Event
End of the French Wars of Religion

After years of bloody conflict between followers of various denominations of Christianity, Target Character has successfully debated the Edict of Nantes through the Parliament, bringing an end to the French Wars of Religion. This pivotal decree grants limited toleration to the Huguenots, allowing them freedom of worship in designated areas while reaffirming Religion as the official religion. Though peace is fragile, the edict promises a new era of stability for our Flavor Rank.
Definitionin_game/events/disaster/french_wars_religion.txt:1291
1292type = country_event
1293category = disaster_event
1294title = french_wars_religion.12.title End of the French Wars of Religion
1295desc = french_wars_religion.12.desc After years of bloody conflict between followers of various denominations of Christianity, Target Character has successfully debated the Edict of Nantes through the Parliament, bringing an end to the French Wars of Religion. This pivotal decree grants limited toleration to the Huguenots, allowing them freedom of worship in designated areas while reaffirming Religion as the official religion. Though peace is fragile, the edict promises a new era of stability for our Flavor Rank.
1296outcome = neutral
1297image = "gfx/interface/illustrations/disaster/religious_turmoil.dds"
1298historical_info = french_wars_religion.12.historical_info The French Wars of Religion ended in 1598 with the signing of the Edict of Nantes by King Henry IV, a former Huguenot turned Catholic. This decree brought peace after a prolonged conflict between Catholics and Protestants. It granted Huguenots limited rights and control of fortified towns for protection, while solidifying Catholicism as the state religion. Though met with resistance from extremists on both sides, the edict provided a fragile framework for coexistence. It marked the start of France's recovery from years of devastation, reflecting Henry IV's pragmatic vision of unity and stability for his kingdom.
1299immediate = {
1300ruler_or_regent = {
1300save_scope_as = target_character
}
}