Assassiner un personnage
Interaction internationale

Assassiner un personnage

assassinate_characterin_game/common/country_interactions/assassinate_character.txt:1

S'agira-t-il d'un couteau dans le dos ? Ou de nourriture empoisonnée ? D'un accident de chasse ? Une chose est certaine : cette personne mourra.

RequiertInteractions endiguéesType de modificateurselect trigger 2

Définitionin_game/common/country_interactions/assassinate_character.txt:1

2type = diplomacy
3category = CATEGORY_COVERT_ACTIONS
5ai_tick = never
7potential = {
}
10allow = {
}
13select_trigger = {
14looking_for_a = country
15target_flag = recipient
16name = "choose_country" Sélectionner le Pays :
17column = {
18data = name
}
20visible = {
}
22enabled = {
23num_characters > 0
}
}
27select_trigger = {
28looking_for_a = character
29source = recipient
30target_flag = target
31name = "assassinate_character_select_character" Choisissez le Character à assassiner
32none_available_msg_key = "assassinate_character_no_characters"
33column = {
34data = character_info
}
36visible = {
37scope:actor = {
38NOR = {
39AND = {
40exists = ruler
41ruler = ROOT
}
43AND = {
44exists = heir
45heir = ROOT
}
47AND = {
48exists = consort
49consort = ROOT
}
51AND = {
52exists = regent
53regent = ROOT
}
}
}
}
59enabled = {
60scope:actor = {
61custom_tooltip = {
62text = assassinate_character_at Nous avons besoin d'un Réseau d'espionnage suffisamment étendu en Recipient ou de leur Suzerain direct pour n'importe lequel des personnages susceptibles d'être des cibles
63trigger_if = {
64limit = {
65scope:recipient = {
66is_subject = yes
67NOT = {
67is_subject_of = scope:actor
}
}
}
70spy_network = {
71target = scope:recipient.overlord
72value >= {
73value = ROOT.assassinate_character_cost_multiplier
74min = 0.25
75multiply = 300
76max = 100
}
}
}
80trigger_else = {
81spy_network = {
82target = scope:recipient
83value >= {
84value = ROOT.assassinate_character_cost_multiplier
85min = 0.25
86multiply = 300
87max = 100
}
}
}
}
}
93has_exploration = no
}
}
97effect = {
98if = {
99limit = {
99exists = scope:target
}
100scope:actor = {
101if = {
102limit = {
103scope:recipient = {
104is_subject = yes
105NOT = {
105is_subject_of = scope:actor
}
}
}
108add_spy_network = {
109target = scope:recipient.overlord
110value = {
111value = -300
112multiply = scope:target.assassinate_character_cost_multiplier
113min = -100
}
}
}
117else = {
118add_spy_network = {
119target = scope:recipient
120value = {
121value = -300
122multiply = scope:target.assassinate_character_cost_multiplier
123min = -100
}
}
}
127if = {
128limit = {
129scope:target = {
130is_ruler = yes
}
}
133add_country_modifier = {
134modifier = assassinated_ruler
135years = 50
136mode = add_and_extend
}
}
139else_if = {
140limit = {
141scope:target = {
142is_heir = yes
}
}
145add_country_modifier = {
146modifier = assassinated_heir
147years = 50
148mode = add_and_extend
}
}
151else = {
152add_country_modifier = {
154years = 50
155mode = add_and_extend
}
}
}
159kill_character = {
160target = scope:target
161reason = assassination
162killer = scope:actor.ruler_or_regent
}
}
165else = {
166custom_tooltip = assassinate_character_tt Le Personnage est assassiné tandis que notre Réseau d'espionnage diminue du montant correspondant
167scope:actor = {
168add_country_modifier = {
170years = 50
171mode = add_and_extend
}
}
}
}
177ai_will_do = {
179add = -10
}
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