Event
Insanity

Over the last couple of months, the erratic behavior of Target Character has become an increasing concern for the Court Title and the Flavor Rank as a whole. What started as minor eccentricities has escalated into unpredictable and often disruptive actions that leave advisors and courtiers alike in a state of unease.
Some whisper in hushed tones that he/she has completely lost his/her sanity, pointing to strange outbursts, bizarre decisions, and an apparent detachment from reality. The question now lingers heavily over the nation: how long can this instability persist before it begins to unravel the fabric of governance?
NobilityEstateimmediateBlocked from Being RulerStatic ModifierimmediateInsanityStatic ModifiertriggerDefinitionin_game/events/disaster/time_of_troubles.txt:26
27type = country_event
28category = disaster_event
29title = time_of_troubles.2.title Insanity
30desc = time_of_troubles.2.desc Over the last couple of months, the erratic behavior of Target Character has become an increasing concern for the Court Title and the Flavor Rank as a whole. What started as minor eccentricities has escalated into unpredictable and often disruptive actions that leave advisors and courtiers alike in a state of unease.
Some whisper in hushed tones that he/she has completely lost his/her sanity, pointing to strange outbursts, bizarre decisions, and an apparent detachment from reality. The question now lingers heavily over the nation: how long can this instability persist before it begins to unravel the fabric of governance?
Some whisper in hushed tones that he/she has completely lost his/her sanity, pointing to strange outbursts, bizarre decisions, and an apparent detachment from reality. The question now lingers heavily over the nation: how long can this instability persist before it begins to unravel the fabric of governance?
31outcome = neutral
32image = "gfx/interface/illustrations/disaster/time_of_troubles.dds"
40immediate = {
41ruler_or_regent = {
41save_scope_as = target_character
}
42if = {
43limit = {
44any_character = {
47is_ruler = no
48is_heir = no
49age_in_years < 50
}
}
52ordered_character = {
53limit = {
56is_ruler = no
57is_heir = no
58age_in_years < 50
}
60order_by = {
61value = total_abilities
62if = {
63limit = {
64exists = character:mos_feodor_romanov
65this ?= character:mos_feodor_romanov
}
67multiply = 3
}
69if = {
70limit = {
71exists = character:mos_boris_godunov
72this ?= character:mos_boris_godunov
}
74multiply = 3
}
}
77check_range_bounds = no
78max = 1
79save_scope_as = target_character_2
}
}
82else = {
83capital = {
84create_dynasty_from_location = random
85last_dynasty_in_location = {
85save_scope_as = target_dynasty
}
}
87create_character = {
88dynasty = scope:target_dynasty
90age = 30
91save_scope_as = target_character_2
}
}
}