Graphismes de ville

gfx/map/city_data/iroquois

gfx/map/city_data/iroquois

Script 1

Fait référence à 1

mesh_list = {
name = "iroquois_bridges"
rotation = bridge
connect_to_road_network = no
clear_map_objects = no
building_iroquois_bridge_short_mesh = 1
building_iroquois_bridge_long_mesh = 1
}
mesh_list = {
name = "iroquois_noble"
scale_settings_large = {
bias = 0
min = 0.95
max = 1
}
building_iroquois_noble_a_mesh = 1
building_iroquois_noble_b_mesh = 1
building_iroquois_noble_c_mesh = 1
material_index = 1
spawn_count = {
curve = "standard_pop_curve"
}
}
mesh_list = {
name = "iroquois_burgher"
scale_settings_small = {
bias = -0.5
min = 1
max = 10
}
building_iroquois_burgher_a_diorama_mesh = 1
building_iroquois_burgher_b_diorama_mesh = 1
building_iroquois_burgher_c_diorama_mesh = 1
building_iroquois_burgher_d_diorama_mesh = 1
material_index = 1
spawn_count = {
curve = "standard_pop_curve"
}
}
mesh_list = {
name = "iroquois_peasant"
scale_settings_small = {
bias = -0.5
min = 1
max = 10
}
building_iroquois_peasant_diorama_a_mesh = 100
building_iroquois_peasant_diorama_b_mesh = 100
building_iroquois_peasant_diorama_c_mesh = 100
building_iroquois_peasant_diorama_d_mesh = 100
material_index = 0
spawn_count = {
curve = "standard_pop_curve"
}
}
mesh_list = {
name = "iroquois_peasant_rural_mesh"
scale_settings_small = {
bias = 0
min = 0.9
max = 1.2
}
resource_farmlands_b_mesh = 1
building_iroquois_peasant_diorama_a_mesh = 0.2
building_iroquois_peasant_diorama_b_mesh = 0.2
building_iroquois_peasant_diorama_c_mesh = 0.2
building_iroquois_peasant_diorama_d_mesh = 0.2
resource_farmlands_a_mesh = 20
resource_farmlands_b_mesh = 20
material_index = 0
spawn_count = {
curve = "standard_pop_curve"
}
}
mesh_list = {
name = "iroquois_stockade_no_flag"
scale_settings_large = {
bias = 0
min = 1.5
max = 1.5
}
building_syrian_stockade_mesh = 1
should_spawn_flags = no
}
mesh_list = {
name = "iroquois_stockade"
scale_settings_large = {
bias = 0
min = 1.5
max = 1.5
}
building_iroquois_stockade_mesh = 1
should_spawn_flags = yes
}
mesh_list = {
name = "iroquois_fort"
scale_settings_large = {
bias = -0.5
min = 0.8
max = 10
}
building_iroquois_castle_mesh = 1
material_index = 1
should_spawn_flags = yes
}
mesh_list = {
name = "iroquois_bastion"
scale_settings_large = {
bias = -0.5
min = 0.8
max = 10
}
building_iroquois_bastion_mesh = 1
material_index = 1
should_spawn_flags = yes
}
mesh_list = {
name = "iroquois_starfort"
scale_settings_large = {
bias = -0.5
min = 0.8
max = 10
}
building_iroquois_starfort_mesh = 1
material_index = 1
should_spawn_flags = yes
}
mesh_list = {
name = "iroquois_fortress"
scale_settings_large = {
bias = -0.5
min = 0.8
max = 10
}
building_iroquois_fortress_mesh = 1
material_index = 1
should_spawn_flags = yes
}
mesh_list = {
name = "iroquois_dock"
scale_settings_small = {
min = 1.0
max = 1.0
}
scale_settings_large = {
min = 1.0
max = 1.0
}
render_under_water = yes
clamp_to_water_level = yes
rotation = port
tag = port
building_iroquois_dock_mesh = 1
material_index = 0
}
mesh_list = {
name = "iroquois_dry_dock"
scale_settings_small = {
min = 1.0
max = 1.0
}
scale_settings_large = {
min = 1.0
max = 1.0
}
render_under_water = yes
clamp_to_water_level = yes
rotation = port
tag = port
building_iroquois_drydock_mesh = 1
material_index = 1
}
mesh_list = {
name = "iroquois_shipyard"
scale_settings_small = {
min = 1.0
max = 1.0
}
scale_settings_large = {
min = 1.0
max = 1.0
}
render_under_water = yes
clamp_to_water_level = yes
rotation = port
tag = port
building_syrian_shipyard_mesh = 1
material_index = 1
}
mesh_list = {
name = "iroquois_grand_shipyard"
scale_settings_small = {
min = 1.0
max = 1.0
}
scale_settings_large = {
min = 1.0
max = 1.0
}
render_under_water = yes
clamp_to_water_level = yes
rotation = port
tag = port
building_syrian_grand_shipyard_mesh = 1
material_index = 1
}
mesh_list = {
name = "iroquois_naval_base"
scale_settings_small = {
min = 1.0
max = 1.0
}
scale_settings_large = {
min = 1.0
max = 1.0
}
render_under_water = yes
clamp_to_water_level = yes
rotation = port
tag = port
building_syrian_naval_base_mesh = 1
material_index = 1
}
mesh_list = {
name = "iroquois_factory"
scale_settings_small = {
bias = -0.5
min = 0.9
max = 10
}
building_iroquois_factory_a_schematic = 1
should_spawn_flags = no
material_index = 1
}
mesh_list = {
name = "iroquois_market"
scale_settings_small = {
bias = -0.5
min = 0.6
max = 0.7
}
building_iroquois_market_a_mesh = 1
building_iroquois_market_a_mesh = 1
should_spawn_flags = no
material_index = 1
}
mesh_list = {
name = "iroquois_peasants_gathering"
scale_settings_small = {
bias = -0.1
min = 0.8
max = 0.9
}
building_iroquois_peasants_infrastructure_mesh = 1
should_spawn_flags = no
material_index = 1
}
mesh_list = {
name = "iroquois_culture"
scale_settings_small = {
bias = -0.1
min = 0.8
max = 0.9
}
building_iroquois_culture_mesh = 1
should_spawn_flags = no
material_index = 1
}
mesh_list = {
name = "iroquois_small_burgher"
scale_settings_small = {
bias = -0.1
min = 0.8
max = 0.9
}
building_iroquois_burgher_small_mesh = 1
should_spawn_flags = no
material_index = 1
}
mesh_list = {
name = "iroquois_medium_burgher"
scale_settings_small = {
bias = -0.1
min = 0.8
max = 0.9
}
building_iroquois_burguer_medium_mesh = 1
should_spawn_flags = no
material_index = 1
}
mesh_list = {
name = "iroquois_republic_assembly"
scale_settings_large = {
bias = 0
min = 0.95
max = 1
}
scale_settings_small = {
bias = 0-5
min = 0.95
max = 10
}
building_syrian_republic_assembly_mesh = 1
should_spawn_flags = no
material_index = 1
}
mesh_list = {
name = "iroquois_regimental_camp"
scale_settings_large = {
bias = 0-5
min = 0.6
max = 0.7
}
building_syrian_regimentalcamp_mesh = 1
should_spawn_flags = no
material_index = 0
}
mesh_list = {
name = "iroquois_medium_military"
scale_settings_small = {
bias = 0
min = 0.6
max = 0.7
}
building_syrian_medium_military_mesh = 1
should_spawn_flags = no
material_index = 1
}
mesh_list = {
name = "iroquois_noble_military"
scale_settings_small = {
bias = 0
min = 0.9
max = 1.0
}
building_iroquois_military_noble_mesh = 1
should_spawn_flags = no
material_index = 1
}
mesh_list = {
name = "iroquois_armory"
scale_settings_small = {
bias = 0
min = 1
max = 1
}
building_iroquois_armory_a_mesh = 1
should_spawn_flags = no
material_index = 1
}
mesh_list = {
name = "iroquois_barracks"
scale_settings_small = {
bias = -0.5
min = 1
max = 1
}
building_iroquois_barracks_mesh = 1
should_spawn_flags = no
material_index = 1
}
mesh_list = {
name = "iroquois_training_fields"
scale_settings_small = {
bias = 0-5
min = 0.6
max = 10
}
building_iroquois_training_ground_mesh = 1
should_spawn_flags = no
material_index = 0
}
mesh_list = {
name = "iroquois_farming_mesh_list"
scale_settings_small = {
bias = 0
min = 1.0
max = 1.0
}
spawn_count = {
curve = "standard_rgo_curve"
}
building_northgerman_farm_b_mesh = 10
building_northgerman_farm_a_mesh = 10
building_northgerman_farm_c_mesh = 10
building_northgerman_windmill_a_schematic = 2
}
@noble_mesh_list = iroquois_noble
@burgher_mesh_list = iroquois_burgher
@peasant_mesh_list = iroquois_peasant
@peasant_rural_mesh = iroquois_peasant_rural_mesh
@farming_mesh_list = iroquois_farming_mesh_list
culture_data = {
graphical_culture = north_american_gfx
load_template
player_buildings = {
default_bridge_meshes = iroquois_bridges
dock_meshes = iroquois_dock
dry_dock_meshes = iroquois_dry_dock
shipyard_meshes = iroquois_shipyard
grand_shipyard_meshes = iroquois_grand_shipyard
naval_base_meshes = iroquois_naval_base
stockade_meshes = iroquois_stockade
stockade_no_flag_meshes = iroquois_stockade_no_flag
fort_meshes = iroquois_fort
bastion_meshes = iroquois_bastion
starfort_meshes = iroquois_starfort
fortress_meshes = iroquois_fortress
factory_meshes = iroquois_factory
market_meshes = iroquois_market
peasants_gathering_meshes = iroquois_peasants_gathering
culture_meshes = iroquois_culture
small_burgher_meshes = iroquois_small_burgher
medium_burgher_meshes = iroquois_medium_burgher
republican_assembly_meshes = iroquois_republic_assembly
medium_military_meshes = iroquois_medium_military
regimental_camp_meshes = iroquois_regimental_camp
noble_military_meshes = iroquois_noble_military
armory_meshes = iroquois_armory
barracks_meshes = iroquois_barracks
training_fields_meshes = iroquois_training_fields
}
load_template
nobles = {
mesh_list = @noble_mesh_list
}
load_template
burghers = {
mesh_list = @burgher_mesh_list
}
load_template
peasants = {
mesh_list = @peasant_mesh_list
}
load_template
peasant_rural = {
mesh_list = @peasant_rural_mesh
}
load_template
rgo_all = {
farming_mesh_list = @farming_mesh_list
}
load_template
unique_buildings = {
fort_meshes = iroquois_fort
bastion_meshes = iroquois_bastion
}
}

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