Events Years of neglect and fiscal strain have left the armies of the Flavor Rank ill-prepared for the trials ahead. Under the authority of Target Character , new regulations can be issued to restore discipline, reorganize command, and revive the traditions that once made the armies of Capital feared across land and frontier. Though costly, such reforms may yet arrest the long decay of our military strength.
Definitionin_game/events/disaster/D008_fate_of_the_phoenix.txt:1289 1290 type = country_event
1291 category = disaster_event
1292 title = fate_of_the_phoenix.20.title Reformation of the Actor Adjective Military
1293 ▾ desc = {
1294 ▾ first_valid = {
1295 ▾ triggered_desc = {
1297 desc = fate_of_the_phoenix.20.desc_a Years of neglect and fiscal strain have left the armies of the Flavor Rank ill-prepared for the trials ahead. Under the authority of Target Character , new regulations can be issued to restore discipline, reorganize command, and revive the traditions that once made the armies of Capital feared across land and frontier. Though costly, such reforms may yet arrest the long decay of our military strength.
}
1299 ▾ triggered_desc = {
1301 desc = fate_of_the_phoenix.20.desc_b The seas have long been both shield and lifeline of the Flavor Rank , yet our fleets now suffer from outdated practices and waning expertise. Under the guise of Target Character , efforts could be made to renew naval command, improve training, and modernize the institutions that sustain our maritime power. If successful, the Country Adjective navy may again secure our coasts and commerce against all rivals.
}
}
}
1305 outcome = neutral
1306 image = "gfx/interface/illustrations/disaster/fate_of_the_phoenix.dds"
1312 ▾ immediate = {
1313 ▾ random_list = {
1314 ▾ 1 = {
1315 ▾ trigger = {
1316 regular_army_size > 0
}
1325 ▾ if = {
1330 ▾ ordered_character = {
1332 order_by = total_abilities
1333 max = 1
1334 check_range_bounds = no
1336 save_scope_as = target_character
}
}
1340 ▾ else = {
1341 ▾ ruler_or_regent = {
1341 save_scope_as = target_character
}
}
}
1345 ▾ 1 = {
1356 ▾ if = {
1361 ▾ ordered_character = {
1363 order_by = total_abilities
1364 max = 1
1365 check_range_bounds = no
1367 save_scope_as = target_character
}
}
1371 ▾ else = {
1372 ▾ ruler_or_regent = {
1372 save_scope_as = target_character
}
}
}
}
}
Options A A necessary step to fight the decay.
1442 ▾ add_gold = {
1443 value = scope:actor.monthly_income_total
1444 multiply = -4
}
1447 ▾ switch = {
1448 trigger = has_variable
1455 ▾ add_country_modifier = {
1458 mode = replace
1459 ▾ size = { scales the modifier
1460 ▾ add = {
1461 value = 1
1462 desc = BASE_VALUE Base: Valencia
}
1464 ▾ if = {
1465 ▾ limit = {
1465 exists = scope:target_character
}
1466 ▾ add = {
1467 desc = target_character_total_abilities Abilities of Target Character
1468 value = scope:target_character.total_abilities
1469 multiply = 0.002
}
}
}
}
}
1482 ▾ add_country_modifier = {
1485 mode = replace
1486 ▾ size = { scales the modifier
1487 ▾ add = {
1488 value = 1
1489 desc = BASE_VALUE Base: Valencia
}
1491 ▾ if = {
1492 ▾ limit = {
1492 exists = scope:target_character
}
1493 ▾ add = {
1494 desc = target_character_total_abilities Abilities of Target Character
1495 value = scope:target_character.total_abilities
1496 multiply = 0.002
}
}
}
}
}
1509 ▾ add_country_modifier = {
1512 mode = replace
1513 ▾ size = { scales the modifier
1514 ▾ add = {
1515 value = 1
1516 desc = BASE_VALUE Base: Valencia
}
1518 ▾ if = {
1519 ▾ limit = {
1519 exists = scope:target_character
}
1520 ▾ add = {
1521 desc = target_character_total_abilities Abilities of Target Character
1522 value = scope:target_character.total_abilities
1523 multiply = 0.002
}
}
}
}
}
1536 ▾ if = {
1541 ▾ add_country_modifier = {
1544 mode = replace
1545 ▾ size = { scales the modifier
1546 ▾ add = {
1547 value = 1
1548 desc = BASE_VALUE Base: Valencia
}
1550 ▾ if = {
1551 ▾ limit = {
1551 exists = scope:target_character
}
1552 ▾ add = {
1553 desc = target_character_total_abilities Abilities of Target Character
1554 value = scope:target_character.total_abilities
1555 multiply = 0.002
}
}
1558 ▾ add = {
1559 value = 0.25
1560 desc = because_we_reformed_our_navy_in_DHE_desc Due to us reforming our Navy in the Naval Reforms of Ruler Or Regent Event
}
}
}
}
1569 ▾ else = {
1570 ▾ add_country_modifier = {
1573 mode = replace
1574 ▾ size = { scales the modifier
1575 ▾ add = {
1576 value = 1
1577 desc = BASE_VALUE Base: Valencia
}
1579 ▾ if = {
1580 ▾ limit = {
1580 exists = scope:target_character
}
1581 ▾ add = {
1582 desc = target_character_total_abilities Abilities of Target Character
1583 value = scope:target_character.total_abilities
1584 multiply = 0.002
}
}
}
}
}
}
1599 ▾ if = {
1602 ▾ add_country_modifier = {
1605 mode = replace
1606 ▾ size = { scales the modifier
1607 ▾ add = {
1608 value = 1
1609 desc = BASE_VALUE Base: Valencia
}
1611 ▾ if = {
1612 ▾ limit = {
1612 exists = scope:target_character
}
1613 ▾ add = {
1614 desc = target_character_total_abilities Abilities of Target Character
1615 value = scope:target_character.total_abilities
1616 multiply = 0.002
}
}
1619 ▾ add = {
1620 value = 0.25
1621 desc = because_we_reformed_our_navy_in_DHE_desc Due to us reforming our Navy in the Naval Reforms of Ruler Or Regent Event
}
}
}
}
1629 ▾ else = {
1630 ▾ add_country_modifier = {
1633 mode = replace
1634 ▾ size = { scales the modifier
1635 ▾ add = {
1636 value = 1
1637 desc = BASE_VALUE Base: Valencia
}
1639 ▾ if = {
1640 ▾ limit = {
1640 exists = scope:target_character
}
1641 ▾ add = {
1642 desc = target_character_total_abilities Abilities of Target Character
1643 value = scope:target_character.total_abilities
1644 multiply = 0.002
}
}
}
}
}
}
1657 ▾ if = {
1660 ▾ add_country_modifier = {
1663 mode = replace
1664 ▾ size = { scales the modifier
1665 ▾ add = {
1666 value = 1
1667 desc = BASE_VALUE Base: Valencia
}
1669 ▾ if = {
1670 ▾ limit = {
1670 exists = scope:target_character
}
1671 ▾ add = {
1672 desc = target_character_total_abilities Abilities of Target Character
1673 value = scope:target_character.total_abilities
1674 multiply = 0.002
}
}
1677 ▾ add = {
1678 value = 0.25
1679 desc = because_we_reformed_our_navy_in_DHE_desc Due to us reforming our Navy in the Naval Reforms of Ruler Or Regent Event
}
}
}
}
1689 ▾ else = {
1690 ▾ add_country_modifier = {
1693 mode = replace
1694 ▾ size = { scales the modifier
1695 ▾ add = {
1696 value = 1
1697 desc = BASE_VALUE Base: Valencia
}
1699 ▾ if = {
1700 ▾ limit = {
1700 exists = scope:target_character
}
1701 ▾ add = {
1702 desc = target_character_total_abilities Abilities of Target Character
1703 value = scope:target_character.total_abilities
1704 multiply = 0.002
}
}
}
}
}
1712 custom_tooltip = reformation_of_the_school_of_admirals_better_stats_tt As long as this Modifier is active, using the Train Admiral Action will yield Characters with better overall Abilities
}
}
1716 ▾ hidden_effect = {
1717 ▾ if = {
1719 ▾ change_variable = {
}
}
}
B Maybe not quite yet.
1738 ▾ add_cooldown = {
1739 type = reform_imperial_armies
1740 years = 2
}
Properties
Image gfx/interface/illustrations/disaster/fate_of_the_phoenix.dds
Outcome neutral
Type country_event