
Action
Commander une Chronique dynastique
Nos ancêtres, et leurs ancêtres avant eux, ont revendiqué puis colonisé les vastes étendues de terres qui constituent aujourd'hui notre Actor Flavor Rank. En immortalisant l'histoire de nos glorieux aïeux, nous promouvrons la grandeur de notre dynastie et renforcerons notre légitimité contre tout prétendant.
La crise de succession ByzantineCatastropheselect trigger 1
Guerre civile CastillaneCatastropheselect trigger 1
Crise de successionCatastropheselect trigger 1Définitionin_game/common/generic_actions/succession_crisis_actions.txt:193
194type = disaster
196potential = {
197scope:actor = {
198has_ruler = yes
199ruler ?= {
199has_dynasty = yes
}
}
}
203allow = {
204scope:actor = {
205in_civil_war = no
206at_war = no
207any_artist = {
208artist_type = writer
}
}
}
213cooldown = {
214type = sc_commission_dynastic_history
215years = 20
}
218automation_tick = never
219automation_tick_frequency = 12
221price = price:hire_artist
223select_trigger = {
224looking_for_a = disaster
225name = "choose_disaster" Choisir la Catastrophe :
226interaction_source_list = {
227scope:actor = {
228every_active_disaster = {
229limit = {
230OR = {
}
}
236add_to_list = source
}
}
}
240target_flag = recipient
241column = {
242data = name
}
244visible = {
245disaster_is_active = yes
246OR = {
}
}
}
254select_trigger = {
255looking_for_a = character
256source = actor
257name = "choose_writer" Choisir un writer
258none_available_msg_key = "invite_artist_no_characters"
259target_flag = target_character
260column = {
261data = character_artist
}
263visible = {
264artist_type = writer
}
}
268effect = {
269if = {
270limit = {
271NOT = {
271exists = scope:target_character
}
}
273custom_tooltip = {
274text = selected_writer_will_compile_and_grant_legitimacy_based_on_woa_quality_tt L'writer sélectionné compilera une Chronique pour la Dynastie Actor Dynasty. Nous gagnerons de la Légitimité en fonction de la qualité de l'Œuvre d'art
}
}
278else = {
279custom_tooltip = {
280text = target_character_will_compile_a_history_of_our_dynasty_tt Nous demanderons à Target Character de compiler une Chronique pour la Dynastie actor GetGovernment.GetRulerOrRegent.GetDynasty.GetName
}
}
}
286ai_will_do = {
287add = -25
288if = {
289limit = {
290scope:actor.gold <= {
291value = scope:actor.monthly_income_total
292multiply = 5
}
}
295subtract = 30
}
297else = {
297add = 5
}
298if = {
299limit = {
299scope:actor.government_power < 80
}
300add = 25
}
302else = {
302subtract = 25
}
303subtract = {
304value = scope:actor.num_loans
305multiply = 5
}
}