Event
New Temples
Great prosperity, expansion, and the rising tide of our fortune are naught but rewards for our people's piety and robust social fabric. A society made up of affluent merchants that donate their coin, noblemen that care for their folk and clerics that abide by their practices is surely to progress.
In an effort to proclaim our fervor and glorify the divine nature that holds us together, many advisors have suggested that Target Character personally oversees the funding, expansion, and restoration of several temples across the Country.
MajapahitCountrydynamic historical event.tagDefinitionin_game/events/DHE/flavor_maj.txt:637
638type = country_event
639title = flavor_maj.12.title New Temples
640desc = flavor_maj.12.desc Great prosperity, expansion, and the rising tide of our fortune are naught but rewards for our people's piety and robust social fabric. A society made up of affluent merchants that donate their coin, noblemen that care for their folk and clerics that abide by their practices is surely to progress.
In an effort to proclaim our fervor and glorify the divine nature that holds us together, many advisors have suggested that Target Character personally oversees the funding, expansion, and restoration of several temples across the Country.
In an effort to proclaim our fervor and glorify the divine nature that holds us together, many advisors have suggested that Target Character personally oversees the funding, expansion, and restoration of several temples across the Country.
641outcome = neutral
642historical_info = flavor_maj.12.historical_info Between the 13th and 15th century, an era of construction swept the Majapahit Empire. Temples decorated with elaborate arches, dedications, and golden elements were erected, dedicated to Hindu-Buddhist deities. These architectural marvels were largely used for ceremonial or commemorative purposes.
643fire_only_once = yes
650trigger = {
651at_war = no
652is_during_bankruptcy = no
653has_ruler = yes
}
656immediate = {
657ruler_or_regent = {
657save_scope_as = target_character
}
}