Event
Fortified Religious District
In the settlement of Random Town, the local religious minorities have fortified their religious district out of fear that our censorship laws might lead to a riot.
Allowing them to stay cooped up in their barricades will be bad for stability, but these makeshift fortifications could become quite useful were the location to come under siege.
Strict CensorshipPolicytrigger
ClericsPop Typeimmediate, triggerDefinitionin_game/events/government/laws.txt:1320
1321type = country_event
1323title = laws.0030.t Fortified Religious District
1324desc = laws.0030.desc In the settlement of Random Town, the local religious minorities have fortified their religious district out of fear that our censorship laws might lead to a riot.
Allowing them to stay cooped up in their barricades will be bad for stability, but these makeshift fortifications could become quite useful were the location to come under siege.
Allowing them to stay cooped up in their barricades will be bad for stability, but these makeshift fortifications could become quite useful were the location to come under siege.
1325outcome = neutral
1327illustration_tags = {
132810 = armed
132910 = exterior
}
1333trigger = {
1335any_owned_rural_location = {
}
}
1343immediate = {
1344random_owned_rural_location = {
1345random_pop = {
1350save_scope_as = target_pop
}
1352save_scope_as = random_town
}
}