Générateur d’objets de carte
reeds_generator_low
Script 2
Référencé par 2
layer = "vegetation_low"
max_density = @[reeds_density_base * density_factor_low]
mask = "reeds_mask"
meshes = {
vegetation_reeds_a_mesh = 1.00000
reeds_diorama_mesh = 0.500
}
density_curve = {
{
x = 0.000000
y = 0.030000
}
{
x = 0.570000
y = 0.070000
}
}
scale_curve = {
{
x = 0.000000
y = 1.100
}
{
x = 1.000000
y = 1.2000
}
}
scale_fuzziness_curve = {
{
x = 1.000000
y = 0.100000
}
}