Demander le statut d'électeur
Interaction internationaleModifié dans cette version

Demander le statut d'électeur

request_elector_statusin_game/common/country_interactions/hre.txt:202

Nous allons demander le statut d'Électeur au sein du Saint-Empire romain germanique.

RequiertComtéRang nationalacceptMonarchieType de régime politiqueaccept, potentialThéocratieType de régime politiquepotentialSaint-Empire romain germaniqueOrganisation internationaleaccept, allow, potentialArchevêque-électeurStatut spécialallow, effect, potentialPrince-électeurStatut spécialallow, effect, potentialExclus de l'ÉlectoratType de modificateurpotential

Définitionin_game/common/country_interactions/hre.txt:202

203type = diplomacy
204category = CATEGORY_HRE_ACTIONS
205ai_limit_per_check = 1
206potential = {
207scope:actor = {
208is_member_of_international_organization = international_organization:hre
210OR = {
211government_type = government_type:monarchy
212government_type = government_type:theocracy
}
215OR = {
216AND = {
217num_countries_with_special_status(special_status:elector) < "max_countries_with_special_status(special_status:elector)"
218NOT = {
219country_has_special_status = {
221country = scope:actor
}
}
}
225AND = {
226num_countries_with_special_status(special_status:archbishop_elector) < "max_countries_with_special_status(special_status:archbishop_elector)"
227NOT = {
228country_has_special_status = {
230country = scope:actor
}
}
}
}
}
}
}
239allow = {
241OR = {
242AND = {
243num_countries_with_special_status(special_status:elector) < "max_countries_with_special_status(special_status:elector)"
244special_status_can_be_bestowed = {
246country = scope:actor
}
}
249AND = {
250num_countries_with_special_status(special_status:archbishop_elector) < "max_countries_with_special_status(special_status:archbishop_elector)"
251special_status_can_be_bestowed = {
253country = scope:actor
}
}
}
}
}
260select_trigger = {
261looking_for_a = country
262target_flag = recipient
263name = "choose_country" Sélectionner le Pays :
264column = {
265data = name
}
267visible = {
268is_emperor = yes
}
270enabled = {
}
}
274effect = {
276if = {
277limit = {
278special_status_can_be_bestowed = {
280country = scope:actor
}
}
283international_organization_add_special_status = {
285country = scope:actor
}
}
288if = {
289limit = {
290special_status_can_be_bestowed = {
292country = scope:actor
}
}
295international_organization_add_special_status = {
297country = scope:actor
}
}
}
301scope:actor = {
302add_opinion = {
302target = scope:recipient
302modifier = opinion_granted_electorship
}
}
}
305ai_will_do = {
306add = {
307desc = "TARGET_ACCEPTANCE"
308value = "scope:actor.country_interaction_acceptance(country_interaction:request_elector_status|scope:recipient)"
309subtract = 50
}
}
313accept = {
314add = {
315desc = "EMPIRE_NEED_ELECTORS" L'Empire a besoin d'électeurs
316value = 10
}
318if = {
319limit = {
319scope:recipient.antagonism(scope:actor) > 0
}
320subtract = {
321desc = "DIPLOREASON_ANTAGONISM" Antagonisme
322value = "scope:actor.antagonism(scope:recipient)"
}
}
325if = {
326limit = {
326scope:actor = {
326government_type = government_type:monarchy
}
}
327if = {
328limit = {
329scope:actor = {
329total_population_in_international_organization = {
329international_organization = international_organization:hre
329value < 100
}
}
}
331subtract = {
332desc = "HRE_TINY_NATION" Très petite nation de l'Empire (Population totale inférieure à 100 000 habitants)
333value = 100
}
}
336else_if = {
337limit = {
338scope:actor = {
338total_population_in_international_organization = {
338international_organization = international_organization:hre
338value < 250
}
}
}
340subtract = {
341desc = "HRE_SMALL_NATION" Petite nation de l'Empire (Population totale inférieure à 250 000 habitants)
342value = 50
}
}
345if = {
346limit = {
346scope:actor = {
346country_rank = country_rank:rank_county
}
}
347subtract = {
348desc = "rank_duchy" Duché
349value = 75
}
}
352add = {
353desc = "DIPLOREASON_DYNASTIC_POWER_IN_HRE" Pouvoir dynastique au sein du Saint-Empire romain germanique
354value = "scope:actor.dynastic_power(international_organization:hre)"
355multiply = 1.5
}
}
358if = {
359limit = {
360scope:actor = {
361OR = {
362has_ruler = yes
363has_heir = yes
}
365ruler_or_heir_if_regent ?= {
366has_dynasty = yes
367dynasty ?= scope:recipient.ruler.dynasty
}
}
}
371add = {
372desc = "opinion_same_dynasty" Même Dynastie
373value = 50
}
}
376if = {
377limit = {
378scope:actor.country_economical_base > 0
379scope:recipient.country_economical_base > 0
}
381if = {
382limit = {
382scope:actor.country_economical_base < scope:recipient.country_economical_base
}
383subtract = {}
}
403else = {
404add = {
405desc = "RELATIVE_ECONOMICAL_BASE"
406value = scope:recipient.country_economical_base
407divide = scope:actor.country_economical_base
408multiply = 100
409min = -50
410max = 50
}
}
}
414if = {
415limit = {
415scope:actor = {
415is_allied_with = {
415target = scope:recipient
}
}
}
416add = {
417desc = "game_concept_alliance" Alliance
418value = 20
}
}
421if = {
422limit = {
423scope:recipient = {
424is_rival_of = scope:actor
}
}
427add = {
428desc = "game_concept_rival" Rival
429value = -1000
}
}
432if = {
433limit = {
434scope:recipient = {
435NOT = {
435is_rival_of = scope:actor
}
436NOT = {
436is_enemy_of = scope:actor
}
437OR = {
438any_rival = {
439OR = {
440is_rival_of = scope:actor
441is_enemy_of = scope:actor
}
}
444any_enemy = {
445OR = {
446is_rival_of = scope:actor
447is_enemy_of = scope:actor
}
}
}
}
}
453add = {
454desc = "DIPLOREASON_THE_ENEMY_OF_MY_ENEMY" Est l'ennemi de ses ennemis
455value = 100
}
}
458if = {
459limit = {
460scope:recipient = {
461is_enemy_of = scope:actor
}
}
464add = {
465desc = "game_concept_rival_enemy" Ennemi
466value = -100
}
}
469add = {
470desc = "DIPLOMATIC_REPUTATION" Réputation diplomatique
471value = {
472value = scope:actor.modifier:diplomatic_reputation
473multiply = 3
}
}
476add = {
477desc = "THEIR_OPINION_TOOLTIP" Son Opinion sur nous
478value = "scope:recipient.opinion(scope:actor)"
479if = {
480limit = {
480scope:recipient.opinion(scope:actor) > 0
}
481divide = 4
}
}
484if = {
485limit = {
485scope:actor.culture.language = scope:recipient.culture.language
}
486add = {
487desc = "UPKEEP_SAME_LANGUAGE" Même Langue
488value = 25
}
}
491add = {
492desc = "game_concept_trust" Confiance
493scope:recipient = {
494value = "trust(scope:actor)"
495divide = 5
}
}
}
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