
ActionNouveau dans cette version
Accepter leurs exigences
Céder à leurs exigences pour éviter une Rébellion ou Guerre civile.
Définitionin_game/common/generic_actions/negotiate_rebels.txt:116
117type = owncountry
119allow = {
120scope:actor = {
121any_rebel = {
122rebel_progress > 0.8
}
}
}
127automation_tick = never
128automation_tick_frequency = 12
130select_trigger = {
131looking_for_a = rebels
132source = actor
133target_flag = target
134column = {
135data = name
}
137column = {
138data = rebel_progress
}
140column = {
141data = monthly_progress
}
143enabled = {
144rebel_progress < 1
}
}
148effect = {
149if = {
150limit = {
151exists = scope:target
}
153scope:actor = {
154apply_rebel_demands = scope:target
155add_legitimacy = -25
156destroy_rebel = scope:target
}
}
159else = {
160custom_tooltip = negotiate_rebels_accept_demands_no_target_tt Aucune Rébellion n'a été choisie.
}
}
164ai_will_do = {
165add = {
166value = -100
167desc = "base"
}
170if = {
171limit = {
172scope:target = {
173rebel_last_months_progress <= 0
}
}
176add = {
177value = -10000
178desc = "Rebel faction is not growing"
}
}
182if = {
183limit = {
184scope:target = {
185rebel_category = pretender
}
}
188add = {
189value = -10000
190desc = "Never concede to pretenders"
}
}
194if = {
195limit = {
196scope:target = {
197rebel_category = religious
}
199scope:actor = {
200government_type = government_type:theocracy
201is_subject = yes
202overlord ?= {
202government_type = government_type:theocracy
}
}
}
205add = {
206value = -10000
207desc = "Never abandon faith as a theocratic subject"
}
}
211if = {
212limit = {
213scope:actor = {
214legitimacy < 30
}
}
217add = {
218value = -500
219desc = "Already low legitimacy"
}
}
223if = {
224limit = {
225scope:target = {
226rebel_progress >= 0.9
}
228scope:actor = {
229stability < -30
}
}
232add = {
233value = 150
234desc = "Desperate situation"
}
}
}