Modèle de ville

factory_tier_2

factory_tier_2

Aucun lien vers d’autres concepts.

default_variables = {
mesh_list = factory_tier_2_meshes
}
code
"factory = { order = 8 size = small contributors = { has_building_with_at_least_one_level:distiller_manufactory = 0.2 has_building_with_at_least_one_level:brewery_manufactory = 0.2 has_building_with_at_least_one_level:winery_manufactory = 0.2 has_building_with_at_least_one_level:furniture_manufactory = 0.2 has_building_with_at_least_one_level:glassworks = 0.2 has_building_with_at_least_one_level:putrefaction_works = 0.2 has_building_with_at_least_one_level:naval_supplies_manufactory = 0.2 has_building_with_at_least_one_level:cannon_foundry = 0.2 has_building_with_at_least_one_level:firearms_manufactory = 0.2 has_building_with_at_least_one_level:weapon_manufactory = 0.2 has_building_with_at_least_one_level:fine_cloth_manufactory = 0.2 has_building_with_at_least_one_level:cloth_manufactory = 0.2 has_building_with_at_least_one_level:printing_press_shop = 0.2 has_building_with_at_least_one_level:perfumery = 0.2 has_building_with_at_least_one_level:porcelain_manufactory = 0.2 has_building_with_at_least_one_level:tannery_manufactory = 0.2 has_building_with_at_least_one_level:lacquerware_manufactory = 0.2 has_building_with_at_least_one_level:pottery_manufactory = 0.2 } mesh_list = @mesh_list filter_func = next_to_anything_filter weight_func = close_to_center_weights allow_demote = no }"

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