Typhus
MaladieModifié dans cette version

Typhus

typhusin_game/common/diseases/typhus.txt:1

Cette maladie mortelle cause une fièvre intense, de grandes taches rouges pouvant s'étendre sur l'ensemble du corps ainsi que des symptômes de confusion mentale susceptibles de s'aggraver et de mener jusqu'au délire. Les malheureux qui atteignent ce stade développent des lésions gangréneuses entraînant une mort systématique.

Définitionin_game/common/diseases/typhus.txt:1

19monthly_spawn_chance = {
21value = 0.1
}
25spawn = {
26random_ownable_location = {
27limit = {
29trigger_if = {
30limit = {
32population > 1
34has_siege = yes
}
38population > 1
40has_siege = yes
}
43trigger_else = {
45population > 1
}
}
50spawn_disease = {
51disease = scope:disease
52value = 0.5
54save_scope_as = outbreak_scope
}
}
}
61r0 = {
63value = {
0.5
0.9
}
66if = {
67limit = {
68prosperity < 0
}
70multiply = 5
}
72multiply = {
73value = "disease_presence(scope:disease)"
74multiply = 2
75add = 1
}
}
82calc_interval_days = {
24
36
}
86location_stagnation_chance = {
87if = {
88limit = {
89disease_presence(scope:disease) > 0.05
}
91value = "distance_to_squared(scope:disease.origin)"
92multiply = 0.0006
93multiply = 0.005
}
95else = {
96value = "distance_to_squared(scope:disease.origin)"
97multiply = 0.00006
}
}
101sub_unit_stagnation_chance = {
102value = 0.5
103subtract = {
104value = "disease_presence(scope:disease)"
105multiply = 0.5
}
}
111percentage_to_meet_their_fate_on_calc = {
112value = 0.25
}
117location_modifier = {
}
122monthly_resistance_reduction = 0.002
125mortality_rate = {
0.04
0.4
}
130character_mortality_chance = {
131value = 0.04
132multiply = "disease_presence(scope:disease)"
}
136on_spread_to_country = {
137trigger_event_non_silently = diseases.1
}
141map_color = {
142lerp = {
143min_color = rgb {
211
157
128
}
144max_color = rgb {
129
47
3
}
145factor = "disease_presence(scope:disease)"
}
}
149secondary_map_color = {
150if = {
151limit = {
152disease_affects_pops_here = scope:disease
}
154value = rgb {
100
120
188
}
}
}
158specific_pop_type_effect = {
159pop_type = nobles
159multiplier = 0.3
}
161specific_pop_type_effect = {
162pop_type = clergy
162multiplier = 0.1
}
164specific_pop_type_effect = {
165pop_type = burghers
165multiplier = 0.5
}
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