}
15base_antagonism = 5
16antagonism_type = antagonism_execute_ruler
18potential = {
19scope:war = {
20or = {
21has_casus_belli = no
22casus_belli = {
23is_trade_cb = no
}
}
}
}
29allow = {
30scope:winner = {
}
37scope:loser = {
38has_ruler = yes
39ruler = {
40NOR = {
41AND = {
42exists = scope:winner.ruler
43this = scope:winner.ruler
}
45AND = {
46exists = scope:winner.heir
47this = scope:winner.heir
}
49AND = {
50exists = scope:winner.consort
51this = scope:winner.consort
}
}
54is_general = no
55is_admiral = no
56is_explorer = no
57location.controller ?= scope:winner
}
}
60scope:winner.ruler_or_regent ?= {
61this != scope:loser.ruler
}
}
65effect = {
66scope:loser = {
67ruler ?= {
68kill_character = {
69target = this
70reason = execution
71killer = scope:winner.ruler_or_regent
}
73every_ruling_countries = {
74add_opinion = {
75target = scope:winner
76modifier = opinion_executed_our_ruler
}
}
}
}
81scope:winner = {
}
}
91ai_desire = {
92value = -50
93if = {
94limit = {
95scope:loser = {
96heir ?= {
97OR = {
98AND = {
99exists = scope:winner.ruler
100this = scope:winner.ruler
}
102AND = {
103exists = scope:winner.heir
104this = scope:winner.heir
}
106AND = {
107exists = scope:winner.consort
108this = scope:winner.consort
}
}
}
}
}
114add = 1000
}
}