
Action
Cesser de disgracier une Secte
Cesser de disgracier une Secte. Nous cesserons de décourager sa propagation sur notre territoire et de recevoir des pénalités si nous en faisons partie.
SecteOrganisation internationaleselect trigger 2
ShintoïsmeReligionpotentialFaveur des écoles BouddhistesModificateur statiquepotentialdisfavoring_sectVariablepotential, select trigger 2Définitionin_game/common/generic_actions/sects.txt:223
224icon = disfavor_sect
225type = religious
227sound = UI_action_religion_generic
229potential = {
230scope:actor ?= {
232religion = {
233has_sects = yes
234OR = {
}
}
}
}
242ai_tick = monthly
243ai_tick_frequency = 6
245automation_tick = monthly
246automation_tick_frequency = 1
247player_automated_category = religiousdoctrines
249price = price:stop_disfavoring_sect
251allow = {
}
254select_trigger = {
255looking_for_a = religion
256source = actor
257target_flag = recipient
258name = "choose_religion" Sélectionner la Religion :
259column = {
260data = name
}
262visible = {
263has_sects = yes
}
}
267select_trigger = {
268looking_for_a = international_organization
269target_flag = target
270name = "stop_disfavoring_sect_choose_sect" Choisir la Secte que vous souhaitez cesser de disgracier
271none_available_msg_key = "stop_disfavoring_sect_no_ios"
272column = {
273data = name
}
275visible = {
}
}
284effect = {
285if = {
286limit = {
287exists = scope:target
}
289scope:target = {
289remove_enemy_from_international_organization = scope:actor
}
}
}
296ai_will_do = {
298add = {
299value = "scope:target.modifier_utility(scope:actor)"
}
}