Event
Unwelcome Passenger
The village near Location had been abandoned for some time, the failing crops spoke of a drought that must have plagued the area for quite some time.
As the expedition returned to their ship, they got a dreadful shock—one of the largest bears they had ever seen trying to climb aboard the ship!
The seamen decided to capture the starved beast with the hope of bringing it back to the Owner.
It was leashed and brought aboard the ship, but the bear fought itself free of the ropes and the crew had to kill it. This attack and the devastated state that Province is in has made Target Character realize that searching this part of Area is a lost cause.
Definitionin_game/events/exploration/exploration_monthly_events.txt:228
229type = exploration_event
230title = exploration_monthly.6.title Unwelcome Passenger
231desc = exploration_monthly.6.desc The village near Location had been abandoned for some time, the failing crops spoke of a drought that must have plagued the area for quite some time.
As the expedition returned to their ship, they got a dreadful shock—one of the largest bears they had ever seen trying to climb aboard the ship!
The seamen decided to capture the starved beast with the hope of bringing it back to the Owner.
It was leashed and brought aboard the ship, but the bear fought itself free of the ropes and the crew had to kill it. This attack and the devastated state that Province is in has made Target Character realize that searching this part of Area is a lost cause.
As the expedition returned to their ship, they got a dreadful shock—one of the largest bears they had ever seen trying to climb aboard the ship!
The seamen decided to capture the starved beast with the hope of bringing it back to the Owner.
It was leashed and brought aboard the ship, but the bear fought itself free of the ropes and the crew had to kill it. This attack and the devastated state that Province is in has made Target Character realize that searching this part of Area is a lost cause.
232outcome = neutral
233trigger = {
234location = {
235prosperity < -0.1
236is_coastal = yes
237is_land = yes
}
239exists = leader
}
242immediate = {
243leader = {
243save_scope_as = target_character
}
}