EventChanged this version
Relocating the Bedouin Tribes
To address the persistent conflicts among the Bedouin tribes disrupting trade and peace in our Flavor Rank, some advisors have proposed relocating select tribes to Upper Egypt. Separating them from rival groups will hopefully reduce the chances of infighting and should maintain stability within the Flavor Rank. If successful, this policy could prevent further tribal skirmishes and protect our trade routes, though at some risk to the loyalty of the Bedouin.
EgyptCountrydynamic historical event.tagBedouinCultureimmediate, option 1, triggermam_relocate_bedouinsVariabletriggerDefinitionin_game/events/DHE/flavor_MAM.txt:2243
2244type = country_event
2245title = flavor_mam.39.title Relocating the Bedouin Tribes
2246desc = flavor_mam.39.desc To address the persistent conflicts among the Bedouin tribes disrupting trade and peace in our Flavor Rank, some advisors have proposed relocating select tribes to Upper Egypt. Separating them from rival groups will hopefully reduce the chances of infighting and should maintain stability within the Flavor Rank. If successful, this policy could prevent further tribal skirmishes and protect our trade routes, though at some risk to the loyalty of the Bedouin.
2247outcome = neutral
2249fire_only_once = yes
2251historical_info = flavor_mam.39.historical_info The Mamluk Sultanate often relocated Bedouin tribes to maintain control and stability. By moving the tribes, the Mamluks aimed to prevent them from becoming a source of rebellion, and to prevent tribal clashes which often negatively impacted trade and internal stability.
2253dynamic_historical_event = {
}
2260trigger = {
2261custom_tooltip = {
2262text = variable_mam_relocate_bedouins_tt The Bedouin Tribes are Being Relocated
}
2265own_entire_area = area:hedjaz_area
2266culture_percentage_in_country(culture:bedouin_culture) > 0
2268area:hedjaz_area = {
}
2273own_entire_province = province_definition:qusiyya_province
2274own_entire_province = province_definition:asyut_province
}
2277immediate = {
2278area:hedjaz_area = {
2279ordered_location_in_area = {
2283order_by = population
2284max = 1
2285save_scope_as = source_location
}
}
}