Image d’illustration

religions_backgrounds_exterior

religions_backgrounds_exterior
religions_backgrounds_exterior

# religions

RequiertClercsClasse socialeillustration image 1, illustration image 2, illustration image 3, illustration image 4, illustration image 5abrahamic_gfxCulture graphiqueillustration image 2buddhist_gfxCulture graphiqueillustration image 3christian_gfxCulture graphiqueillustration image 1dharmic_gfxCulture graphiqueillustration image 4tonal_gfxCulture graphiqueillustration image 5

Requiert 1

  • Clercsillustration_image 1, illustration_image 2…
Script 15

Requiert 5

Cultures graphiques

Utilise 2

Référencé par 8

Scènes

tag = "exterior_backgrounds"
illustration_image = {
texture_file = "gfx/interface/illustrations/event/backgrounds/exterior/clergy/north_german_clergy_exterior.dds"
priority = 50
scope = country
trigger = {
scope:target_pop_type_bckg ?= {
}
scope:target_religion_bckg ?= {
gfx_culture_applicable = christian_gfx
}
}
}
illustration_image = {
texture_file = "gfx/interface/illustrations/event/backgrounds/exterior/clergy/syrian_clergy_exterior.dds"
priority = 40
scope = country
trigger = {
scope:target_pop_type_bckg ?= {
}
scope:target_religion_bckg ?= {
gfx_culture_applicable = abrahamic_gfx
}
}
}
illustration_image = {
texture_file = "gfx/interface/illustrations/event/backgrounds/exterior/clergy/asian_clergy_exterior.dds"
priority = 40
scope = country
trigger = {
scope:target_pop_type_bckg ?= {
}
scope:target_religion_bckg ?= {
gfx_culture_applicable = buddhist_gfx
}
}
}
illustration_image = {
texture_file = "gfx/interface/illustrations/event/backgrounds/exterior/clergy/indian_clergy_exterior.dds"
priority = 40
scope = country
trigger = {
scope:target_pop_type_bckg ?= {
}
scope:target_religion_bckg ?= {
gfx_culture_applicable = dharmic_gfx
}
}
}
illustration_image = {
texture_file = "gfx/interface/illustrations/event/backgrounds/exterior/clergy/aztec_clergy_exterior.dds"
priority = 40
scope = country
trigger = {
scope:target_pop_type_bckg ?= {
}
scope:target_religion_bckg ?= {
gfx_culture_applicable = tonal_gfx
}
}
}

© 2026 Soft Santa Cruz, S.L.U.. Tous droits réservés. Projet de fan non officiel, non affilié à Paradox Interactive. Contenu du jeu © Paradox Interactive. À propos · Confidentialité · Mentions légales